these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
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3.7 KiB
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53 lines
3.7 KiB
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--- _tmp/ccsrd.md 2025-07-21 17:28:31.694418889 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:30:36.186189160 -0500
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@@ -75781,49 +75781,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-##### Logical, Interesting, and Story-Based [#](#logical-interesting-and-story-based){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-What makes something meaningful in practice? Here are three components to meaningfulness to think about:
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-
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-- **Logical:** Something logical is something expected. As you turn PCs loose into an imaginary world to explore and
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- interact with it, they will inevitably look for patterns in those interactions. In this sense, logic is created and
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- maintained by you being consistent and reliable. For example, PCs who attack a creature will probably expect to make
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- an [attack](#action-attack) roll. PCs who drop objects expect them to fall down---but a setting where artificial
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- gravity is common will be a lot less surprised if somethng \"falls up\" instead. Thinking about a few cornerstones
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- of the setting can help you choose [optional rules](#choose-optional-rules), and make rulings during a session.
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-
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- There's a world of difference between \"logical\", and what is \"realistic\". Settings where the PCs are mutated
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- gophers with kung-fu training battle interdimensional alien invaders are obviously not very realistic, but there is
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- probably still some \"internal logic\" that governs the basics of how mutation works, and how a transdimensional
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- gateway functions.
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-
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-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-\"Remember, it's your job to use the rules to simulate the world, even if the world is a fictional place with all kinds
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-of strangeness. You're not a slave to the rules---it\'s the other way around. If you come across a hole in the rules or
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-something that doesn't make sense, don\'t shrug your shoulders and say \"Well, that\'s what the rules say (or don\'t
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-say).\" Fix it.\" ---[Cypher System
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-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} [(413)]{.og-ref}
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-:::
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-
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-- **Interesting:** Something is interesting if it's provocative, unexpected, or moves the story in a new direction.
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- Interesting things can defy the usual logic of the story thus far, and open new pathways to discovery for the PCs.
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- Interesting things keep the game from getting stale or feeling the same all the time. Interesting things can be
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- dangerous, though---too many of them can start break logic down beyond repair, and scatter a game in too many
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- different directions.
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-
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-- **Story-Based:** Something is story-based if it builds upon preceding events in the story. This means creating
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- believable responses and story outcomes to the PCs' actions, and also their inaction---accounting for what PCs
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- *don't* do is just as important as what they have done. It can also be helpful to review the PC\'s [character
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- arcs](#character-arcs)---they provide a wealth of story-based elements to draw from. Story-based elements can form a
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- bridge between the logical and the interesting elements of meaningfulness.
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-
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-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-This blog post on [Keeping to the Theme](https://montecook.substack.com/p/keeping-to-the-theme) by Monte Cook offers
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-some excellent advice applicable to the Cypher System.
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-:::
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-
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##### Telling Stories Together [#](#telling-stories-together){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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