community-cypher-system-ref.../patches/de-ogcsrd/033-remove-consciousness-requires-intellect-points.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

46 lines
2.4 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 10:24:33.554321184 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 10:25:02.789506008 -0500
@@ -27421,8 +27421,6 @@
Optional Rules
-- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28602,24 +28600,6 @@
:::
::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Consciousness Requires Intellect Points [#](#optional-rule-consciousness-requires-intellect-points){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this rule, a PC down one or more steps on [the damage track](#the-damage-track) requires at least 1 point in their
-Intellect Pool to remain conscious. Most unconscious PCs can't take any actions other than to make a [recovery
-roll](#recovery-rolls).
-
-The GM might also consider pairing this rule with the [Fragility](#horror-rules-fragility) module. Here are two possible
-options:
-
-- **Debilitated:** If a debilitated PC's Intellect Pool is 0, they fall unconscious until they recover at least 1
- Intellect point.
-
-- **Impaired:** If an impaired PC's Intellect Pool is 0, they must succeed on a [Might](#might) [defense
- roll](#action-defend) equal to the damage sustained, and again each time they take damage. On a failure, the PC
- falls unconscious until they recover at least 1 Intellect point.
-
###### Optional Rule: Damage to Pool Maximums [#](#optional-rule-damage-to-pool-maximums){.og-h-anchor aria-hidden="true"}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -78725,8 +78705,6 @@
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
-- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creatures with Multiple Parts](#optional-rule-creatures-with-multiple-parts) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}