community-cypher-system-ref.../patches/de-ogcsrd/019-remove-using-effort-after-rolling.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

49 lines
3.0 KiB
Diff

--- _tmp/ccsrd.md 2025-07-20 20:12:28.187670489 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:12:24.140645201 -0500
@@ -569,8 +569,6 @@
Optional Rules
-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
[(OG-CSRD)]{.og-ref .og-ref-og}
@@ -958,27 +955,7 @@
However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
-
-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Some players hate to fail a roll. If players decide [roll the die](#rules-rolling-the-die), and then decide how many
-levels of [Effort](#effort) after rolling, they will never never feel like Effort used was \"wasted\" because of a low
-roll. However, this introduces new efficiency in [Pool](Pool) point expenditure, and might require the GM to find new
-ways of challenging the PCs. Here are a two possible arrangements:
-
-- **Apply Effort After Rolling:** Before you [roll the die](#rules-rolling-the-die), decide how many levels of
- [Effort](#effort) to apply to the task. After you roll the die and know the result, you can decide how each level
- Effort used is applied, for example, easing the task to succeed, inflicting additional damage, or do something else
- specified by a [special ability](#choose-abilities).
-
-- **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can
- choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage,
- or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might
- decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to
- 0.
:::
------------------------------------------------------------------------------------------------------------------------
#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"}
@@ -79333,8 +79311,6 @@
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
[(OG-CSRD)]{.og-ref .og-ref-og}
- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}