community-cypher-system-ref.../patches/de-ogcsrd/046-remove-ultimate-damage.patch
Brian S. Stephan ed7b0a1696
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 17:23:11 -05:00

51 lines
2.8 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 13:55:54.977271838 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 13:56:36.759953684 -0500
@@ -16768,8 +16768,7 @@
ease the attack, and pays 2 [Might](#might) points to use the ability---the same cost as using another level of Effort.
Effectively, this ability allows the PC to exceed their Effort score in one way: dealing damage with weapon attacks.
This is a powerful ability at lower tiers, but when reaching higher tiers, this ability might be best exchanged for a
-different low-tier [Warrior](#type-warrior) ability. This ability also would have no place in games using optional rules
-like [Ultimate Damage](#optional-rule-ultimate-damage).
+different low-tier [Warrior](#type-warrior) ability.
The 2015 Cypher System Rulebook [(25--26)]{.og-ref} presents two similar abilities---[Chop](#ability-chop){.og-ability}
and [Crush](#ability-crush){.og-ability}---that depend on the type of weapon:
@@ -27420,7 +27419,6 @@
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -28256,21 +28254,6 @@
increase the damage. For example, a PC can apply [Effort](#modifying-the-difficulty-effort) to deal 3 additional points
of damage, and [rolling a natural 17 on the attack roll](#rules-special-rolls) deals 1 additional point of damage.
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This optional rule is based on [Cypher Unlimited's Neon Rain One-Shot with Lead Designer Sean K.
-Reynolds](https://www.youtube.com/watch?v=BCRXDKuQV0w), and can be useful for games with a deadly, gritty, or risky
-feel.
-
-When making an [attack](#action-attack), PCs can use as much [Effort](#effort) for [damage](#rules-damage) as they like
-to increase the damage of an attack. For example, if you are brand new tier 1 PC, you could use one level of Effort to
-ease the attack---reaching your Effort score's limit of 1---and still go on to use up to additional levels of Effort to
-increase damage.
-:::
-
##### Armor [#](#rules-armor){.og-h-anchor aria-hidden="true"} {#rules-armor}
[(Cypher System Rulebook, page 217)]{.og-ref}
@@ -77841,7 +77824,6 @@
- [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref}
- [Starvation](#starvation) [(RR, 63)]{.og-ref}
- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
-- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
[(OG-CSRD)]{.og-ref .og-ref-og}
- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}