these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
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148 lines
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--- _tmp/ccsrd.md 2025-07-20 18:38:37.382336815 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 18:41:31.557430045 -0500
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@@ -51261,7 +51261,6 @@
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Optional Rules
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-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
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@@ -51321,8 +51320,6 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
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-Alternatively, the optional [Fantastic Transformations](#optional-rule-fantastic-transformations) rules can be used for
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-heroes who aren't always quite so \"super\".
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:::
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##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
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@@ -52116,7 +52113,6 @@
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new tier, only the second super-focus provides new abilities to the PC.
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- *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
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- Use the optional rules for [Fantastic Transformations](#optional-rule-fantastic-transformations).
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- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
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shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
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@@ -52138,100 +52134,6 @@
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[XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for
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superpowered PCs.
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-##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-These optional rules allow GMs to create dramatic tension by giving PCs a weaker, [mundane
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-form](#optional-rule-fantastic-transformations-mundane), and a second, dramatically more powerful [fantastic
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-form](#optional-rule-fantastic-transformations-fantastic). These PCs might lead a double life, and be pushed to their
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-limits to maintain a balance between their normal life and their fantastic exploits---as the two worlds inevitably
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-collide or otherwise come into conflict. If you enjoy this rules module, consider purchasing
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-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
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-
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-GMs and players should establish the nature or source of the transformations, and come up with a good description of
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-each PC's transformation. Possible themes for fantastic forms include:
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-
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-- off-beat superheroes
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-- henshin heroes and magical girls
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-- werewolves
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-- divine, demonic, or eldritch possession
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-
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-To accomplish this, create character sheets for each form as follows:
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-
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-###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-First, create your mundane form. This is probably how you spend most of your time, and what most people would consider
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-your \"real life\"---going to school or work, maintaining [relationships](#optional-rule-relationship-levels) with
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-friends, family, or loved ones, and dealing with day-to-day happenings.
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-
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-- **Starting Pools:** Your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Pools](#pool) have 6 points
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- each. You get 2 additional points to divide among your stat Pools however you wish.
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-
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-- **Descriptor:** Choose a [descriptor](#choose-descriptor). Some descriptors---for example,
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- [Mystical](#descriptor-mystical)---might not be appropriate for mundane forms.
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-
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-- **Skills:** Choose three [skills](#skills) (other than attacks or defense) appropriate to the setting.
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-
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-- **Background:** Add a background connection you have to the setting.
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-
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-- **Minimized Advancement:** To best preserve the dramatic tension between your mundane life and [fantastic
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- forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn't gain [character
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- advancements](#character-advancement) or reach new tiers. The GM might make occasional exceptions, for example, as a
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- reward for the completion of a significant [character arc](#choose-character-arc). Each time your mundane form
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- advances, you must choose a different option. Examples of mundane form advancements include:
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-
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- - *Pools.* You gain 4 additional points to divide among your stat [Pools](#pool) however you wish.
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-
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- - *Effort.* You have an [Effort](#effort) score of 1.
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-
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- - *Edge.* You increase your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge) to 1.
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-
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- - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci).
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-
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-###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-When your transform, you become a far more powerful being. Assuming your fantastic form usually requires an
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-[action](#rules-actions), but the GM might set additional requirements, including (but not limited to) some combination
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-of the following:
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-
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-- activate an [artifact](#choose-artifacts)
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-- speak aloud an incantation, invocation, or oath
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-- make a specific set of complex motions
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-- perform a brief ritual
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-- move to another plane of existence
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-- fall asleep and begin to dream
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-- log onto a virtual reality where the PC's fantastic adventures take place
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-- involuntarily triggered by heightened emotional states, stress, or other specific circumstances---preferably
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- something that is a good source of [GM intrusion](#gm-intrusion)---on a failed [Intellect](#intellect) [defense
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- roll](#action-defend), the transformation takes hold
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-
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-Fantastic forms start out as standard tier 1 PC, and gain [character advancements](#character-advancement) by spending 4
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-[XP](#choose-xp). The GM decides which character options are available to PCs' fantastic forms, as outlined in the
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-[Campaign Design Checklist](#campaign-design-checklist)---some settings will need to be more restrictive than others.
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-
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-- **Descriptor:** Choose a [descriptor](#choose-descriptor). It can be the as your [mundane
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- form](#optional-rule-fantastic-transformations-mundane)'s descriptor, but some transformations involve substantial
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- changes in stature or personality.
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-
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-- **Type:** Choose a [type](#choose-type) (and perhaps a [flavor](#choose-flavor)).
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-
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-- **Focus:** Choose a [focus](#choose-focus).
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-
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-- **Other Options:** The GM might also assign your fantastic form a number of [power
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- shifts](#optional-rule-power-shifts) (as described under [Power Shifts in Other
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- Genres](#optional-rule-power-shifts-in-other-genres)) or make use of other [optional rules](#choose-optional-rules).
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-:::
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-
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
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-Children](#optional-rule-handling-pcs-as-children).
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
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@@ -81949,7 +81851,6 @@
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.og-ref-og}
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- [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref}
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- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
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-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
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- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
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- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -83227,8 +83128,8 @@
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- Creating a Character in Unmasked [(UM, 14)]{.og-ref}
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- Skills [(UM, 15)]{.og-ref}
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-- [Creating the Teen](#optional-rule-fantastic-transformations) [(UM, 24)]{.og-ref}
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-- [Creating the Mask Form](#optional-rule-fantastic-transformations) [(UM, 32)]{.og-ref}
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+- Creating the Teen [(UM, 24)]{.og-ref}
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+- Creating the Mask Form [(UM, 32)]{.og-ref}
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- [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref}
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- [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref}
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- Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref}
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