community-cypher-system-ref.../patches/de-ogcsrd/901-rename-editors-notes.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

2523 lines
126 KiB
Diff

--- _tmp/ccsrd.md 2025-07-23 10:47:38.245307163 -0500
+++ _tmp/ccsrd.new.md 2025-07-23 10:48:19.718569686 -0500
@@ -136,7 +136,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Misprints, clarifications, food for thought, or inline cross-references. Don\'t mistake my
+**Old Gus's Notes ---** Misprints, clarifications, food for thought, or inline cross-references. Don\'t mistake my
scibbling in the margins for \"the rules\"---play it your way!
:::
@@ -285,7 +285,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
+**Old Gus's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -395,7 +395,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on combat, see [Encounters, Rounds, and
+**Old Gus's Notes ---** For more on combat, see [Encounters, Rounds, and
Initiative](#rules-encounters-rounds-and-initiative), [Attack Modifiers and Special
Situations](#attack-modifiers-and-special-situations), [Effort and Damage](#effort-and-damage), and [Vehicular
Combat](#action-vehicular-combat).
@@ -484,7 +484,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -680,7 +680,7 @@
quickly.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** One way to think about your stat Pools is a well of stamina, potential, and efficacy. The
+**Old Gus's Notes ---** One way to think about your stat Pools is a well of stamina, potential, and efficacy. The
remaining points in your Pools are what you have left to give by using [special abilities](#choose-abilities) with
costs, or applying [Effort](#effort). You can increase your stat Pools through [character
advancement](#character-advancement) and special abilities like [Enhanced Might](#ability-enhanced-might){.og-ability},
@@ -711,7 +711,7 @@
the Pool, which means they'll have more points available to spend on applying Effort.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** One way to think about Edge is \"effortlessness\" or \"efficiency\"---Edge represents what a PC
+**Old Gus's Notes ---** One way to think about Edge is \"effortlessness\" or \"efficiency\"---Edge represents what a PC
can accomplish with a stat without having to try very hard or spend points from a stat Pool. You can increase your Edge
through [character advancement](#character-advancement) and special abilities like [Enhanced Might
Edge](#ability-enhanced-might-edge){.og-ability}, [Enhanced Speed Edge](#ability-enhanced-speed-edge){.og-ability}, and
@@ -768,7 +768,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It might be easier to remember cost for Effort as being 1 point to use Effort, plus 2 points per
+**Old Gus's Notes ---** It might be easier to remember cost for Effort as being 1 point to use Effort, plus 2 points per
level of Effort. You can increase your Effort score through [character advancement](#character-advancement). For more on
Effort, see [Effort Costs and Edge Reductions](#effort-costs-and-edge-reductions) and
[Effort](#modifying-the-difficulty-effort) in [Chapter 11: Rules of the Game](#chapter-11-rules-of-the-game).
@@ -985,7 +985,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Under [Character Tiers](#character-tiers) in [Chapter 4: Creating Your
+**Old Gus's Notes ---** Under [Character Tiers](#character-tiers) in [Chapter 4: Creating Your
Character](#chapter-4-creating-your-character), the *Other Options* character advancement can only replace the *Skills*
advancement. Under under [Character Advancement](#character-advancement) in [Chapter 12: Experience
Points](#chapter-12-experience-points), *Other Options* can take the place of any other advancement. Ultimately, the GM
@@ -1180,7 +1180,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on special abilities, see [Chapter 9: Abilities](#chapter-9-abilities).
+**Old Gus's Notes ---** For more on special abilities, see [Chapter 9: Abilities](#chapter-9-abilities).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -1505,7 +1505,7 @@
- [Trained Without Armor](#ability-trained-without-armor) [(193)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} lists [Pierce](#ability-pierce){.og-ability} and
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} lists [Pierce](#ability-pierce){.og-ability} and
[Thrust](#ability-thrust){.og-ability} as first-tier Warrior abilities.
:::
@@ -1584,7 +1584,7 @@
- [Parry](#ability-parry) [(168)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This edition of the CSRD adds [Greater Skill with
+**Old Gus's Notes ---** This edition of the CSRD adds [Greater Skill with
Attacks](#ability-greater-skill-with-attacks){.og-ability} to the fifth-tier warrior list. This ability was included in
2015 Cypher System Rulebook [(27)]{.og-ref}, and given it's listing as a [sixth-tier combat
ability](#sixth-tier-combat-abilities), it's likely the omission here was unintentional.
@@ -1605,7 +1605,7 @@
- [Weapon and Body](#ability-weapon-and-body) [(196)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(28)]{.og-ref} lists a ranged counterpart to [Spin
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(28)]{.og-ref} lists a ranged counterpart to [Spin
Attack](#ability-spin-attack){.og-ability}---[Shooting Gallery](#ability-shooting-gallery){.og-ability}---as a
sixth-tier Warrior ability.
:::
@@ -1876,7 +1876,7 @@
- [True Senses](#ability-true-senses) [(194)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(36)]{.og-ref} lists [Divide Your
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(36)]{.og-ref} lists [Divide Your
Mind](#ability-divide-your-mind){.og-ability} as a fifth-tier Adept ability. It may have been removed to preserve its
niche as a [focus](#choose-focus) ability.
:::
@@ -2358,7 +2358,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(46)]{.og-ref}, [Babel](#ability-babel){.og-ability} is
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(46)]{.og-ref}, [Babel](#ability-babel){.og-ability} is
listed a second-tier Speaker ability.
:::
@@ -2381,7 +2381,7 @@
- [Unexpected Betrayal](#ability-unexpected-betrayal) [(195)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This edition of the CSRD omits the [Interaction
+**Old Gus's Notes ---** This edition of the CSRD omits the [Interaction
Skills](#ability-interaction-skills){.og-ability} ability from the list of second-tier Speaker abilities, because it is
already assigned at first-tier. This is likely a misprint introduced by the removal of the 2015 Cypher System
Rulebook's [Skills](#ability-skills){.og-ability} ability.
@@ -2408,7 +2408,7 @@
- [Telling](#ability-telling) [(190)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(48)]{.og-ref}, [Quick
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(48)]{.og-ref}, [Quick
Wits](#ability-quick-wits){.og-ability} is listed as a fouth-tier Speaker ability.
:::
@@ -2447,7 +2447,7 @@
- [Stimulate](#ability-stimulate) [(186)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(49)]{.og-ref}, [Font of
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(49)]{.og-ref}, [Font of
Inspiration](#ability-font-of-inspiration){.og-ability} is listed as a fifth-tier Speaker ability. The ability was
omitted from the 2019 [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
@@ -2518,7 +2518,7 @@
better fit the genre or setting, or by a player and a GM to tweak a character to fit a concept.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
+**Old Gus's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
:::
##### Modifying Type Aspects [#](#modifying-type-aspects){.og-h-anchor aria-hidden="true"}
@@ -2569,7 +2569,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more drawbacks for PCs, see [harmful mutations](#harmful-mutations) and XP
+**Old Gus's Notes ---** For more drawbacks for PCs, see [harmful mutations](#harmful-mutations) and XP
advance.
:::
@@ -2623,7 +2623,7 @@
Foci](#gods-of-the-fall-foci), and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** To reconcile changes between the 2015 Cypher System Rulebook and CSRD, see [Ability Category:
+**Old Gus's Notes ---** To reconcile changes between the 2015 Cypher System Rulebook and CSRD, see [Ability Category:
Errata](#abilities-category-errata).
:::
@@ -2663,7 +2663,7 @@
Foci](#numenera-destiny-foci), and [Numenera Destiny --- What's in the Book?](#numenera-destiny-product)*
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Under *First-Tier Wright* [(NDES, 22)]{.og-ref}, a Wright becomes trained in a crafting skill of
+**Old Gus's Notes ---** Under *First-Tier Wright* [(NDES, 22)]{.og-ref}, a Wright becomes trained in a crafting skill of
their choice, which include \"salvaging numenera\" and \"understanding numenera\"---among other choices. This training
is immediately followed with a prescribed inability with both skills. If the Wright chooses training either of these
skills, the training and inability cancel each other out (as described under the [definition of
@@ -2694,7 +2694,7 @@
--- What's in the Book?](#predation-product)*
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Cypher limits](#cypher-limits) aren\'t prescribed in *Predation*\'s types. It\'s likely this is
+**Old Gus's Notes ---** [Cypher limits](#cypher-limits) aren\'t prescribed in *Predation*\'s types. It\'s likely this is
an oversight, and that the Karn, Osteon, and Pteryx start wth the ability to bear two cyphers, since they can choose the
[Expert Cypher Use](#ability-expert-cypher-use){.og-ability} ability at third-tier. The Tec likely starts with the
ability to bear three cyphers, since they can choose the [Adroit Cypher Use](#ability-adroit-cypher-use){.og-ability}
@@ -2729,7 +2729,7 @@
What's in the Book?](#unmasked-product)*
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** To reconcile changes between the 2015 Cypher System Rulebook and CSRD, see [Ability Category:
+**Old Gus's Notes ---** To reconcile changes between the 2015 Cypher System Rulebook and CSRD, see [Ability Category:
Errata](#abilities-category-errata).
:::
@@ -2786,7 +2786,7 @@
contains descriptions for [type](#choose-type) and [focus](#choose-focus) abilities in a single vast catalog.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
+**Old Gus's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -2896,7 +2896,7 @@
- [Trained Without Armor](#ability-trained-without-armor) [(193)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists [Bash](#ability-bash){.og-ability},
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists [Bash](#ability-bash){.og-ability},
[Pierce](#ability-pierce){.og-ability}, and [Thrust](#ability-thrust){.og-ability} as second-tier combat abilities.
:::
:::
@@ -3412,7 +3412,7 @@
- [Stealth Skills](#ability-stealth-skills) [(186)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists [Fleet of
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists [Fleet of
Foot](#ability-fleet-of-foot){.og-ability} as a first-tier stealth ability.
:::
:::
@@ -3429,7 +3429,7 @@
- [Surprise Attack](#ability-surprise-attack) [(188)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists
[Impersonate](#ability-impersonate){.og-ability} as a second-tier stealth ability.
:::
:::
@@ -3448,7 +3448,7 @@
- [Seize the Moment](#ability-seize-the-moment) [(181)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(55)]{.og-ref} lists [Subterfuge]{.og-ability}---renamed
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(55)]{.og-ref} lists [Subterfuge]{.og-ability}---renamed
[Subtle Steps](#ability-subtle-steps){.og-ability} in the 2019 [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}---as a third-tier
stealth ability.
@@ -3556,7 +3556,7 @@
::: col-md-12
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If a PC chooses [Shipspeak](#ability-shipspeak){.og-ability} at third-tier, it requires [Machine
+**Old Gus's Notes ---** If a PC chooses [Shipspeak](#ability-shipspeak){.og-ability} at third-tier, it requires [Machine
Bond](#ability-machine-bond){.og-ability}---which isn't available until fourth-tier. The GM might:
- Make [Machine Bond](#ability-machine-bond){.og-ability} a third-tier ability
@@ -3789,7 +3789,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Completing a [character arc](#character-arcs) might cause a PC to change their descriptor.
+**Old Gus's Notes ---** Completing a [character arc](#character-arcs) might cause a PC to change their descriptor.
:::
------------------------------------------------------------------------------------------------------------------------
@@ -4417,7 +4417,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The advantages of the Foolish descriptor\'s *Carefree* trait might be too much for games with a
+**Old Gus's Notes ---** The advantages of the Foolish descriptor\'s *Carefree* trait might be too much for games with a
lot of rolls. The GM might use one of the following variants instead:
- **Carefree:** You succeed more on luck than anything. When you roll for a task, you can roll twice and take the
@@ -5540,7 +5540,7 @@
new descriptor that fits exactly how the player wants to portray the character.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on
+**Old Gus's Notes ---** For more on
customizing PCs, see [Optional Rules](#choose-optional-rules).
:::
@@ -5569,7 +5569,7 @@
Earthling.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more ideas on creating species descriptors with biological differences, see
+**Old Gus's Notes ---** For more ideas on creating species descriptors with biological differences, see
[Mutations](#mutations) and the [Mutant](#post-apocalyptic-species-mutant) descriptor.
:::
@@ -5992,7 +5992,7 @@
the Book?](#predation-product)*
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Race in *Shotguns & Sorcery* determines many aspects of a PC, including starting Pools. As such,
+**Old Gus's Notes ---** Race in *Shotguns & Sorcery* determines many aspects of a PC, including starting Pools. As such,
these races differ considerably from the CSRD's [Dwarf](#fantasy-species-dwarf), [Elf](#fantasy-species-elf), and
[Halfling](#fantasy-species-halfling), and from the descriptor template.
:::
@@ -7248,7 +7248,7 @@
to a poem or song are forgotten.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The CSRD corrects a misprint in the [Cypher System
+**Old Gus's Notes ---** The CSRD corrects a misprint in the [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}, which lists
[Inspiration](#ability-inspiration){.og-ability} instead of [Inspiring Ease](#ability-inspiring-ease){.og-ability} at
tier 2. [Master Entertainer](#ability-master-entertainer){.og-ability} was also amended to reflect this change. These
@@ -7790,7 +7790,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For the [Inks Spells on Skin](#focus-inks-spells-on-skin) focus, the ability choices at tiers 3
+**Old Gus's Notes ---** For the [Inks Spells on Skin](#focus-inks-spells-on-skin) focus, the ability choices at tiers 3
and 6 allow you to choose two abilities. You can keep one of your chosen abilities at the ready, as detailed under
*Readying Spell Tattoos*.
:::
@@ -8146,7 +8146,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *Heartwood* is the featured setting in [We Are All Mad
+**Old Gus's Notes ---** *Heartwood* is the featured setting in [We Are All Mad
Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg}. The GM might agree it's
reasonable for a PC who [Made a Deal With Death](#focus-made-a-deal-with-death) to also gain [Blessing of the
Gods](#ability-blessing-of-the-gods){.og-ability} (Protection) at Tier 1---It fits thematically, and the ability usually
@@ -8243,7 +8243,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Precusors to the Cypher System included a *Carries a Quiver* focus. If you want to play an
+**Old Gus's Notes ---** Precusors to the Cypher System included a *Carries a Quiver* focus. If you want to play an
incredible archer or other ranged weapon expert, the [Masters Weaponry](#focus-masters-weaponry), [Is Licensed to
Carry](#focus-is-licensed-to-carry), [Hunts](#focus-hunts), [Slays Monsters](#focus-slays-monsters), or [Conjures
Bullets](#focus-conjures-bullets) foci all make good options, depending on the setting.
@@ -9454,7 +9454,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [Cypher System
+**Old Gus's Notes ---** The [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} includes additional
guidance under *For the GM: Managing Time Travel* [(192)]{.og-ref}.
:::
@@ -9526,7 +9526,7 @@
with that of a random cypher.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [Uses Wild Magic](#focus-uses-wild-magic) focus uses [subtle cyphers](#subtle-cyphers) as
+**Old Gus's Notes ---** The [Uses Wild Magic](#focus-uses-wild-magic) focus uses [subtle cyphers](#subtle-cyphers) as
spells. The GM can make other kinds of [cyphers](#choose-cyphers) into subtle cyphers for the purposes of this focus.
:::
:::
@@ -11042,7 +11042,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
+**Old Gus's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -11132,7 +11132,7 @@
*See also: [Expanded Worlds --- Descriptors](#expanded-worlds-descriptors)*
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This *Walks the Wasteland* focus differs significantly from the [Walks the
+**Old Gus's Notes ---** This *Walks the Wasteland* focus differs significantly from the [Walks the
Wasteland](#focus-walks-the-wasteland) focus in the CSRD.
Additionally, there are a few suspected misprints under *New Foci in Different Genres* [(EW, 16)]{.og-ref}:
@@ -11757,7 +11757,7 @@
swarms, conjured spirits, and so on.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on companion abilities, see [Chapter 11-A: Followers and
+**Old Gus's Notes ---** For more on companion abilities, see [Chapter 11-A: Followers and
Factions](#chapter-11-a-followers-and-factions).
:::
@@ -11817,7 +11817,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** A duplicate entry for the [Time Doppelganger](#ability-time-doppelganger){.og-ability} ability
+**Old Gus's Notes ---** A duplicate entry for the [Time Doppelganger](#ability-time-doppelganger){.og-ability} ability
has been removed from this category by the editor.
:::
@@ -14128,7 +14128,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Adroit Cypher Use](#ability-adroit-cypher-use){.og-ability} doesn\'t require a PC to be able to
+**Old Gus's Notes ---** [Adroit Cypher Use](#ability-adroit-cypher-use){.og-ability} doesn\'t require a PC to be able to
bear three cyphers (for example, by being an [Adept](#type-adept) or having gained the [Expert Cypher
Use](#ability-expert-cypher-use){.og-ability} ability. If you have the [Expert Cypher
Use](#ability-expert-cypher-use){.og-ability} ability, replace it with a different mid-tier ability from your type or
@@ -14496,7 +14496,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [As If One Creature](#ability-as-if-one-creature){.og-ability} can be used to improve a
+**Old Gus's Notes ---** [As If One Creature](#ability-as-if-one-creature){.og-ability} can be used to improve a
[familiar](#familiars) at tier 6.
:::
@@ -14511,7 +14511,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Assassin
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Assassin
Strike](#ability-assassin-strike){.og-ability} ability is named [Assassinate]{.og-ability}. The two abilities are
otherwise identical.
:::
@@ -14673,7 +14673,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a [Beast Companion](#ability-beast-companion){.og-ability} to be a
+**Old Gus's Notes ---** The GM might want to consider a [Beast Companion](#ability-beast-companion){.og-ability} to be a
[follower](#followers), or make them available as a [familiar](#familiars).
:::
@@ -14685,7 +14685,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Beast Eyes](#ability-beast-eyes){.og-ability} can be used to improve a [familiar](#familiars)
+**Old Gus's Notes ---** [Beast Eyes](#ability-beast-eyes){.og-ability} can be used to improve a [familiar](#familiars)
at tier 4.
:::
@@ -14771,7 +14771,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Biomorphic
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Biomorphic
Healing](#ability-biomorphic-healing){.og-ability} is in reference to. If the GM agrees, a PC can use a level of Effort
to extend the range of the ability from short to long, to add an additional target, or to give the target +1 bonus to
the [recovery roll](#recovery-rolls) prompted by the ability.
@@ -14861,7 +14861,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In a cost comparison against [Onslaught](#ability-onslaught){.og-ability}, [Blessing of the
+**Old Gus's Notes ---** In a cost comparison against [Onslaught](#ability-onslaught){.og-ability}, [Blessing of the
Gods](#ability-blessing-of-the-gods){.og-ability} (Death) should probably ignore a target's [Armor](#rules-armor).
:::
@@ -14983,7 +14983,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Bottle KO](#ability-bottle-ko){.og-ability} is almost identical to the [Knock
+**Old Gus's Notes ---** [Bottle KO](#ability-bottle-ko){.og-ability} is almost identical to the [Knock
Out](#ability-knock-out){.og-ability} ability.
:::
@@ -15025,7 +15025,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a [Bound Magic
+**Old Gus's Notes ---** The GM might want to consider a [Bound Magic
Familiar](#ability-bound-magic-familiar){.og-ability} to be a [follower](#followers).
:::
@@ -15051,7 +15051,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a magic ally to be a [follower](#followers).
+**Old Gus's Notes ---** The GM might want to consider a magic ally to be a [follower](#followers).
:::
- ::: {#ability-brainwashing}
@@ -15789,7 +15789,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a [Critter Companion](#ability-critter-companion){.og-ability} to
+**Old Gus's Notes ---** The GM might want to consider a [Critter Companion](#ability-critter-companion){.og-ability} to
be a [follower](#followers).
:::
@@ -15824,7 +15824,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Crushing Blow](#ability-crushing-blow){.og-ability} grants a [free level of
+**Old Gus's Notes ---** [Crushing Blow](#ability-crushing-blow){.og-ability} grants a [free level of
Effort](#modifying-the-difficulty-effort) to damage, provided the PC uses at least one level of [Effort](#effort) to
ease the attack, and pays 2 [Might](#might) points to use the ability---the same cost as using another level of Effort.
Effectively, this ability allows the PC to exceed their Effort score in one way: dealing damage with weapon attacks.
@@ -15926,7 +15926,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -16038,7 +16038,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a different
version of this ability.
:::
@@ -16071,7 +16071,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Death
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Death
Touch](#ability-death-touch){.og-ability} ability is named [Slay]{.og-ability}. The two abilities differ only in the
pronouns used in the description.
:::
@@ -16262,7 +16262,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Detect Life](#ability-detect-life){.og-ability} has been amended by the editor to correct a
+**Old Gus's Notes ---** [Detect Life](#ability-detect-life){.og-ability} has been amended by the editor to correct a
double word misprint of \"your your\".
:::
@@ -16398,7 +16398,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It\'s unclear what kind of action [Disincentivize](#ability-disincentivize){.og-ability}
+**Old Gus's Notes ---** It\'s unclear what kind of action [Disincentivize](#ability-disincentivize){.og-ability}
enables, or if it can enable any action the PC takes. The ability seems quite powerful in comparison with comparable
abilities like [Bash](#ability-bash){.og-ability} and [Swipe](#ability-swipe){.og-ability}. If the GM agrees, the
ability is an action rather than an enabler, and is treated as an [area attack](#special-situation-area-attacks).
@@ -16549,7 +16549,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Drain Creature](#ability-drain-creature){.og-ability} and [Drain
+**Old Gus's Notes ---** [Drain Creature](#ability-drain-creature){.og-ability} and [Drain
Machine](#ability-drain-machine){.og-ability} aren't specific about what the [\"+\" in their point
cost](#special-abilities) is in reference to---neither. These abilities were quite different in the 2015 Cypher System
Rulebook, with a function more like that of the [Drain Power](#ability-mutation-powerful-drain-power){.og-ability}
@@ -16648,7 +16648,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If you use your [action](#rules-actions) to [activate a special
+**Old Gus's Notes ---** If you use your [action](#rules-actions) to [activate a special
ability](#action-activate-a-special-ability) like [Bash](#ability-bash){.og-ability} or
[Swipe](#ability-swipe){.og-ability}, then [Dual Light Wield](#ability-dual-light-wield){.og-ability} allows you to make
two attacks with that ability---once with each weapon. Direct your [Effort](#effort) wisely, dividing it between
@@ -16717,7 +16717,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Illumination](#attack-modifiers-illumination) plays a huge factor in combat.
+**Old Gus's Notes ---** [Illumination](#attack-modifiers-illumination) plays a huge factor in combat.
:::
- ::: {#ability-echolocation}
@@ -16776,7 +16776,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Embrace the
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Embrace the
Night](#ability-embrace-the-night){.og-ability} is in reference to.
:::
@@ -17032,7 +17032,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider each member of the [Entourage](#ability-entourage){.og-ability} to
+**Old Gus's Notes ---** The GM might want to consider each member of the [Entourage](#ability-entourage){.og-ability} to
be a unique [follower](#followers).
:::
@@ -17130,7 +17130,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}.
:::
@@ -17178,7 +17178,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The sidebar above is presented in the CSRD (and also in the 2015 Cypher System Rulebook
+**Old Gus's Notes ---** The sidebar above is presented in the CSRD (and also in the 2015 Cypher System Rulebook
[(42)]{.og-ref}, where the ability is named [Expert]{.og-ability}). The sidebar isn't presented in the 2019 [Cypher
System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}. Even with
the sidebar, [Expert Skill](#ability-expert-skill){.og-ability} is unclear about how frequently it allows a PC to bypass
@@ -17522,7 +17522,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It\'s interesting to compare [Flash](#ability-flash){.og-ability} with
+**Old Gus's Notes ---** It\'s interesting to compare [Flash](#ability-flash){.og-ability} with
[Shatter](#ability-shatter){.og-ability} (another low-tier [area attack](#special-situation-area-attacks)):
- *Range.* [Shatter](#ability-shatter){.og-ability} can be used at short range, but
@@ -17555,7 +17555,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} presented an alternative version of this ability
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} presented an alternative version of this ability
with no cost, but an eased difficuly on the [move](#action-move) task:
- ::: {#ability-fleet-of-foot-2015}
@@ -17617,7 +17617,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [Fling](#ability-fling){.og-ability} ability first appeared in [In Translation: The Strange
+**Old Gus's Notes ---** The [Fling](#ability-fling){.og-ability} ability first appeared in [In Translation: The Strange
Character Options](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){.og-icon
.og-mcg} [(TSCO, 10)]{.og-ref}. This setting uses Object Level, Health, and
Armor optional rule instead of the usual rules for [attacking
@@ -17633,7 +17633,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a [Flying Companion](#ability-flying-companion){.og-ability} to be
+**Old Gus's Notes ---** The GM might want to consider a [Flying Companion](#ability-flying-companion){.og-ability} to be
a [follower](#followers).
:::
@@ -17653,7 +17653,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** A [Font of Inspiration](#ability-font-of-inspiration){.og-ability} ability is presented in the
+**Old Gus's Notes ---** A [Font of Inspiration](#ability-font-of-inspiration){.og-ability} ability is presented in the
2015 Cypher System Rulebook [(49)]{.og-ref} as a fifth-tier Speaker ability:
- ::: {#ability-font-of-inspiration}
@@ -17703,7 +17703,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The CSRD clarifies the [Force Field](#ability-force-field){.og-ability} ability\'s interactions
+**Old Gus's Notes ---** The CSRD clarifies the [Force Field](#ability-force-field){.og-ability} ability\'s interactions
with [attacking objects](#special-situation-attacking-objects). This change is also present in deluxe editions of the
Cypher System Rulebook. The prior wording for the ability---which assumed the use of the Object Level, Health, and
Armor optional rule instead of the usual rules for [attacking
@@ -17726,7 +17726,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(33)]{.og-ref}, the [Force Field
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(33)]{.og-ref}, the [Force Field
Barrier](#ability-force-field-barrier){.og-ability} ability is named [Barrier]{.og-ability}. The only difference is the
new version specifically calls the barrier \"a force field\".
:::
@@ -17785,7 +17785,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a fiery forgeborn created by [Forgeborn
+**Old Gus's Notes ---** The GM might want to consider a fiery forgeborn created by [Forgeborn
Bullet](#ability-forgeborn-bullet){.og-ability} to be a [follower](#followers).
:::
@@ -17830,7 +17830,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents this ability
differently, but the effects are identical.
:::
@@ -17925,7 +17925,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a rattler companion to be a [follower](#followers).
+**Old Gus's Notes ---** The GM might want to consider a rattler companion to be a [follower](#followers).
:::
- ::: {#ability-gain-unusual-companion}
@@ -17937,7 +17937,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider an unusual companion to be a [follower](#followers).
+**Old Gus's Notes ---** The GM might want to consider an unusual companion to be a [follower](#followers).
:::
- ::: {#ability-gallop-across-the-sky}
@@ -17961,7 +17961,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a different
version of this ability.
:::
@@ -18454,7 +18454,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Hemorrhage](#ability-hemorrhage){.og-ability} replaces the [Mighty Blow]{.og-ability} ability
+**Old Gus's Notes ---** [Hemorrhage](#ability-hemorrhage){.og-ability} replaces the [Mighty Blow]{.og-ability} ability
in the 2015 Cypher System Rulebook [(26)]{.og-ref}:
- ::: {#ability-mighty-blow}
@@ -18562,7 +18562,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In a cost comparison against [Onslaught](#ability-onslaught){.og-ability}, [Hurl
+**Old Gus's Notes ---** In a cost comparison against [Onslaught](#ability-onslaught){.og-ability}, [Hurl
Flame](#ability-hurl-flame){.og-ability} can seem lackluster. PCs attacking [Hurl
Flame](#ability-hurl-flame){.og-ability} might occasionally deal additional damage over time to a burning target, ignore
a target's [Armor](#rules-armor), destroy a wooden shield, or unleash havoc by setting objects on fire. It also might
@@ -18730,7 +18730,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Improved Companion](#ability-improved-companion){.og-ability} can be used to improve a
+**Old Gus's Notes ---** [Improved Companion](#ability-improved-companion){.og-ability} can be used to improve a
[familiar](#familiars) at tier 5.
:::
@@ -18759,7 +18759,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} presented a more restrictive version of this
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} presented a more restrictive version of this
ability:
- ::: {#ability-extra-edge}
@@ -18863,7 +18863,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Increased Effects](#ability-increased-effects){.og-ability} replaces the [Minor to
+**Old Gus's Notes ---** [Increased Effects](#ability-increased-effects){.og-ability} replaces the [Minor to
Major]{.og-ability} ability in the 2015 Cypher System Rulebook [(27)]{.og-ref}. Other than their names, the abilities
are identical.
:::
@@ -19006,7 +19006,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Inspiration](#ability-inspiration){.og-ability} first appeared as sixth-tier
+**Old Gus's Notes ---** [Inspiration](#ability-inspiration){.og-ability} first appeared as sixth-tier
[Arkus](#numenera-destiny-types) ability in [Numenera
Destiny](https://www.montecookgames.com/store/product/numenera-destiny-in-pdf/){.icon .icon-mcg}, which might make it an
appropriate option for a sixth-tier [Speaker](#type-speaker) type in the right setting. In the 2019 [Cypher System
@@ -19042,7 +19042,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Inspire
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Inspire
Aggression](#ability-inspire-aggression){.og-ability} ability is named [Aggression]{.og-ability}. The two abilities
differ only in the pronouns used in the description.
:::
@@ -19071,7 +19071,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Inspiring Ease](#ability-inspiring-ease){.og-ability} replaces the [Inspiration]{.og-ability}
+**Old Gus's Notes ---** [Inspiring Ease](#ability-inspiring-ease){.og-ability} replaces the [Inspiration]{.og-ability}
ability in the 2015 Cypher System Rulebook [(120)]{.og-ref}. Don't confuse it with the
[Inspiration](#ability-inspiration){.og-ability} ability in the CSRD [(Errata)]{.og-ref}.
:::
@@ -19251,7 +19251,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a variant of
the [Knock Out](#ability-knock-out){.og-ability} ability---[Bottle KO](#ability-bottle-ko){.og-ability}.
:::
@@ -19369,7 +19369,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Learned a Few Things Over Drinks](#ability-learned-a-few-things-over-drinks){.og-ability} is
+**Old Gus's Notes ---** [Learned a Few Things Over Drinks](#ability-learned-a-few-things-over-drinks){.og-ability} is
identical to the [Learned a Few Things](#ability-learned-a-few-things){.og-ability} ability.
:::
@@ -19429,7 +19429,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents this ability
differently, but the effects are identical:
@@ -19581,7 +19581,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a [Machine Companion](#ability-machine-companion){.og-ability} to
+**Old Gus's Notes ---** The GM might want to consider a [Machine Companion](#ability-machine-companion){.og-ability} to
be a [follower](#followers).
:::
@@ -19742,7 +19742,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Master Cypher Use](#ability-master-cypher-use){.og-ability} doesn\'t require a PC to have the
+**Old Gus's Notes ---** [Master Cypher Use](#ability-master-cypher-use){.og-ability} doesn\'t require a PC to have the
[Adroit Cypher Use](#ability-adroit-cypher-use){.og-ability} ability. If you have the [Adroit Cypher
Use](#ability-adroit-cypher-use){.og-ability} ability, replace it with a different high-tier ability from your type or
focus.
@@ -19755,7 +19755,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The CSRD corrects a misprint in the [Cypher System
+**Old Gus's Notes ---** The CSRD corrects a misprint in the [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} for the [Master
Entertainer](#ability-master-entertainer){.og-ability} ability, which linked its effects to the
[Inspiration](#ability-inspiration){.og-ability} ability instead of [Inspiring
@@ -19819,7 +19819,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Experienced in Armor](#ability-experienced-in-armor){.og-ability} and [Mastery in
+**Old Gus's Notes ---** [Experienced in Armor](#ability-experienced-in-armor){.og-ability} and [Mastery in
Armor](#ability-experienced-in-armor){.og-ability} improve [Practiced in
Armor](#ability-practiced-in-armor){.og-ability}. If you have [Experienced in
Armor](#ability-experienced-in-armor){.og-ability}, replace it with a different [mid-tier
@@ -20058,7 +20058,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Misdirect](#ability-misdirect){.og-ability} replaces the [Daring
+**Old Gus's Notes ---** [Misdirect](#ability-misdirect){.og-ability} replaces the [Daring
Escape](#ability-daring-escape){.og-ability} ability in the 2015 Cypher System Rulebook [(52)]{.og-ref}:
- ::: {#ability-daring-escape}
@@ -20206,7 +20206,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of
[Moonbeam](#ability-moonbeam){.og-ability} is in reference to.
:::
@@ -20230,7 +20230,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a [Mount](#ability-mount){.og-ability} to be a
+**Old Gus's Notes ---** The GM might want to consider a [Mount](#ability-mount){.og-ability} to be a
[follower](#followers).
:::
@@ -20306,7 +20306,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Murderer](#ability-murderer){.og-ability} replaces the [Slayer](#ability-slayer){.og-ability}
+**Old Gus's Notes ---** [Murderer](#ability-murderer){.og-ability} replaces the [Slayer](#ability-slayer){.og-ability}
ability in the 2015 Cypher System Rulebook [(28)]{.og-ref}:
- ::: {#ability-slayer}
@@ -20420,7 +20420,7 @@
-
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Unlike most abilities, [Nightmare](#ability-nightmare){.og-ability} isn\'t identified as an
+**Old Gus's Notes ---** Unlike most abilities, [Nightmare](#ability-nightmare){.og-ability} isn\'t identified as an
action or an enabler. Presumably, the PC creates the nightmare with their action, which can then immediately take an
action of its own.
:::
@@ -20445,7 +20445,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might still allow PC with [No Need for
+**Old Gus's Notes ---** The GM might still allow PC with [No Need for
Weapons](#ability-no-need-for-weapons){.og-ability} to make unarmed attacks as a [light
weapon](#equipment-weapons)---dealing less damage, but gaining an eased [attack](#action-attack).
:::
@@ -20602,7 +20602,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Outwit](#ability-outwit){.og-ability} is a little vague, but it simply replaces the [task
+**Old Gus's Notes ---** [Outwit](#ability-outwit){.og-ability} is a little vague, but it simply replaces the [task
stat](#rules-determining-task-stat) for a [Speed](#speed) [defense task](#defense-tasks) to [Intellect](#intellect).
This alternative version is a little more explicit, borrowing language from the [Blood
Magician](#ability-blood-magician){.og-ability} ability:
@@ -20700,7 +20700,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} indicates blazing skill
is used to leave trail symbols. Each symbol is placed in a visible location up to a very long distance apart. Your skill
with blazing makes your symbols easier for others to follow. Outside of encounters, leaving symbols doesn't hinder
@@ -20907,7 +20907,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -20962,7 +20962,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(30--31)]{.og-ref}, weapon training for each
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(30--31)]{.og-ref}, weapon training for each
[type](#choose-type) were assigned slightly differently, requiring the addition of [Practiced with Light
Weapons](#ability-practiced-with-light-weapons){.og-ability} and [Practiced with Light and Medium
Weapons](#ability-practiced-with-light-and-medium-weapons){.og-ability} abilities:
@@ -21100,7 +21100,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Pry Open](#ability-pry-open){.og-ability} replaces the [Opening
+**Old Gus's Notes ---** [Pry Open](#ability-pry-open){.og-ability} replaces the [Opening
Gambit](#ability-opening-gambit){.og-ability} ability in the 2015 Cypher System Rulebook [(27)]{.og-ref}:
- ::: {#ability-opening-gambit}
@@ -21297,7 +21297,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Quick
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Quick
Throw](#ability-quick-throw){.og-ability} ability is named [Quick Draw]{.og-ability}. Other than their names, the
abilities are identical.
@@ -21364,7 +21364,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Range Increase](#ability-range-increase){.og-ability} increases the [distance](#rules-distance)
+**Old Gus's Notes ---** [Range Increase](#ability-range-increase){.og-ability} increases the [distance](#rules-distance)
at which the PC can target something with a ranged [weapon](#equipment-weapons), [special ability](#choose-abilities),
[cypher](#choose-cyphers) or [artifact](#choose-artifacts)---but it doesn't extend the reach of melee and touch-based
attacks to short range. That function is gained from the *Increased Range* [power
@@ -21511,7 +21511,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a different
version of this ability. Before choosing either one, talk to the GM about any gun reloading rules, for example, those
described in [Reloading Guns in the Weird West](#reloading-guns-in-the-weird-west).
@@ -21723,7 +21723,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Return to Sender](#ability-return-to-sender){.og-ability} replaces the
+**Old Gus's Notes ---** [Return to Sender](#ability-return-to-sender){.og-ability} replaces the
[Riposte](#ability-riposte){.og-ability} ability in the 2015 Cypher System Rulebook [(53)]{.og-ref}:
- ::: {#ability-riposte}
@@ -21781,7 +21781,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents this ability
differently, but the effects are identical.
:::
@@ -21807,7 +21807,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a [Robot Assistant](#ability-robot-assistant){.og-ability} to be a
+**Old Gus's Notes ---** The GM might want to consider a [Robot Assistant](#ability-robot-assistant){.og-ability} to be a
[follower](#followers).
:::
@@ -21848,7 +21848,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider each member of a [Robot Fleet](#ability-robot-fleet){.og-ability}
+**Old Gus's Notes ---** The GM might want to consider each member of a [Robot Fleet](#ability-robot-fleet){.og-ability}
to be a [follower](#followers).
:::
@@ -21882,7 +21882,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3 .small}
-**Editor's Notes ---** [Rust and
+**Old Gus's Notes ---** [Rust and
Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} presents this ability
differently, but the effects are identical:
@@ -21899,7 +21899,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Run and
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Run and
Fight](#ability-run-and-fight){.og-ability} ability is named [Stab and Run]{.og-ability}. The two abilities differ only
in the clarity of their wording.
:::
@@ -22073,7 +22073,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Seize the Moment](#ability-seize-the-moment){.og-ability} replaces the [Seize
+**Old Gus's Notes ---** [Seize the Moment](#ability-seize-the-moment){.og-ability} replaces the [Seize
Opportunity](#ability-seize-opportunity){.og-ability} ability in the 2015 Cypher System Rulebook [(42)]{.og-ref}:
- ::: {#ability-seize-opportunity}
@@ -22122,7 +22122,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a [Serv-0](#ability-serv-0){.og-ability} to be a
+**Old Gus's Notes ---** The GM might want to consider a [Serv-0](#ability-serv-0){.og-ability} to be a
[follower](#followers).
:::
@@ -22275,7 +22275,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It\'s likely [Shield Training](#ability-shield-training){.og-ability} contains a misprint, since
+**Old Gus's Notes ---** It\'s likely [Shield Training](#ability-shield-training){.og-ability} contains a misprint, since
a PC's [shield](#equipment-armor-shields) provides an [asset](#modifying-the-difficulty-assets) to [Speed](#speed)
[defense](#action-defend) tasks---it doesn't ease the task outright. If the GM agrees, use this version instead:
@@ -22298,7 +22298,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(56)]{.og-ref} version of
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(56)]{.og-ref} version of
[Shipspeak](#ability-shipspeak){.og-ability} doesn't require the [Machine Bond](#ability-machine-bond){.og-ability}
ability. Use this version if you need something more flexible:
@@ -22421,7 +22421,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents this ability
differently, but the effects are identical.
:::
@@ -22433,7 +22433,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(46)]{.og-ref} presented a
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(46)]{.og-ref} presented a
[Skills](#ability-skills){.og-ability} ability as a second-tier [Speaker](#type-speaker) ability. The ability was
removed in the 2019 [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
@@ -22483,7 +22483,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Small
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Small
Flight](#ability-small-flight){.og-ability} is in reference to.
:::
@@ -22668,7 +22668,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Speedy Recovery](#ability-speedy-recovery){.og-ability} replaces the [Speed
+**Old Gus's Notes ---** [Speedy Recovery](#ability-speedy-recovery){.og-ability} replaces the [Speed
Recovery]{.og-ability} ability in the 2015 Cypher System Rulebook [(46)]{.og-ref}. The two abilities differ only in the
pronouns used in the description.
:::
@@ -22729,7 +22729,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(28)]{.og-ref} presented a similar ability to [Spin
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(28)]{.og-ref} presented a similar ability to [Spin
Attack](#ability-spin-attack){.og-ability} for ranged attackers---[Shooting
Gallery](#ability-shooting-gallery){.og-ability}. It may have been removed because [Arc
Spray](#ability-arc-spray){.og-ability} already fills its niche:
@@ -22780,7 +22780,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might want to consider a [Spirit Accomplice](#ability-spirit-accomplice){.og-ability} to
+**Old Gus's Notes ---** The GM might want to consider a [Spirit Accomplice](#ability-spirit-accomplice){.og-ability} to
be a [follower](#followers).
:::
@@ -22920,7 +22920,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Using [Step Across Time](#ability-step-across-time){.og-ability} might create a temporal
+**Old Gus's Notes ---** Using [Step Across Time](#ability-step-across-time){.og-ability} might create a temporal
paradox, making it impossible for the PCs to return from their new tangent universe to the one they originated from.
:::
@@ -22990,7 +22990,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Stronger Together](#ability-stronger-together){.og-ability} can be used to improve a
+**Old Gus's Notes ---** [Stronger Together](#ability-stronger-together){.og-ability} can be used to improve a
[familiar](#familiars) at tier 3.
:::
@@ -23032,7 +23032,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Assassin
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Assassin
Strike](#ability-subtle-steps){.og-ability} ability is named [Subterfuge]{.og-ability}. The two abilities are otherwise
identical.
:::
@@ -23142,7 +23142,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Surprise Attack](#ability-surprise-attack){.og-ability} replaces the [Surprise
+**Old Gus's Notes ---** [Surprise Attack](#ability-surprise-attack){.og-ability} replaces the [Surprise
Strike](#ability-surprise-strike){.og-ability} ability in the 2015 Cypher System Rulebook [(52)]{.og-ref}:
- ::: {#ability-surprise-strike}
@@ -23227,7 +23227,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---**
+**Old Gus's Notes ---**
This ability is a more restrictive replacement for the [Specialization](#ability-specialization){.og-ability} ability in
the 2015 Cypher System Rulebook [(62)]{.og-ref}:
@@ -23436,7 +23436,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Throw](#ability-throw){.og-ability} requires a PC to use the
+**Old Gus's Notes ---** [Throw](#ability-throw){.og-ability} requires a PC to use the
[Enlarge](#ability-enlarge){.og-ability} ability, which make senses for a PC with the [Grows to Towering
Heights](#focus-grows-to-towering-heights) focus, but one one with the [Performs Feats of
Strength](#focus-performs-feats-of-strength) focus. PCs who don't need to be enlarged should use the version from the
@@ -23832,7 +23832,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [High Noon at
+**Old Gus's Notes ---** [High Noon at
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a more
restrictive version of this ability.
:::
@@ -24350,7 +24350,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Some notable [witches](#npc-witch) are detailed in [Chapter 23: NPCs](#chapter-23-npcs).
+**Old Gus's Notes ---** Some notable [witches](#npc-witch) are detailed in [Chapter 23: NPCs](#chapter-23-npcs).
:::
- ::: {#ability-wont-be-fooled-again}
@@ -24371,7 +24371,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Wooden
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Wooden
Body](#ability-wooden-body){.og-ability} is in reference to.
:::
@@ -24531,7 +24531,7 @@
that an NPC can know a number of cantrips equal to their level.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [Modern Magic](#flavor-modern-magic) flavor suggests an exchange rate of four cantrips to
+**Old Gus's Notes ---** The [Modern Magic](#flavor-modern-magic) flavor suggests an exchange rate of four cantrips to
one low-tier ability. [It's Only Magic](https://www.montecookgames.com/store/product/its-only-magic/){.og-icon .og-mcg}
also suggests the GM might limit the use of cantrips by NPCs (including [followers](#followers)) to once or twice per
level each day.
@@ -26049,7 +26049,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This section on armor has been edited for additional clarity, as confirmed by the 2024 [Cypher
+**Old Gus's Notes ---** This section on armor has been edited for additional clarity, as confirmed by the 2024 [Cypher
System Starter Set](https://www.montecookgames.com/store/product/cypher-system-starter-set/){.og-icon .og-mcg}.
:::
@@ -26143,7 +26143,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Adept](#type-adept) abilities also require a free hand to use [unless the GM says
+**Old Gus's Notes ---** [Adept](#type-adept) abilities also require a free hand to use [unless the GM says
otherwise](#first-tier-adept).
:::
@@ -26188,7 +26188,7 @@
dangerous weapons.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** When making melee [attacks](#action-attack), the PC can choose to use their [Might](#might) or
+**Old Gus's Notes ---** When making melee [attacks](#action-attack), the PC can choose to use their [Might](#might) or
[Speed](#speed) for the task. Making ranged attacks is usually a Speed task. This reflects that with melee you sometimes
use brute force and sometimes use finesse, but with ranged attacks, it's always about careful targeting.
:::
@@ -26208,7 +26208,7 @@
to project them a long distance (or farther).
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** When making [area attacks](#special-situation-area-attacks), consider the rules for [attack
+**Old Gus's Notes ---** When making [area attacks](#special-situation-area-attacks), consider the rules for [attack
modifiers and special situations](#attack-modifiers-and-special-situations) and [combat between
PCs](#special-situation-combat-between-pcs)---specifics might determine that one use of an ability doesn't result in
\"friendly fire\", but another does. This could also be a source of [GM Intrusion](#gm-intrusion).
@@ -26347,7 +26347,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The GM might also allow players to purchase, craft, or revive an artifact by spending 3
+**Old Gus's Notes ---** The GM might also allow players to purchase, craft, or revive an artifact by spending 3
[XP](#choose-xp).
:::
:::
@@ -26588,7 +26588,7 @@
character cannot spend the minimum number of points needed to complete the action, they automatically fail at the task.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** A list of common [actions](#rules-actions) is provided later in this chapter.
+**Old Gus's Notes ---** A list of common [actions](#rules-actions) is provided later in this chapter.
:::
##### Determining Task Stat [#](#rules-determining-task-stat){.og-h-anchor aria-hidden="true"} {#rules-determining-task-stat}
@@ -26615,7 +26615,7 @@
that makes them better at [Speed](#speed) rolls.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on determining a task stat, see [Tying Actions to Stats](#tying-actions-to-stats).
+**Old Gus's Notes ---** For more on determining a task stat, see [Tying Actions to Stats](#tying-actions-to-stats).
:::
##### Determining Task Difficulty [#](#rules-determining-task-difficulty){.og-h-anchor aria-hidden="true"} {#rules-determining-task-difficulty}
@@ -26703,7 +26703,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Some things simply ease a task, which doesn\'t count toward the ten-step limit that
+**Old Gus's Notes ---** Some things simply ease a task, which doesn\'t count toward the ten-step limit that
[skills](#modifying-the-difficulty-skills), [assets](#modifying-the-difficulty-assets), or
[Effort](#modifying-the-difficulty-effort) total up to. Easing just lowers the difficulty of a task by one or more
steps---for example, making an [attack](#rules-attack) with a [light weapon](#equipment-weapons) eases the task. Certain
@@ -26767,7 +26767,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** A free level of Effort can exceed a PC\'s [Effort](#effort) score, allowing high-tier PCs to use
+**Old Gus's Notes ---** A free level of Effort can exceed a PC\'s [Effort](#effort) score, allowing high-tier PCs to use
more than six levels of Effort on a task! A maximum of six levels of Effort can be used to ease the task, but the
remainder can be used in other ways---for example, increasing the [damage](#rules-damage) of an [attack](#rules-attack).
Some [abilities](#choose-abilities) have uses in addition to the normal options for using Effort---for example, [Spin
@@ -26848,7 +26848,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In order for a special roll to inflict additional damage or gain a minor or major effect, the
+**Old Gus's Notes ---** In order for a special roll to inflict additional damage or gain a minor or major effect, the
attack roll must succeed (as explained under [Special Rolls](#how-to-play-special-rolls) in [Chapter 3: How to Play the
Cypher System](#chapter-3-how-to-play-the-cypher-system)). Optional rules like [Horror Mode](#horror-rules-horror-mode)
or other effects can raise the [GM intrusion](#gm-intrusion) rate.
@@ -27094,7 +27094,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on timekeeping, see [Long-Term Movement](#long-term-movement).
+**Old Gus's Notes ---** For more on timekeeping, see [Long-Term Movement](#long-term-movement).
:::
#### Encounters, Rounds, and Initiative [#](#rules-encounters-rounds-and-initiative){.og-h-anchor aria-hidden="true"} {#rules-encounters-rounds-and-initiative}
@@ -27336,7 +27336,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more hazards, disasters, and intense environmental situations, purchase [First
+**Old Gus's Notes ---** For more hazards, disasters, and intense environmental situations, purchase [First
Responders](https://www.montecookgames.com/store/product/first-responders/){.og-icon .og-mcg}.
:::
@@ -27444,7 +27444,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on the damage track, see [Special Damage](#special-damage).
+**Old Gus's Notes ---** For more on the damage track, see [Special Damage](#special-damage).
:::
##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls}
@@ -27538,7 +27538,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on the special damage, see [Creatures and NPCs with Special
+**Old Gus's Notes ---** For more on the special damage, see [Creatures and NPCs with Special
Damage](#creatures-special-damage), [Modifying Creatures](#modifying-creatures), [Common Trap
Poisons](#dungeons-castles-and-keeps-traps-common-trap-poisons), and
[Radiation Sickness](#disease-radiation-sickness).
@@ -27576,7 +27576,7 @@
attacks should gain an advantage or be easier in some way, hinder the defense rolls.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Special situations are just that---*special*. Using rules \"because they are the rules\" is not
+**Old Gus's Notes ---** Special situations are just that---*special*. Using rules \"because they are the rules\" is not
a good idea. Shooting a lumbering ogre at [point-blank range](#attack-modifiers-range) is an entirely different matter
from shooting a psionic ninja or skittering demon spider. [Creatures](#choose-creatures) will require unwritten
modifications in order to behave believably. For more, see [False Precision](#false-precision).
@@ -27739,7 +27739,7 @@
for being on a ship.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The section on *Gravity* [(222)]{.og-ref} is not included in the CSRD. Instead, see [Effects of
+**Old Gus's Notes ---** The section on *Gravity* [(222)]{.og-ref} is not included in the CSRD. Instead, see [Effects of
Gravity](#effects-of-gravity) in [Chapter 15: Science Fiction](#chapter-15-science-fiction).
:::
@@ -27755,7 +27755,7 @@
of the two NPCs (higher wins).
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Don\'t get hung up on the numbers here---the most important thing when adjudicating interactions
+**Old Gus's Notes ---** Don\'t get hung up on the numbers here---the most important thing when adjudicating interactions
between NPCs is that they seem logical and consistent with the setting and the story, so be holistic
when deciding what happens. Optional rules for Effort for NPCs can also affect
outcomes between NPCs in combat.
@@ -27772,7 +27772,7 @@
defender's result is higher, the attack misses. Damage is resolved normally. The GM mediates all special effects.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Players can have very different reactions to \"PVP\" in a session. Make sure that opposed rolls
+**Old Gus's Notes ---** Players can have very different reactions to \"PVP\" in a session. Make sure that opposed rolls
between PCs are creating a good time and a good story for everyone involved.
:::
@@ -27862,7 +27862,7 @@
the effective level of the object, the attack cannot damage the object no matter what the roll.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Additional guidelines for damaging structures are detailed in
+**Old Gus's Notes ---** Additional guidelines for damaging structures are detailed in
[walls](#dungeons-castles-and-keeps-walls), [doors](#dungeons-castles-and-keeps-doors), and [feats of
strength](#superhero-feats-of-strength). The GM also resolves any other interesting, logical, or story-based
interactions based on on an object's nature, for example, [ambient damage](#ambient-damage) from a fire damaging a
@@ -27891,7 +27891,7 @@
get a [major effect](#special-rolls-major-effect), which would reduce the cost for their action.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on special abilities, see [Chapter 9: Abilities](#chapter-9-abilities).
+**Old Gus's Notes ---** For more on special abilities, see [Chapter 9: Abilities](#chapter-9-abilities).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -27940,7 +27940,7 @@
sailing ships, and so on) have their own rates of movement.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Most [vehicles](#choose-vehicles) list their speeds under various environmental conditions. For
+**Old Gus's Notes ---** Most [vehicles](#choose-vehicles) list their speeds under various environmental conditions. For
spacecraft travel, see [Traveling the Solar System and Orbital
Mechanics](#traveling-the-solar-system-and-orbital-mechanics).
:::
@@ -27982,7 +27982,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on gravity, see [Effects of Gravity](#effects-of-gravity).
+**Old Gus's Notes ---** For more on gravity, see [Effects of Gravity](#effects-of-gravity).
:::
##### Special Situation: A Chase [#](#movement-chase){.og-h-anchor aria-hidden="true"} {#movement-chase}
@@ -28002,7 +28002,7 @@
[Vehicle chases](#action-vehicular-combat) are handled similarly.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [Perilous Venture](#horror-rules-perilous-venture) module is a useful tool for spicing up a
+**Old Gus's Notes ---** The [Perilous Venture](#horror-rules-perilous-venture) module is a useful tool for spicing up a
chase or escape.
:::
@@ -28323,7 +28323,7 @@
points, that's a difficulty 3 task with a target number of 9.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on healing, see [Special Damage](#special-damage).
+**Old Gus's Notes ---** For more on healing, see [Special Damage](#special-damage).
:::
##### Interacting with Creatures [#](#action-interacting-with-creatures){.og-h-anchor aria-hidden="true"} {#action-interacting-with-creatures}
@@ -28405,7 +28405,7 @@
to succeed. A saddle or other appropriate gear is an [asset](#modifying-the-difficulty-assets) and eases the task.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on vehicles, see [Vehicular Combat](#action-vehicular-combat).
+**Old Gus's Notes ---** For more on vehicles, see [Vehicular Combat](#action-vehicular-combat).
:::
###### Riding or Piloting Difficulty [#](#action-riding-or-piloting-difficulty){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting-difficulty}
@@ -28666,7 +28666,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on vehicular combat, see [Vehicles](#choose-vehicles).
+**Old Gus's Notes ---** For more on vehicular combat, see [Vehicles](#choose-vehicles).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -28996,7 +28996,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Coven talismans present a number of interesting avenues for GMs:
+**Old Gus's Notes ---** Coven talismans present a number of interesting avenues for GMs:
- Coven talismans are items, and so are an interesting source of [GM intrusion](#gm-intrusion), for example, a PCs
might temporarily lose posession of a talisman, or have it tampered with, causing a coven ability to backfire
@@ -29406,7 +29406,7 @@
A player can also spend 1 [XP](#choose-xp) to refuse a [GM intrusion](#gm-intrusion).
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
+**Old Gus's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
Rolls](#intrusion-through-player-rolls).
:::
@@ -29536,7 +29536,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Under [Character Tiers](#character-tiers) in [Chapter 4: Creating Your
+**Old Gus's Notes ---** Under [Character Tiers](#character-tiers) in [Chapter 4: Creating Your
Character](#chapter-4-creating-your-character), the *Other Options* character advancement can only replace the *Skills*
advancement. Under under [Character Advancement](#character-advancement) in [Chapter 12: Experience
Points](#chapter-12-experience-points), *Other Options* can take the place of any other advancement. Ultimately, the GM
@@ -30085,7 +30085,7 @@
- **Resolution:** You consider your efforts and assess what your membership gets you.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Covens](#covens) provide a model for reputation-based progression with all kinds of secret
+**Old Gus's Notes ---** [Covens](#covens) provide a model for reputation-based progression with all kinds of secret
societies, mystic orders, or unique factions.
:::
@@ -30363,7 +30363,7 @@
- **Resolution:** You think about the future. Marriage? Children? These are only some of the possibilities.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on including romance in games, see [Chapter 17: Romance](#chapter-17-romance), and
+**Old Gus's Notes ---** For more on including romance in games, see [Chapter 17: Romance](#chapter-17-romance), and
consider downloading the free [Consent in
Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg}, or [Love and Sex in the
Ninth World](https://www.montecookgames.com/store/product/love-and-sex-in-the-ninth-world/){.og-icon .og-mcg} products
@@ -30689,7 +30689,7 @@
ability from one of the character [flavors](#choose-flavor).
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** As new foci have been added to the CSRD, the editor has also added them to appropriate character
+**Old Gus's Notes ---** As new foci have been added to the CSRD, the editor has also added them to appropriate character
options in this section.
:::
@@ -30956,7 +30956,7 @@
Weaponry](#focus-masters-weaponry), and [Wields an Enchanted Weapon](#focus-wields-an-enchanted-weapon).
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This description corrects a misprint of a non-existent \"Expert\" type.
+**Old Gus's Notes ---** This description corrects a misprint of a non-existent \"Expert\" type.
:::
###### Warlock or Witch [#](#fantasy-character-warlock-or-witch){.og-h-anchor aria-hidden="true"} {#fantasy-character-warlock-or-witch}
@@ -31379,7 +31379,7 @@
just stick with the one.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Cyphers](#choose-cyphers) are also a good way to create powerful spells with limited use. Such
+**Old Gus's Notes ---** [Cyphers](#choose-cyphers) are also a good way to create powerful spells with limited use. Such
spells are probably [subtle cyphers](#subtle-cyphers), but their effects could match those of any cypher, including
[manifest cyphers](#manifest-cyphers). For example, rather than gaining the [Fire
Bloom](#ability-fire-bloom){.og-ability} ability as a spell, a PC might gain access to the
@@ -31430,7 +31430,7 @@
spell](#spellcasting-first-spell).
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on low-, mid-, and high-tier abilities, see [Chapter 9:
+**Old Gus's Notes ---** For more on low-, mid-, and high-tier abilities, see [Chapter 9:
Abilities](#chapter-9-abilities).
:::
@@ -31530,7 +31530,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
+**Old Gus's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
teachers, see [Covens](#covens).
:::
@@ -32364,7 +32364,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The following tables assume a currency system commonly used in fantasy games, where 10 copper
+**Old Gus's Notes ---** The following tables assume a currency system commonly used in fantasy games, where 10 copper
pieces (10 cp) equal 1 silver piece (1 sp), and 10 silver pieces equals 1 gold piece (1 gp). You can add additional
granularity to this exchange as needed, for example 10 gold pieces (10 gp) might equal 1 platinum piece (1 pp).
:::
@@ -32593,7 +32593,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Full plate and scale armors have been amended by the editor to correct suspected misprints in
+**Old Gus's Notes ---** Full plate and scale armors have been amended by the editor to correct suspected misprints in
their listed [Speed Effort cost](#equipment-using-armor).
:::
@@ -33849,7 +33849,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** An example crafted cypher---the [Frozen Timepiece](#fantasy-cypher-frozen-timepiece)---is not
+**Old Gus's Notes ---** An example crafted cypher---the [Frozen Timepiece](#fantasy-cypher-frozen-timepiece)---is not
listed in this table.
:::
:::
@@ -34182,7 +34182,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The Minor Fantasy Artifacts table has been amended by the editor, correcting missing numbers in
+**Old Gus's Notes ---** The Minor Fantasy Artifacts table has been amended by the editor, correcting missing numbers in
the d100 range, re-adding the [Cloak of Finery](#fantasy-artifact-cloak-of-finery), and replacing the *deflecting
shield* [(GF, 150)]{.og-ref}---which is not included in the CSRD---with the [Truth
Binoculars](#fantasy-artifact-truth-binoculars) (the example crafted artifact).
@@ -34545,7 +34545,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The *deflecting shield* [(GF, 150)]{.og-ref} is not included in the CSRD.
+**Old Gus's Notes ---** The *deflecting shield* [(GF, 150)]{.og-ref} is not included in the CSRD.
:::
###### Demonflesh [#](#fantasy-artifact-demonflesh){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonflesh .og-tab}
@@ -35774,7 +35774,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Equipment might range in price and quality. For example, A [used car](#vehicle-car-used) might
+**Old Gus's Notes ---** Equipment might range in price and quality. For example, A [used car](#vehicle-car-used) might
have a different immediate cost depending on factors such has leasing or purchasing, the condition of the vehicle, the
availability of other options, and the ability of the PC to understand the true quality of the item they are purchasing.
:::
@@ -36442,7 +36442,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The hand grenades listed in the [Cypher System
+**Old Gus's Notes ---** The hand grenades listed in the [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} and [Rust and
Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} deals only 4 damage.
Depending on the setting, The GM might make one or both versions available at different prices or technology levels.
@@ -37010,7 +37010,7 @@
- [Frenzy](#ability-frenzy) [(143)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, adding
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, adding
\"inability\" to hindered tasks.
:::
@@ -37072,7 +37072,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
\"skilled\" with \"trained\".
:::
@@ -37125,7 +37125,7 @@
- [Walk Through Walls](#ability-walk-through-walls) [(196)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, adding
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, adding
\"inability\" to hindered tasks.
:::
@@ -37166,7 +37166,7 @@
4. You're searching for the horse you remember riding---a massive undead stallion with flaming hooves.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
\"skilled\" with \"trained\", and adding \"inability\" to hindered tasks.
:::
@@ -37222,7 +37222,7 @@
- [Wilderness Life](#ability-wilderness-life) [(199)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
\"skilled\" with \"trained\".
:::
@@ -37272,7 +37272,7 @@
- [Shock](#ability-shock) [(183)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
\"skilled\" with \"trained\", and adding \"inability\" to hindered tasks.
:::
@@ -40032,7 +40032,7 @@
can unlock a high-tier ability.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on low-, mid-, and high-tier abilities, see [Chapter 9:
+**Old Gus's Notes ---** For more on low-, mid-, and high-tier abilities, see [Chapter 9:
Abilities](#chapter-9-abilities).
:::
@@ -41457,7 +41457,7 @@
of 1 or 2. If a roll triggers a [GM intrusion](#gm-intrusion), the suit tears.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible).
+**Old Gus's Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible).
:::
###### Shipboots [3 (9)]{.float-end} [#](#apparel-shipboots){.og-h-anchor aria-hidden="true"} {#apparel-shipboots .og-tab-sub}
@@ -41485,7 +41485,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible).
+**Old Gus's Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible).
:::
###### Space suit, deluxe [5 (15)]{.float-end} [#](#apparel-space-suit-deluxe){.og-h-anchor aria-hidden="true"} {#apparel-space-suit-deluxe .og-tab-sub}
@@ -42107,7 +42107,7 @@
round if damaged.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** See [Replicant](#npc-replicant) and [Synthetic person](#npc-synthetic-person).
+**Old Gus's Notes ---** See [Replicant](#npc-replicant) and [Synthetic person](#npc-synthetic-person).
:::
###### Synth, companion [4 (12)]{.float-end} [#](#robots-and-ai-synth-companion){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-companion .og-tab-sub}
@@ -42153,7 +42153,7 @@
and defense. A wardroid often has many additional customizations and abilities.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** See [Wardroid](#creature-wardroid).
+**Old Gus's Notes ---** See [Wardroid](#creature-wardroid).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -43538,7 +43538,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This table corrects a suspected misprint in the Venus to Mercury trip, replacing \"20 + 120
+**Old Gus's Notes ---** This table corrects a suspected misprint in the Venus to Mercury trip, replacing \"20 + 120
days\" with \"20 + 1d20 days\", and adds travel times using a [fusion
drive](#science-fiction-spacecraft-drives-advanced).
:::
@@ -43843,7 +43843,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Captain\'s Calm]{.og-ability} [(SF, 210)]{.og-ref} is not included in the CSRD. Consider
+**Old Gus's Notes ---** [Captain\'s Calm]{.og-ability} [(SF, 210)]{.og-ref} is not included in the CSRD. Consider
allowing Command PCs to exchange a low-tier [type](#choose-type) or [focus](#focus) ability with the following [Calm
Command](#ability-calm-command){.og-ability} ability instead:
@@ -43990,7 +43990,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This section corrects a suspected misprint of \"round beings\" to \"round begins\".
+**Old Gus's Notes ---** This section corrects a suspected misprint of \"round beings\" to \"round begins\".
:::
##### Bridge Combat [#](#extended-vehicular-combat-bridge-combat){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-bridge-combat}
@@ -44547,7 +44547,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Other ways of realizing PCs with horror elements:
+**Old Gus's Notes ---** Other ways of realizing PCs with horror elements:
- The [Heartwood Descriptors](#heartwood-descriptors) in [Chapter 20: Fairy Tale](#chapter-20-fairy-tale) might make
an interesting choice for a horror game.
@@ -44588,7 +44588,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on addressing consent issues in your game, see [Consent in
+**Old Gus's Notes ---** For more on addressing consent issues in your game, see [Consent in
Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} from Monte Cook Games.
:::
@@ -44614,7 +44614,7 @@
twist to the game.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg},
+**Old Gus's Notes ---** In [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg},
this section is titled *Encyclopedia of Horror Mechanics*.
:::
@@ -45097,7 +45097,7 @@
Pools. Multiple PCs involved in the ritual could collectively contribute to this cost.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Perilous Venture](horror-rules-perilous-venture) is useful for more than just rituals---it\'s
+**Old Gus's Notes ---** [Perilous Venture](horror-rules-perilous-venture) is useful for more than just rituals---it\'s
perfect for any type of \"skill challenge\". A \"complex task\" could be performing dangerous ship repair involving a
spacewalk, strenuous operation of a cosmic forge, or the construction of a powerful magical artifact. It's also useful
for a more complex version of [chases](#movement-chase) or escapes.
@@ -46086,7 +46086,7 @@
another way to heighten the tension of the game. Several examples are below.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}
+**Old Gus's Notes ---** [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}
presents additional Horror Artifacts [(SA, 128)]{.og-ref} not included in the CSRD.
:::
@@ -46272,7 +46272,7 @@
shouldn't be in a romance-focused game.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on addressing consent issues in your game, see [Consent in
+**Old Gus's Notes ---** For more on addressing consent issues in your game, see [Consent in
Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} or [Love and Sex in the Ninth
World](https://www.montecookgames.com/store/product/love-and-sex-in-the-ninth-world/){.og-icon .og-mcg} from Monte Cook
Games.
@@ -46431,7 +46431,7 @@
and decreased just as it can with a romantic relationship.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** PCs can gain new special abilities if the GM treats a relationship like a [coven](#covens)---for
+**Old Gus's Notes ---** PCs can gain new special abilities if the GM treats a relationship like a [coven](#covens)---for
example, a wedding ring might serve as a [coven talisman](#covens-talismans).
:::
@@ -46542,7 +46542,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** An XP advance can set some PCs even further apart from others.
+**Old Gus's Notes ---** An XP advance can set some PCs even further apart from others.
:::
##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
@@ -46657,7 +46657,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Superheroes are complex, and might benefit from a [flavor](#choose-flavor) to ensure their
+**Old Gus's Notes ---** Superheroes are complex, and might benefit from a [flavor](#choose-flavor) to ensure their
abilities and [power shifts](#optional-rule-power-shifts) create a PC who is \"just-so\".
:::
@@ -47133,7 +47133,7 @@
intelligence, and one in healing. They're not actually superpowered, just tough and well trained.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Archetypes also allow the GM to come up with new character-specific [power
+**Old Gus's Notes ---** Archetypes also allow the GM to come up with new character-specific [power
shift](#optiona-rule-power-shifts) that enhance one or more of a PC's abilities, or grant them new ones, for example:
Fire Mastery
@@ -47263,7 +47263,7 @@
PC to start with one top-tier ability, give yourself room to grow and use prodigy only to get a mid-tier ability.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For a list of abilities by power grade (low-, mid-, and high-tier), see [Chapter 9:
+**Old Gus's Notes ---** For a list of abilities by power grade (low-, mid-, and high-tier), see [Chapter 9:
Abilities](#chapter-9-abilities).
:::
@@ -47634,7 +47634,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The *Inventor or Gadgeteer* [(CTS, 15)]{.og-ref} section is not included in the CSRD, but brings
+**Old Gus's Notes ---** The *Inventor or Gadgeteer* [(CTS, 15)]{.og-ref} section is not included in the CSRD, but brings
the[Always Tinkering](#ability-always-tinkering){.og-ability},[Extra Use](#ability-extra-use){.og-ability},[Boost
Manifest Cypher](#ability-boost-manifest-cypher){.og-ability},[Boost Manifest Cypher
Function](#ability-boost-manifest-cypher-function){.og-ability}, and[Modify
@@ -47713,7 +47713,7 @@
- **Depletion:** 1 in 1d20
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Doctor Dread](#npc-supervillain-doctor-dread) is a supervillain.
+**Old Gus's Notes ---** [Doctor Dread](#npc-supervillain-doctor-dread) is a supervillain.
:::
##### Omni Orb [#](#superhero-artifact-omni-orb){.og-h-anchor aria-hidden="true"} {#superhero-artifact-omni-orb .og-h-small .og-tab}
@@ -47953,7 +47953,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In a post-apocalyptic setting with fantastic elements, [fantasy foci](#fantasy-foci), [modern
+**Old Gus's Notes ---** In a post-apocalyptic setting with fantastic elements, [fantasy foci](#fantasy-foci), [modern
magic foci](#modern-magic-foci), [science fiction foci](#science-fiction-foci), or [weird west foci](#weird-west-foci)
might also make appropriate character options.
:::
@@ -48436,7 +48436,7 @@
well as the following items might be available in trade from other survivors, or in the rare trade town.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** These tables combine contents from [Cypher System
+**Old Gus's Notes ---** These tables combine contents from [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} and [Rust and
Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg}. Linked items lead to
entries from [The Stars are Fire](https://www.montecookgames.com/store/product/the-stars-are-fire/){.og-icon .og-mcg}
@@ -49454,7 +49454,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The Junk table from the [Cypher System
+**Old Gus's Notes ---** The Junk table from the [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} is omitted in favor
of the one presented in [Rust and
Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg}.
@@ -49648,7 +49648,7 @@
game.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Random tables for different kinds of PC [mutations](#mutations) are presented in [Chapter 9:
+**Old Gus's Notes ---** Random tables for different kinds of PC [mutations](#mutations) are presented in [Chapter 9:
Abilities](#chapter-9-abilities).
:::
@@ -49688,7 +49688,7 @@
- Fungal growths that seem to connect the minds of creatures that have the same kind of growth.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Mutated creatures can also gain powerful mutations in the form of [creature
+**Old Gus's Notes ---** Mutated creatures can also gain powerful mutations in the form of [creature
templates](#modifying-creatures) like [blighted](#template-blighted).
:::
@@ -49941,7 +49941,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Nipah [(RR, 38)]{.og-ref} is Level 5 disease.
+**Old Gus's Notes ---** Nipah [(RR, 38)]{.og-ref} is Level 5 disease.
:::
------------------------------------------------------------------------------------------------------------------------
@@ -50004,7 +50004,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Scavenger subtle cyphers are a good match for the [Transferring Subtle
+**Old Gus's Notes ---** Scavenger subtle cyphers are a good match for the [Transferring Subtle
Cyphers](#optional-rule-transferring-subtle-cyphers) optional rule.
:::
:::
@@ -50242,7 +50242,7 @@
A civil fabricator can create appropriately priced food items. However, it can't fabricate living creatures.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This edition of the CSRD corrects a suspected misprint where the civil fabricator\'s cypher
+**Old Gus's Notes ---** This edition of the CSRD corrects a suspected misprint where the civil fabricator\'s cypher
level effects were desribed as \"or less\" instead of \"or higher\".
:::
@@ -51288,7 +51288,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern
+**Old Gus's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern
Magic Descriptors](#choose-modern-magic) might also be appropriate choices.
:::
@@ -52790,7 +52790,7 @@
cypher's level (each round).
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -52999,7 +52999,7 @@
emotional impacts of that memory. Capturing the memory is an action, as is untying the loop.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -53461,7 +53461,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Instructions for *Dr. Pipt\'s Incredible Powder of Life*:
+**Old Gus's Notes ---** Instructions for *Dr. Pipt\'s Incredible Powder of Life*:
1. Sprinkle lightly one dusting dose on static object to be brought to life.
2. Raise left hand, little finger pointing upward, and say *\"Weaugh!\"*
@@ -54663,7 +54663,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Unlinked creatures in these lists are not included in the CSRD.
+**Old Gus's Notes ---** Unlinked creatures in these lists are not included in the CSRD.
:::
##### Magical Animals [#](#fairy-tale-creatures-magical-animals){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals .og-tab}
@@ -55250,7 +55250,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For a list of foci appropriate for a historical setting, see [Mundane Foci](#mundane-foci) in
+**Old Gus's Notes ---** For a list of foci appropriate for a historical setting, see [Mundane Foci](#mundane-foci) in
[Chapter 14: Modern](#chapter-14-modern).
:::
@@ -55387,7 +55387,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic
+**Old Gus's Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic
flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic).
:::
@@ -55492,7 +55492,7 @@
- Training in Unarmed Attacks
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This descriptor has been amended by the editor to so advancement abilities are listed in
+**Old Gus's Notes ---** This descriptor has been amended by the editor to so advancement abilities are listed in
alphabetical order.
:::
@@ -55613,7 +55613,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This descriptor has been amended by the editor to so advancement abilities are listed in
+**Old Gus's Notes ---** This descriptor has been amended by the editor to so advancement abilities are listed in
alphabetical order.
:::
@@ -56537,7 +56537,7 @@
[(High Noon at Midnight, page 62)]{.og-ref}
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For additional survival rules, see [Chapter 19: Post-Apocalyptic](#chapter-19-post-apocalyptic).
+**Old Gus's Notes ---** For additional survival rules, see [Chapter 19: Post-Apocalyptic](#chapter-19-post-apocalyptic).
:::
##### Survival GM Intrusions [#](#weird-west-survival-gm-intrusions){.og-h-anchor aria-hidden="true"} {#weird-west-survival-gm-intrusions}
@@ -57198,7 +57198,7 @@
alchemists, sorcerers, demons, and the like.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [horror cyphers](#horror-cyphers) in [Chapter 16: Horror](#chapter-16-horror) make good
+**Old Gus's Notes ---** The [horror cyphers](#horror-cyphers) in [Chapter 16: Horror](#chapter-16-horror) make good
choices for alien manfifest cyphers.
:::
@@ -57500,7 +57500,7 @@
-
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This cypher\'s name has been amended by the editor to correct a suspected misprint, changing
+**Old Gus's Notes ---** This cypher\'s name has been amended by the editor to correct a suspected misprint, changing
\"Glacier Slug\" to \"Glacier Round\", bringing it into alignment with the cypher description and entry in the
[Alchemical Rounds and Slugs](#weird-west-alchemical-rounds-and-slugs) table.
:::
@@ -57733,7 +57733,7 @@
-
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This cypher\'s name has been amended by the editor to correct a suspected misprint, changing
+**Old Gus's Notes ---** This cypher\'s name has been amended by the editor to correct a suspected misprint, changing
\"Soul-Killing Round\" to \"Soul Killing Round\", bringing it into alignment with the cypher description and entry in
the [Alchemical Rounds and Slugs](#weird-west-alchemical-rounds-and-slugs) table.
:::
@@ -58064,7 +58064,7 @@
- **Depletion:** 1 in 1d20 (upon depletion, user's soul is drained away by the Tomb Moon)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The Tomb Moon [(HNAM, 178)]{.og-ref}, rouses the dead into a fervor.
+**Old Gus's Notes ---** The Tomb Moon [(HNAM, 178)]{.og-ref}, rouses the dead into a fervor.
[Necrovores](#weird-west-necrovores) and other undead gain a level under its effects.
:::
@@ -58092,7 +58092,7 @@
- **Depletion:** 1 in 1d20 (upon depletion, recharged if brought into a proscribed zone)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
:::
@@ -58131,7 +58131,7 @@
- **Depletion:** 1 in 1d10 (upon depletion, recharged if brought into a proscribed zone)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
:::
@@ -58235,7 +58235,7 @@
- **Depletion:** 1 in 1d10 (upon depletion, recharged if brought into a proscribed zone)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
:::
@@ -58305,7 +58305,7 @@
- **Depletion:** 1 in 1d10 (upon depletion, recharged if brought into a proscribed zone)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
:::
@@ -58382,7 +58382,7 @@
- **Depletion:** 1 in 1d10 (upon depletion, recharged if brought into a proscribed zone)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
:::
@@ -58570,7 +58570,7 @@
- **Quetzalsaur:** Giraffe sized monstrosity with a 40 foot (12 m) wingspan.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Aditional details for these creatures are presented in the [Cypher System
+**Old Gus's Notes ---** Aditional details for these creatures are presented in the [Cypher System
Bestiary](https://www.montecookgames.com/store/product/cypher-system-bestiary/){.og-icon .og-mcg}.
:::
:::
@@ -58644,7 +58644,7 @@
- **Alchehemoth:** 10 foot (3 m) tall humanoid figure fabricated from a metallic whiskey still.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Aditional details for these creatures are presented in the [Cypher System
+**Old Gus's Notes ---** Aditional details for these creatures are presented in the [Cypher System
Bestiary](https://www.montecookgames.com/store/product/cypher-system-bestiary/){.og-icon .og-mcg}.
:::
@@ -58686,7 +58686,7 @@
- **Lawman:** Driven by a dream of justice, a lawman enforces rules even when no one else will.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Aditional details for these creatures are presented in the [Cypher System
+**Old Gus's Notes ---** Aditional details for these creatures are presented in the [Cypher System
Bestiary](https://www.montecookgames.com/store/product/cypher-system-bestiary/){.og-icon .og-mcg}.
:::
:::
@@ -58737,7 +58737,7 @@
- **Zombie sorcerer:** Magic infused corpse that knows enough sorcery to be dangerous.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Aditional details for these creatures are presented in the [Cypher System
+**Old Gus's Notes ---** Aditional details for these creatures are presented in the [Cypher System
Bestiary](https://www.montecookgames.com/store/product/cypher-system-bestiary/){.og-icon .og-mcg}.
:::
:::
@@ -59358,7 +59358,7 @@
create your own.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The editor has moved some creatures in the [Cypher System
+**Old Gus's Notes ---** The editor has moved some creatures in the [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} to [Chapter 23:
NPCs](#chapter-23-npcs) instead. For more on creatures and NPCs, including a full index, see [Quick Reference: Creatures
and NPCs](#choose-creatures).
@@ -59498,7 +59498,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Modifying creatures](#modifying-creatures) can transform even a normal animal into a memorable
+**Old Gus's Notes ---** [Modifying creatures](#modifying-creatures) can transform even a normal animal into a memorable
encounter.
:::
@@ -61525,7 +61525,7 @@
Not all faeries have wings, but those that do find many ways to use them to their advantage.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This listing combines two identically named creatures from
+**Old Gus's Notes ---** This listing combines two identically named creatures from
[Godforsaken](https://www.montecookgames.com/store/product/godforsaken/){.og-icon .og-mcg} and [We Are All Mad
Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg}.
:::
@@ -61987,7 +61987,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -64678,7 +64678,7 @@
their grave.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Create a Risen PC with the [Risen](#weird-west-species-risen) species descriptor!
+**Old Gus's Notes ---** Create a Risen PC with the [Risen](#weird-west-species-risen) species descriptor!
:::
- **Motive:** Varies
@@ -65097,7 +65097,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -66062,7 +66062,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** See [Wardroid (equipment)](#robots-and-ai-wardroid).
+**Old Gus's Notes ---** See [Wardroid (equipment)](#robots-and-ai-wardroid).
:::
##### Werewolf [4 (12)]{.float-end} [#](#creature-werewolf){.og-h-anchor aria-hidden="true"} {#creature-werewolf .og-tab}
@@ -66865,7 +66865,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The contents of this chapter has been expanded to include creatures that have a humanoid body
+**Old Gus's Notes ---** The contents of this chapter has been expanded to include creatures that have a humanoid body
type, or that are frequently portrayed as having the capability for (or empathy with) human experience, and any creature
with a proper name. In the end, these are all a distinction without a difference: [NPCs are creatures, and creatures are
NPCs](#running-the-game-creatures). For more on creatures and NPCs, including a full index, see [Quick Reference:
@@ -67645,7 +67645,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -67982,7 +67982,7 @@
well-made) curios and mementos, and usually a cypher.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** See also: [Shadow Elf](#npc-shadow-elf)
+**Old Gus's Notes ---** See also: [Shadow Elf](#npc-shadow-elf)
:::
##### Enchanter [5 (15)+]{.float-end} [#](#npc-enchanter){.og-h-anchor aria-hidden="true"} {#npc-enchanter .og-tab}
@@ -68556,7 +68556,7 @@
eyes.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Create a hex gunner PC with the [Spits Fire and Lead](#focus-spits-fire-and-lead) focus!
+**Old Gus's Notes ---** Create a hex gunner PC with the [Spits Fire and Lead](#focus-spits-fire-and-lead) focus!
:::
- **Motive:** Reap souls for Hell
@@ -69208,7 +69208,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -69708,7 +69708,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** See also: [Elf](#npc-elf)
+**Old Gus's Notes ---** See also: [Elf](#npc-elf)
:::
##### Storm Marine [4 (12)]{.float-end} [#](#npc-storm-marine){.og-h-anchor aria-hidden="true"} {#npc-storm-marine .og-tab}
@@ -69777,7 +69777,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more information on [power shifts](#optional-rule-power-shifts), see [Superpowered NPCs and
+**Old Gus's Notes ---** For more information on [power shifts](#optional-rule-power-shifts), see [Superpowered NPCs and
Power Shifts](#superpowered-npcs-and-power-shifts).
:::
@@ -70348,7 +70348,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** In [We Are All Mad
+**Old Gus's Notes ---** In [We Are All Mad
Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg}, this NPC is listed as
*Thief/Robber*. It is identified by its unique name here to prevent confusion with the [Thief](#npc-thief).
:::
@@ -70389,7 +70389,7 @@
distraction, and a cypher they plan to use or sell.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** See also: [Robber](#npc-robber)
+**Old Gus's Notes ---** See also: [Robber](#npc-robber)
:::
##### Thug [3 (9)]{.float-end} [#](#npc-thug){.og-h-anchor aria-hidden="true"} {#npc-thug .og-tab}
@@ -70542,7 +70542,7 @@
magic---and a willingness to use all of them when necessary.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** This listing combines two identically named NPCs from the [Cypher System
+**Old Gus's Notes ---** This listing combines two identically named NPCs from the [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} and [We Are All Mad
Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg}.
:::
@@ -71017,7 +71017,7 @@
likely to vanish this way). These vanished cyphers are not recoverable.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more specific effects of exceeding cypher limits, see [Exceeding Cypher
+**Old Gus's Notes ---** For more specific effects of exceeding cypher limits, see [Exceeding Cypher
Limits](#modern-magic-exceeding-cypher-limits) in [Chapter 14-A: Modern Magic](#chapter-14-a-modern-magic).
:::
@@ -71233,7 +71233,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on cypher forms, see [Fantasy Cypher Forms](#fantasy-cypher-forms) and [Fairy Tale
+**Old Gus's Notes ---** For more on cypher forms, see [Fantasy Cypher Forms](#fantasy-cypher-forms) and [Fairy Tale
Cypher Forms](#fairy-tale-cypher-forms).
:::
@@ -71584,7 +71584,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Two variant [power boost cyphers](#power-boost-cyphers) aren\'t listed in this table: [efficacy
+**Old Gus's Notes ---** Two variant [power boost cyphers](#power-boost-cyphers) aren\'t listed in this table: [efficacy
boost (minor)](#cypher-efficacy-boost-minor) and [efficacy boost (major)](#cypher-efficacy-boost-major).
:::
:::
@@ -72363,7 +72363,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
[distance](#rules-distance).
:::
@@ -72686,7 +72686,7 @@
- **Effect:** The user gains +5 to Armor against Intellect damage.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The mind stabilizer cypher doesn\'t list a duration. As a simple solution, the GM could assign
+**Old Gus's Notes ---** The mind stabilizer cypher doesn\'t list a duration. As a simple solution, the GM could assign
this cypher a duration of one hour per cypher level.
:::
@@ -72809,7 +72809,7 @@
physical attacks or be physically attacked.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The phase changer cypher doesn\'t include a level formula. The 1d6 + 1 listed here is an
+**Old Gus's Notes ---** The phase changer cypher doesn\'t include a level formula. The 1d6 + 1 listed here is an
addition by the editor.
:::
@@ -72957,7 +72957,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [Science Fiction Artifact Weapons](#science-fiction-artifacts-weapons) presented in [Chapter
+**Old Gus's Notes ---** The [Science Fiction Artifact Weapons](#science-fiction-artifacts-weapons) presented in [Chapter
15: Science Fiction](#chapter-15-science-fiction) also include some unique \"emitter\" options.
:::
@@ -73711,7 +73711,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [Cypher System
+**Old Gus's Notes ---** The [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} features a wealth of
guidance on many subjects not included in the CSRD. A list of these sections is detailed in [Cypher System Rulebook ---
What's in the Book?](#cypher-system-rulebook-product). Editorial additions to this chapter attempt to make up for the
@@ -73746,7 +73746,7 @@
obvious choice should be the exception, not the rule.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on tying actions to stats, see [Determining Task Stat](#rules-determining-task-stat).
+**Old Gus's Notes ---** For more on tying actions to stats, see [Determining Task Stat](#rules-determining-task-stat).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -73855,7 +73855,7 @@
characters are at the top of their field, so to speak.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Challenging PCs with [power shifts](#optional-rule-power-shifts) might require task difficulties
+**Old Gus's Notes ---** Challenging PCs with [power shifts](#optional-rule-power-shifts) might require task difficulties
as high as 15. See [Really Impossible Tasks](#really-impossible-tasks) for some examples.
:::
@@ -74203,7 +74203,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Optional rules like [Horror Mode](#horror-rules-horror-mode) and other special effects can
+**Old Gus's Notes ---** Optional rules like [Horror Mode](#horror-rules-horror-mode) and other special effects can
increase the \"GM intrusion range\" or \"GM intrusion rate\", making intrusions through player rolls more likely. For
example, if an effect increases the GM intrusion rate (or range) by 2, the effected PC triggers a GM intrusion on a roll
of 1--3.
@@ -74223,7 +74223,7 @@
they are more personal.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** It\'s unclear how proposing a group intrusion works, or if the players can refuse one. Most
+**Old Gus's Notes ---** It\'s unclear how proposing a group intrusion works, or if the players can refuse one. Most
players will happily accept the XP reward for a group intrusion, but in the event a player wishes to refuse, here are a
few possible arrangements:
@@ -74243,7 +74243,7 @@
are a number of different intrusions you can use.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** GM intrusions are an integral part of Cypher System design. Most [creatures](#choose-creatures)
+**Old Gus's Notes ---** GM intrusions are an integral part of Cypher System design. Most [creatures](#choose-creatures)
and [traps](#choose-fantasy-traps) include at least one GM intrusion. GM intrusions are a crucial source of [Experience
Points (XP)](#experience-points-gm-intrusion)---so make them a part of your session preparation!
:::
@@ -74328,7 +74328,7 @@
their friend right behind them.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If a PC fails a roll by only one difficulty step, the GM can offer a GM intrusion as a sort of
+**Old Gus's Notes ---** If a PC fails a roll by only one difficulty step, the GM can offer a GM intrusion as a sort of
\"devil's bargain\". If accepted, the result of the roll becoms a \"success with consequences\".
:::
@@ -74370,7 +74370,7 @@
that village. A rock can come loose, but a player intrusion can't create a landslide.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Chapter 5: Type](#chapter-5-type) provides a recommended limit of one [Player
+**Old Gus's Notes ---** [Chapter 5: Type](#chapter-5-type) provides a recommended limit of one [Player
Intrusion](#player-intrusion) per player per session. It can also be useful to conceptually anchor player intrusions in
the genre at-hand. For example, if the PCs are executing a dangerous heist, a player intrusion could be realized as a
\"flashback\" to how the PC prepared for a difficult situation they've just gotten themselves into.
@@ -74468,7 +74468,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on artifacts, see [Artifacts](#equipment-artifacts) in [Chapter 10:
+**Old Gus's Notes ---** For more on artifacts, see [Artifacts](#equipment-artifacts) in [Chapter 10:
Equipment](#chapter-10-equipment).
:::
@@ -74588,7 +74588,7 @@
roll](#action-defend) or lose their next turn.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The difficulty to avoid a stagger is the level of the creature (unless any modifications change
+**Old Gus's Notes ---** The difficulty to avoid a stagger is the level of the creature (unless any modifications change
that). Repeatedly losing a turn will probably not be much fun for most players, so consider \"dazing\" the PCs,
hindering their actions instead.
:::
@@ -74622,7 +74622,7 @@
hindrance described in this paragraph.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The blighted template is perfect for a [post-apocalyptic](#chapter-19-post-apocalyptic) setting,
+**Old Gus's Notes ---** The blighted template is perfect for a [post-apocalyptic](#chapter-19-post-apocalyptic) setting,
but works just as well in a [fantasy](#choose-fantasy) setting.
:::
@@ -74690,7 +74690,7 @@
number of other encounters and are worn down.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The list above probably assumes simple, unmodified opponents with a level and minimal
+**Old Gus's Notes ---** The list above probably assumes simple, unmodified opponents with a level and minimal
[modifications](#understanding-the-listings), as opposed to [creatures and NPCs with detailed
statistics](#choose-creatures). For example, consider the enormous difference between a handful of generic soldiers
(level 4; 12 health; 4 damage inflicted) versus a squadron of [storm marines](#npc-storm-marine) (level 4; 15 health;
@@ -74811,7 +74811,7 @@
- Add +2 to [recovery rolls](#recovery-rolls)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The Performing Physical Actions type is is derived from the [Warrior](#type-explorer), and is
+**Old Gus's Notes ---** The Performing Physical Actions type is is derived from the [Warrior](#type-explorer), and is
practiced with light, medium and heavy weapons. Treat them as if they have the [Practiced in
Armor](#ability-practiced-in-armor){.og-ability} and [Mastery in Armor](#ability-mastery-in-armor){.og-ability}
abilities.
@@ -74830,7 +74830,7 @@
- Add +2 to [recovery rolls](#recovery-rolls)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The Sneaking type is derived from the [Explorer](#type-explorer), so it is probably practiced
+**Old Gus's Notes ---** The Sneaking type is derived from the [Explorer](#type-explorer), so it is probably practiced
with light and medium weapons, with an inability with heavy weapons.
:::
@@ -74848,7 +74848,7 @@
- Add +2 to [recovery rolls](#recovery-rolls)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The Searching and Discovering type is also derived from the [Explorer](#type-explorer), so it is
+**Old Gus's Notes ---** The Searching and Discovering type is also derived from the [Explorer](#type-explorer), so it is
probably practiced with light and medium weapons, with an inability with heavy weapons.
:::
:::
@@ -74868,7 +74868,7 @@
- Add +2 to [recovery rolls](#recovery-rolls)
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The Talking type is derived from the [Speaker](#type-speaker), so it is probably practiced with
+**Old Gus's Notes ---** The Talking type is derived from the [Speaker](#type-speaker), so it is probably practiced with
light weapons, with an inability with medium and heavy weapons.
:::
@@ -74892,7 +74892,7 @@
- Have another [power shift](#optional-rule-power-shifts).
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The Wielding Supernatural Powers type is derived from the [Adept](#type-adept), so it is
+**Old Gus's Notes ---** The Wielding Supernatural Powers type is derived from the [Adept](#type-adept), so it is
probably practiced with light weapons, with an inability with medium and heavy weapons. You can still create a capable
fighter by combining this type with the Fights or Uses Powers foci.
:::
@@ -75736,7 +75736,7 @@
Foci](#first-responders-foci)*
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *First Responders* PCs advance up to tier 3. [(FR, 16)]{.og-ref}
+**Old Gus's Notes ---** *First Responders* PCs advance up to tier 3. [(FR, 16)]{.og-ref}
:::
##### Godforsaken --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"} [#](#godforsaken-product){.og-h-anchor aria-hidden="true"} {#godforsaken-product .og-h-small .og-h-small-icon .og-border}
@@ -75942,7 +75942,7 @@
Types](#numenera-discovery-types), and [Numenera Discovery --- Foci](#numenera-discovery-foci)*
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *Numenera* has its own rules for the setting, including:
+**Old Gus's Notes ---** *Numenera* has its own rules for the setting, including:
- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
Armor. [(NDIS, 95)]{.og-ref}
@@ -76229,7 +76229,7 @@
Types](#the-strange-corebook-types), and [The Strange --- Foci](#the-strange-corebook-foci)*
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** *The Strange* has its own rules for the setting, including:
+**Old Gus's Notes ---** *The Strange* has its own rules for the setting, including:
- Alternative Armor Encumbrance [(TS, 86)]{.og-ref}
- Object Level, Health, and Armor [(TS, 113)]{.og-ref}