these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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47 lines
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--- _tmp/ccsrd.md 2025-07-21 17:11:20.352972578 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:12:50.212538995 -0500
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@@ -75218,35 +75218,6 @@
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GM intrusions per game session, depending on the length of the session, or about one intrusion per hour of game play.
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This is in addition to any intrusions that are triggered by players rolling a 1.
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-::: {.alert .ps-4 .pb-0}
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-###### Externalizing GM Intrusion Through Player Rolls [#](#externalizing-gm-intrusion){.og-h-anchor aria-hidden="true"} {#externalizing-gm-intrusion}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-One of the keys to understanding GM intrusions is right there in the name---*intrusion*---even in response to a player
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-rolling a 1. As noted in many of the example GM intrusions below, these moments don't have to be rooted in a PC
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-failure, but instead can be something unexpected, undiscovered, and entirely external to the PC---something rooted in
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-the world, situation, or opposition they are facing. It is an unfortunate fact that many players have had experience
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-with games and GMs who respond to rolling a 1 by humiliating the PC, or preventing them from taking an action, but
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-usually all this manages to do is bring the game to a halt. In the Cypher System, a good GM intrusion is revelatory: it
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-reveals something about the world and invites further action in response. For example:
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-
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-- If a PC is attempting to ask a prospective NPC romance out on a date and [rolls a
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- 1](#intrusion-through-player-rolls), you could have them make a fool out of themself---spilling their drink on the
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- person, and completely ruining any chance to pursue that romance in the future. That's certainly an option, but it
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- might not be the best one. Instead, you could reveal that the object of their affection already has a significant
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- other---a jealous one, or perhaps an overprotective parent or sibling.
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-
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-- If a PC is picking a lock in a dungeon, you could just have the PC fumble and break their lockpick, leaving the door
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- shut forever. Or instead, the door could be yanked open---destroying the lockpick, and revealing a gaggle of angry
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- orcs on the other side.
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-
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-Whether they are triggered by a player rolling 1 or not, GM intrusions are there to help you be flexible: they can
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-create corrective measures for the game pacing's or direction, make an important statement, or reveal a complication
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-rooted in something the players overlooked, or bring something from the background of the story toward the center of it.
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-In the end, the best GM intrusions don't delay the action, but help move the story forward.
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-:::
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-
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##### Intrusion Through Player Rolls [#](#intrusion-through-player-rolls){.og-h-anchor aria-hidden="true"}
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[(Cypher System Rulebook, page 410)]{.og-ref}
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@@ -77103,7 +77074,6 @@
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##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small}
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-- [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Superhero Archetypes in Claim the Sky](#superhero-archetypes-in-claim-the-sky) [(OG-CSRD)]{.og-ref .og-ref-og}
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