community-cypher-system-ref.../patches/de-ogcsrd/032-remove-combat-effect-ahead-of-time.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

57 lines
3.3 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 10:18:01.570843106 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 10:20:17.044699557 -0500
@@ -27421,8 +27421,6 @@
Optional Rules
-- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
[(OG-CSRD)]{.og-ref .og-ref-og}
- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28001,26 +27999,6 @@
As with minor effects, usually the GM just has the desired major effect occur, but sometimes the GM might require an
extra roll if the major effect is unusual or unlikely.
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Choosing a Combat Effect Ahead of Time [#](#optional-rule-choosing-a-combat-effect-ahead-of-time){.og-h-anchor aria-hidden="true"} {#optional-rule-choosing-a-combat-effect-ahead-of-time .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Choosing a Combat Effect Ahead of Time* [(212)]{.og-ref}.
-
-The following are only guidelines and examples, and the GM will probably want to modifying these rules to taste in
-practice---for example, PCs might need specific foreknowledge of their opponent to use these options, or that a PC has a
-minimum amount of training in their attack or defense task, or they might work more like [power
-stunts](#superhero-power-stunts). The GM might also assign an [initial cost](#rules-initial-cost) for using them.
-
-- **Attack Rolls:** When making an [attack](#action-attack), the PC can choose an effect they wish to apply to their
- attacker, and the GM hinders the attack roll one or more steps. If they succeed, the effect takes hold.
-
-- **Defense Rolls:** When making a [defense roll](#action-defend), a PC can describe an effect they wish to apply to
- their attacker, and the GM hinders the PC's defense roll an appropriate number of steps. If they succeed, the
- effect takes hold. The GM might require that applying certain effects also requires the use of the PC's next
- action.
-
##### Optional Rule: Trading Damage for Effect [#](#optional-rule-trading-damage-for-effect){.og-h-anchor aria-hidden="true"} {#optional-rule-trading-damage-for-effect .og-h-small}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -78747,8 +78725,6 @@
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
-- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time)
- [(212)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
[(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -79075,7 +79051,7 @@
Optional Rules
- Acting While Under Attack [(426)]{.og-ref}
-- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(212)]{.og-ref}
+- Choosing a Combat Effect Ahead of Time [(212)]{.og-ref}
- Faster Initiative [(215)]{.og-ref}
- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
- Getting an XP Advance [(232)]{.og-ref}