also remove a duplicated removal in the previous patch Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
73 lines
3.9 KiB
Diff
73 lines
3.9 KiB
Diff
--- _tmp/ccsrd.md 2025-05-29 08:58:25.946821678 -0500
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+++ _tmp/ccsrd.new.md 2025-05-29 10:44:31.604064917 -0500
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@@ -27328,69 +27188,6 @@
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and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so
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transporting a group of PCs 100 miles is probably within the orb's power
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-### OMNI ORB
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-
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-Level: 1d6 + 4
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-
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-Form: Glowing, orb-shaped technological device Effect: The user holding the orb imagines
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-
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-what they want to happen (similar to using a magical wish), and it happens, within limits. The level of the effect
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-granted is no greater than the level of the orb, as determined by the GM, who can modify the effect accordingly. (The
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-larger the desired effect, the more likely the GM will limit
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-
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-it.) Activating the omni orb automatically moves the character using it one step down the damage track.
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-
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-Depletion: 1 in 1d6 (instead of depleting, a roll of 1 means the user experiences a GM intrusion related to the effect
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-they created)
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-
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-A benchmark for setting an omni orb's limits is to compare it to a cypher of the orb's level—if there is a cypher that
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-can do what the PC wants, and that cypher is equal to or less than the orb's level, it works. For example, if a team of
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-superheroes tries to use a level 5 orb to teleport to their base 100 miles away, the GM can look at the list of cyphers
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-and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so
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-transporting a group of PCs 100 miles is probably within the orb's power
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-
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-### OMNI ORB
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-
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-Level: 1d6 + 4
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-
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-Form: Glowing, orb-shaped technological device Effect: The user holding the orb imagines
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-
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-what they want to happen (similar to using a magical wish), and it happens, within limits. The level of the effect
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-granted is no greater than the level of the orb, as determined by the GM, who can modify the effect accordingly. (The
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-larger the desired effect, the more likely the GM will limit
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-
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-it.) Activating the omni orb automatically moves the character using it one step down the damage track.
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-
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-Depletion: 1 in 1d6 (instead of depleting, a roll of 1 means the user experiences a GM intrusion related to the effect
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-they created)
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-
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-A benchmark for setting an omni orb's limits is to compare it to a cypher of the orb's level—if there is a cypher that
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-can do what the PC wants, and that cypher is equal to or less than the orb's level, it works. For example, if a team of
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-superheroes tries to use a level 5 orb to teleport to their base 100 miles away, the GM can look at the list of cyphers
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-and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so
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-transporting a group of PCs 100 miles is probably within the orb's power
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-
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-### OMNI ORB
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-
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-Level: 1d6 + 4
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-
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-Form: Glowing, orb-shaped technological device Effect: The user holding the orb imagines
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-
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-what they want to happen (similar to using a magical wish), and it happens, within limits. The level of the effect
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-granted is no greater than the level of the orb, as determined by the GM, who can modify the effect accordingly. (The
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-larger the desired effect, the more likely the GM will limit
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-
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-it.) Activating the omni orb automatically moves the character using it one step down the damage track.
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-
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-Depletion: 1 in 1d6 (instead of depleting, a roll of 1 means the user experiences a GM intrusion related to the effect
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-they created)
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-
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-A benchmark for setting an omni orb's limits is to compare it to a cypher of the orb's level—if there is a cypher that
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-can do what the PC wants, and that cypher is equal to or less than the orb's level, it works. For example, if a team of
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-superheroes tries to use a level 5 orb to teleport to their base 100 miles away, the GM can look at the list of cyphers
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-and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so
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-transporting a group of PCs 100 miles is probably within the orb's power
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-
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### SERUM X
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Level: 1d6 + 2
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