community-cypher-system-ref.../patches/de-ogcsrd/050-remove-graduated-difficulty.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

56 lines
3.0 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 14:21:51.391648654 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 14:21:43.583598722 -0500
@@ -75064,35 +75064,6 @@
: Vague Difficulty
:::
-
-##### Graduated Difficulty [#](#graduated-difficulty){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Graduated Success* [(417)]{.og-ref}.
-
-In some instances, the GM might not assign a [difficulty](#rules-task-difficulty) at all, and simply ask for a roll.
-This is useful for tasks related to perception, social interaction, sensing motives, [understanding, identifying, or
-remembering](#action-understanding-identifying-or-remembering). These tasks might allow for different outcomes at
-several difficulties, and so might benefit from lacking an assigned numerical difficulty. With each additional
-difficulty the roll succeeds against, the GM might provide additional relevant information or appropriate other
-benefits.
-
-Alternatively, consider setting a difficulty and employ appropriate results based on how many steps above or below the
-difficulty the roll succeeds against:
-
-::: table-responsive
- d20 Roll Result Narrative Effect
- ---------------------------------------- ----------------- ---------------------------------------------
- 1 \"No, and...\" [GM intrusion](#gm-intrusion)
- 2 or more levels below task difficulty \"No...\" ---
- 1 level below task difficulty \"Yes, but...\" ---
- Success \"Yes...\" ---
- 19 \"Yes, and...\" [Minor effect](#special-rolls-minor-effect)
- 20 \"Yes, and...\" [Major effect](#special-rolls-major-effect)
-
- : Graduated Difficulty Effects
-:::
:::
------------------------------------------------------------------------------------------------------------------------
@@ -77694,7 +77665,6 @@
- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -77971,7 +77941,7 @@
- Dice Rolling [(414)]{.og-ref}
- The Flow of Information [(416)]{.og-ref}
- Failure to Notice [(417)]{.og-ref}
-- [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}
+- Graduated Success [(417)]{.og-ref}
- [Dealing with Character Abilities](#handling-players-and-pcs) [(418)]{.og-ref}
- [Encouraging Player Creativity](#encouraging-play) [(420)]{.og-ref}
- [Artifacts](#running-the-game-artifacts) [(421)]{.og-ref}