these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
55 lines
3.7 KiB
Diff
55 lines
3.7 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 17:09:48.608394309 -0500
|
|
+++ _tmp/ccsrd.new.md 2025-07-21 17:10:15.476563673 -0500
|
|
@@ -75864,43 +75864,6 @@
|
|
|
|
------------------------------------------------------------------------------------------------------------------------
|
|
|
|
-##### Encouraging Players to Spend XP [#](#encouraging-players-to-spend-xp){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-spend-xp .og-h-small}
|
|
-
|
|
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
|
-
|
|
-It is a common struggle to get players to look past [character advancement](#character-advancement) and start [spending
|
|
-experience points](#spending-experience-points) for short-, medium- or long-term benefits and [player
|
|
-intrusions](#choose-player-intrusions). Here are a few ways a GM can use to encourage players to spend (and earn) more
|
|
-XP, which is intended to be given, received, and spent with some frequency. In fact, if the Cypher System has a
|
|
-heartbeat, this is it.
|
|
-
|
|
-- **XP Cards or Tokens:** Using a physical object as an XP token---for example, coins, [XP Deck
|
|
- cards](https://www.montecookgames.com/store/product/cypher-system-xp-deck/){.og-icon .og-mcg}, poker chips, or a
|
|
- carefully aligned d10---can be a good way to formalize the fundamentally transactional nature of XP. As a side
|
|
- benefit, accounting for XP this way also means less accounting by erasing and rewriting numbers on a paper character
|
|
- sheet.
|
|
-
|
|
-- **GM Intrusions:** [GM intrusions](#gm-intrusion) generate a lot of [XP](choose-xp), so if you are the GM, use
|
|
- them---and if you are a player, accept them! The GM might even consider granting XP even when a GM intrusion is the
|
|
- result of a player rolling a 1 on the die. GMs should aim to offer at least one GM intrusion to each player every
|
|
- session.
|
|
-
|
|
-- **Player Intrusions:** Some players who aren't used to having more narrative control might be reluctant to propose
|
|
- a [player intrusion](#choose-player-intrusions). If no one is using player intrusions, try proposing a few you think
|
|
- they'd like, or using the Gaining Insight optional rule. Devise a few proposed
|
|
- player intrusions for each PC---you can make it something only they could---or would---think of. Once players see a
|
|
- few examples, they'll be more prepared to start proposing their own intrusions.
|
|
-
|
|
-- **Attendance:** Offering 1--2 consistent XP at the start of the session just for showing up makes it easier to spend
|
|
- some.
|
|
-
|
|
-- **Character Arcs:** Reserve some time at the end of each session to discuss the PC's [character
|
|
- arcs](#character-arcs), and assign a XP value for any steps completed.
|
|
-
|
|
-- **Equal Advancement:** If using [Equal Advancement](#equal-advancement), consider a house rule where any XP earned
|
|
- in the session must be spent in the same session---establish a limit on the amount of XP a PC can hoard, or inform
|
|
- players their unspent XP expires at the start of the next session.
|
|
-
|
|
##### Encouraging Players to Use Cyphers [#](#encouraging-players-to-use-cyphers){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small}
|
|
|
|
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
|
@@ -77158,7 +77121,6 @@
|
|
|
|
##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small}
|
|
|
|
-- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
- [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
|