these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
21 lines
1.2 KiB
Diff
21 lines
1.2 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 17:09:16.229190212 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:09:31.470286280 -0500
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@@ -75864,17 +75864,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-##### Keeping Track of Numbers [#](#keeping-track-of-numbers){.og-h-anchor aria-hidden="true"} {#keeping-track-of-numbers .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-The GM might use tokens---for example, [XP Deck
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-cards](https://www.montecookgames.com/store/product/cypher-system-xp-deck/){.og-icon .og-mcg} or colored poker
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-chips---to represent [Might](#might), [Speed](#speed), and [Intellect](#intellect) [Pools](#pool). This can make
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-counting out points lost due to using [special abilities](#choose-abilities) and [Effort](#effort), or
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-[damage](#rules-damage) easier for some players. Once a player counts out their total costs, remind them to refund
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-points due to [Edge](#edge) or [Armor](#rules-armor).
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-
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##### Encouraging Players to Spend XP [#](#encouraging-players-to-spend-xp){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-spend-xp .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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