these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
134 lines
6.1 KiB
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134 lines
6.1 KiB
Diff
--- _tmp/ccsrd.md 2025-07-23 10:40:25.949568065 -0500
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+++ _tmp/ccsrd.new.md 2025-07-23 10:39:21.336157570 -0500
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@@ -12273,9 +12273,6 @@
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::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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Many abilities from the 2015 Cypher Sytem Rulebook were simply renamed or reworded, but others may have been removed or
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altered for reasons including too complex resolution, improper cost assignment, or inappropriate power grade.
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-
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-Some abilities will work best with optional rules like
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-[Weapon Properties](#optional-rule-weapon-properties).
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:::
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::: row
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@@ -13325,11 +13322,6 @@
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do damage, have a special effect (disarm, hinder, move the target, and so on), or both. This also includes abilities
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like Spray that let you attack multiple targets as your action.
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
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-Properties](#optional-rule-weapon-properties).
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-:::
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-
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::: row
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::: col-12
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##### Low Tier: [#](#abilities-category-special-attack-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-low-tier .og-h-small}
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@@ -14628,11 +14620,6 @@
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[(112)]{.og-ref}[(See ability details)]{.og-ability-notes}
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:::
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
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-Properties](#optional-rule-weapon-properties).
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-:::
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-
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- ::: {#ability-basic-follower}
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**Basic Follower:** You gain a level 2 [follower](#followers). One of their modifications must be persuasion. You
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can take this ability multiple times, each time gaining another level 2 follower. Enabler. [(112)]{.og-ref}
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@@ -15860,10 +15847,6 @@
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damage. Action. [(Errata)]{.og-ref}[(See ability details)]{.og-ability-notes}
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:::
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-For more on making weapon type a significant choice, see the optional rule for adding [Weapon
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-Properties](#optional-rule-weapon-properties).
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-:::
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-
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- ::: {#ability-crystal-lens}
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**Crystal Lens:** You can focus the inherent energy surging through you from your [Crystalline
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Body](#ability-crystalline-body){.og-ability} ability. This allows you to fire a blast of energy that inflicts 5
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@@ -20867,11 +20850,6 @@
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details)]{.og-ability-notes}
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:::
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
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-Properties](#optional-rule-weapon-properties).
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-:::
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-
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- ::: {#ability-pilot}
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**Pilot:** You are trained in all tasks related to piloting a starcraft. Generally speaking, [piloting
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tasks](#spacecraft-piloting) are Speed-based tasks, though using sensors and communication instruments are
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@@ -23200,11 +23178,6 @@
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[(188)]{.og-ref}[(See ability details)]{.og-ability-notes}
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:::
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
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-Properties](#optional-rule-weapon-properties).
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-:::
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-
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#### Abilities---T [#](#abilities-t){.og-h-anchor aria-hidden="true"} {#abilities-t .og-border}
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[(Cypher System Rulebook, page 188)]{.og-ref}
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@@ -23493,11 +23466,6 @@
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damage if your weapon has a sharp edge or point. Action. [(191)]{.og-ref}[(See ability details)]{.og-ability-notes}
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:::
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
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-Properties](#optional-rule-weapon-properties).
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-:::
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-
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- ::: {#ability-thunder-beam}
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**Thunder Beam (2 Might points):** You direct a beam of focused sound at a target within long range, inflicting 2
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points of damage and inducing a resonant destructive wave in their body. Each round after this initial attack, you
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@@ -25958,7 +25926,6 @@
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Optional Rules
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- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
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-- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
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Related Sections
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@@ -26226,33 +26193,6 @@
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use brute force and sometimes use finesse, but with ranged attacks, it's always about careful targeting.
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:::
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-The GM can add additional properties to weapons which benefit abilities listed in the [Special
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-Attack](#abilities-category-special-attack) or [Errata](#abilities-category-errata) categories.
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-
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-Example weapon properties include:
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-
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-- **Slashing:** +1 damage against unarmored targets; −1 damage against armored targets.
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-
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-- **Stabbing:** +1 damage on all [special rolls](#rules-special-rolls); −1 damage on a successful attack roll of 5 or
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- less.
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-
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-- **Crushing:** Ignores 1 [Armor](#rules-armor); −1 damage against unarmored targets.
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-
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-- **Reaching:** Provides an asset to Speed [defense rolls](#action-defend) against melee attacks, unless the attacker
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- is also using a reaching weapon; attack rolls are hindered in tight spaces.
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-
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-- **Firearm:** Ignores 1 [Armor](#rules-armor).
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-
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-When using this rule, the GM should review the [Special Attack](#abilities-category-special-attack) and
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-[Errata](#abilities-category-errata) abilities in [Chapter 9: Ablities](#chapter-9-abilities), and assign them as
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-appropriate character options.
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-:::
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-
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##### Explosive Weapons [#](#equipment-explosive-weapons){.og-h-anchor aria-hidden="true"} {#equipment-explosive-weapons}
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[(Cypher System Rulebook, page 203)]{.og-ref}
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@@ -75401,7 +75341,6 @@
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- [Transferring Subtle Cyphers](#optional-rule-transferring-subtle-cyphers) [(RR, 132)]{.og-ref}
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- [Vehicular Combat](#action-vehicular-combat) [(230)]{.og-ref}
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- [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref}
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-- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
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##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
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