these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
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3.0 KiB
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56 lines
3.0 KiB
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--- _tmp/ccsrd.md 2025-07-21 14:21:51.391648654 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 14:21:43.583598722 -0500
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@@ -75064,35 +75064,6 @@
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: Vague Difficulty
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:::
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-
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-##### Graduated Difficulty [#](#graduated-difficulty){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Graduated Success* [(417)]{.og-ref}.
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-
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-In some instances, the GM might not assign a [difficulty](#rules-task-difficulty) at all, and simply ask for a roll.
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-This is useful for tasks related to perception, social interaction, sensing motives, [understanding, identifying, or
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-remembering](#action-understanding-identifying-or-remembering). These tasks might allow for different outcomes at
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-several difficulties, and so might benefit from lacking an assigned numerical difficulty. With each additional
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-difficulty the roll succeeds against, the GM might provide additional relevant information or appropriate other
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-benefits.
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-
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-Alternatively, consider setting a difficulty and employ appropriate results based on how many steps above or below the
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-difficulty the roll succeeds against:
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-
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-::: table-responsive
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- d20 Roll Result Narrative Effect
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- ---------------------------------------- ----------------- ---------------------------------------------
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- 1 \"No, and...\" [GM intrusion](#gm-intrusion)
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- 2 or more levels below task difficulty \"No...\" ---
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- 1 level below task difficulty \"Yes, but...\" ---
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- Success \"Yes...\" ---
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- 19 \"Yes, and...\" [Minor effect](#special-rolls-minor-effect)
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- 20 \"Yes, and...\" [Major effect](#special-rolls-major-effect)
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-
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- : Graduated Difficulty Effects
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-:::
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -77694,7 +77665,6 @@
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- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -77971,7 +77941,7 @@
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- Dice Rolling [(414)]{.og-ref}
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- The Flow of Information [(416)]{.og-ref}
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- Failure to Notice [(417)]{.og-ref}
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-- [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}
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+- Graduated Success [(417)]{.og-ref}
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- [Dealing with Character Abilities](#handling-players-and-pcs) [(418)]{.og-ref}
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- [Encouraging Player Creativity](#encouraging-play) [(420)]{.og-ref}
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- [Artifacts](#running-the-game-artifacts) [(421)]{.og-ref}
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