community-cypher-system-ref.../patches/de-ogcsrd/035-remove-creatures-with-multiple-parts.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

44 lines
2.8 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 10:37:29.946241108 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 10:57:59.224995107 -0500
@@ -76607,7 +76607,6 @@
Optional Rules
- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creatures with Multiple Parts](#optional-rule-creatures-with-multiple-parts) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -76768,24 +76767,6 @@
**Multiple Levels of Effort**. Each werewolf might use their four levels of Effort differently: one level of Effort
four times, two levels of Effort twice, or four levels of Effort just once (or some other combination). The point is
that where, when, and how each werewolf uses their Effort becomes a source of drama within the story.
-
-##### Optional Rule: Creatures with Multiple Parts [#](#optional-rule-creatures-with-multiple-parts){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-It's a simple trick to use a [GM intrusion](#gm-intrusion) to change one creature into another---for example, a
-[Goblin](#npc-goblin) gaining drinking a potion that causes it to become an [Orc](#npc-orc) with the [Beefed
-Up](#template-beefed-up) template, or a dying [Child](npc-child) revealing its true form as host to a
-[Demon](#creature-demon), but you can also create a single, powerful creature made up of smaller parts, each with its
-own [modifications](#understanding-the-listing) and capable of performing an [action](#rules-taking-action) each round.
-
-For example, a kraken might have a number of specialized tentacles that need to be driven off individually. In another
-example, an ancient wyrm might use multiple creatures to represent its many heads, wings, claws, and tail.
-
-Creatures with multiple parts don't typically die if one of their parts is reduced to 0 health, but that part can\'t
-take actions or be used, for example, a wyrm whose wings are reduced to 0 health might not be able to fly. You could
-also design creatures with a well-defended but vulernable points that hinders Attack rolls, but if reduced to 0 health,
-causes the creature's remaining parts to die.
:::
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@@ -78655,7 +78636,6 @@
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
-- [Creatures with Multiple Parts](#optional-rule-creatures-with-multiple-parts) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}