community-cypher-system-ref.../patches/de-ogcsrd/050-remove-graduated-difficulty.patch
Brian S. Stephan ed7b0a1696
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 17:23:11 -05:00

56 lines
3.0 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 14:21:51.391648654 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 14:21:43.583598722 -0500
@@ -75064,35 +75064,6 @@
: Vague Difficulty
:::
-
-##### Graduated Difficulty [#](#graduated-difficulty){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Graduated Success* [(417)]{.og-ref}.
-
-In some instances, the GM might not assign a [difficulty](#rules-task-difficulty) at all, and simply ask for a roll.
-This is useful for tasks related to perception, social interaction, sensing motives, [understanding, identifying, or
-remembering](#action-understanding-identifying-or-remembering). These tasks might allow for different outcomes at
-several difficulties, and so might benefit from lacking an assigned numerical difficulty. With each additional
-difficulty the roll succeeds against, the GM might provide additional relevant information or appropriate other
-benefits.
-
-Alternatively, consider setting a difficulty and employ appropriate results based on how many steps above or below the
-difficulty the roll succeeds against:
-
-::: table-responsive
- d20 Roll Result Narrative Effect
- ---------------------------------------- ----------------- ---------------------------------------------
- 1 \"No, and...\" [GM intrusion](#gm-intrusion)
- 2 or more levels below task difficulty \"No...\" ---
- 1 level below task difficulty \"Yes, but...\" ---
- Success \"Yes...\" ---
- 19 \"Yes, and...\" [Minor effect](#special-rolls-minor-effect)
- 20 \"Yes, and...\" [Major effect](#special-rolls-major-effect)
-
- : Graduated Difficulty Effects
-:::
:::
------------------------------------------------------------------------------------------------------------------------
@@ -77694,7 +77665,6 @@
- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -77971,7 +77941,7 @@
- Dice Rolling [(414)]{.og-ref}
- The Flow of Information [(416)]{.og-ref}
- Failure to Notice [(417)]{.og-ref}
-- [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}
+- Graduated Success [(417)]{.og-ref}
- [Dealing with Character Abilities](#handling-players-and-pcs) [(418)]{.og-ref}
- [Encouraging Player Creativity](#encouraging-play) [(420)]{.og-ref}
- [Artifacts](#running-the-game-artifacts) [(421)]{.og-ref}