community-cypher-system-ref.../patches/de-ogcsrd/304-remove-weapon-properties.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

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--- _tmp/ccsrd.md 2025-07-23 10:40:25.949568065 -0500
+++ _tmp/ccsrd.new.md 2025-07-23 10:39:21.336157570 -0500
@@ -12273,9 +12273,6 @@
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
Many abilities from the 2015 Cypher Sytem Rulebook were simply renamed or reworded, but others may have been removed or
altered for reasons including too complex resolution, improper cost assignment, or inappropriate power grade.
-
-Some abilities will work best with optional rules like
-[Weapon Properties](#optional-rule-weapon-properties).
:::
::: row
@@ -13325,11 +13322,6 @@
do damage, have a special effect (disarm, hinder, move the target, and so on), or both. This also includes abilities
like Spray that let you attack multiple targets as your action.
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
::: row
::: col-12
##### Low Tier: [#](#abilities-category-special-attack-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-low-tier .og-h-small}
@@ -14628,11 +14620,6 @@
[(112)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
- ::: {#ability-basic-follower}
**Basic Follower:** You gain a level 2 [follower](#followers). One of their modifications must be persuasion. You
can take this ability multiple times, each time gaining another level 2 follower. Enabler. [(112)]{.og-ref}
@@ -15860,10 +15847,6 @@
damage. Action. [(Errata)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
- ::: {#ability-crystal-lens}
**Crystal Lens:** You can focus the inherent energy surging through you from your [Crystalline
Body](#ability-crystalline-body){.og-ability} ability. This allows you to fire a blast of energy that inflicts 5
@@ -20867,11 +20850,6 @@
details)]{.og-ability-notes}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
- ::: {#ability-pilot}
**Pilot:** You are trained in all tasks related to piloting a starcraft. Generally speaking, [piloting
tasks](#spacecraft-piloting) are Speed-based tasks, though using sensors and communication instruments are
@@ -23200,11 +23178,6 @@
[(188)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
#### Abilities---T [#](#abilities-t){.og-h-anchor aria-hidden="true"} {#abilities-t .og-border}
[(Cypher System Rulebook, page 188)]{.og-ref}
@@ -23493,11 +23466,6 @@
damage if your weapon has a sharp edge or point. Action. [(191)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
-Properties](#optional-rule-weapon-properties).
-:::
-
- ::: {#ability-thunder-beam}
**Thunder Beam (2 Might points):** You direct a beam of focused sound at a target within long range, inflicting 2
points of damage and inducing a resonant destructive wave in their body. Each round after this initial attack, you
@@ -25958,7 +25926,6 @@
Optional Rules
- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
-- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -26226,33 +26193,6 @@
use brute force and sometimes use finesse, but with ranged attacks, it's always about careful targeting.
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The GM can add additional properties to weapons which benefit abilities listed in the [Special
-Attack](#abilities-category-special-attack) or [Errata](#abilities-category-errata) categories.
-
-Example weapon properties include:
-
-- **Slashing:** +1 damage against unarmored targets; 1 damage against armored targets.
-
-- **Stabbing:** +1 damage on all [special rolls](#rules-special-rolls); 1 damage on a successful attack roll of 5 or
- less.
-
-- **Crushing:** Ignores 1 [Armor](#rules-armor); 1 damage against unarmored targets.
-
-- **Reaching:** Provides an asset to Speed [defense rolls](#action-defend) against melee attacks, unless the attacker
- is also using a reaching weapon; attack rolls are hindered in tight spaces.
-
-- **Firearm:** Ignores 1 [Armor](#rules-armor).
-
-When using this rule, the GM should review the [Special Attack](#abilities-category-special-attack) and
-[Errata](#abilities-category-errata) abilities in [Chapter 9: Ablities](#chapter-9-abilities), and assign them as
-appropriate character options.
-:::
-
##### Explosive Weapons [#](#equipment-explosive-weapons){.og-h-anchor aria-hidden="true"} {#equipment-explosive-weapons}
[(Cypher System Rulebook, page 203)]{.og-ref}
@@ -75401,7 +75341,6 @@
- [Transferring Subtle Cyphers](#optional-rule-transferring-subtle-cyphers) [(RR, 132)]{.og-ref}
- [Vehicular Combat](#action-vehicular-combat) [(230)]{.og-ref}
- [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref}
-- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}