these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
49 lines
2.4 KiB
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49 lines
2.4 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 10:10:18.983918680 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 10:10:16.195901055 -0500
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@@ -27421,7 +27421,6 @@
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Optional Rules
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-- [Acting While Under Attack](#optional-rule-acting-while-under-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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@@ -28893,19 +28892,6 @@
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bow and arrow at 500 feet (150 m), much farther than a bow's typical long range.
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:::
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Acting While Under Attack [#](#optional-rule-acting-while-under-attack){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Acting While Under Attack* [(426)]{.og-ref} in the [Cypher System
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-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
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-
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-In melee combat, if a PC or NPC takes an action other than to [move](#action-move) or [attack](#action-attack), each foe
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-within reach can make an immediate attack against them. This is also a good rule to employ if you enjoy the feel of
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-\"opportunity attacks\" from other games.
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-:::
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-
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###### Illumination [#](#attack-modifiers-illumination){.og-h-anchor aria-hidden="true"} {#attack-modifiers-illumination}
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[(Cypher System Rulebook, page 220)]{.og-ref}
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@@ -78782,8 +78768,6 @@
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##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
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-- [Acting While Under Attack](#optional-rule-acting-while-under-attack) [(426)]{.og-ref}[(OG-CSRD)]{.og-ref
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- .og-ref-og}
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- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time)
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[(212)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -79112,7 +79096,7 @@
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Optional Rules
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-- [Acting While Under Attack](#optional-rule-acting-while-under-attack) [(426)]{.og-ref}
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+- Acting While Under Attack [(426)]{.og-ref}
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- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(212)]{.og-ref}
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- Faster Initiative [(215)]{.og-ref}
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- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
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