these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
51 lines
2.8 KiB
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51 lines
2.8 KiB
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--- _tmp/ccsrd.md 2025-07-21 13:55:54.977271838 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 13:56:36.759953684 -0500
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@@ -16768,8 +16768,7 @@
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ease the attack, and pays 2 [Might](#might) points to use the ability---the same cost as using another level of Effort.
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Effectively, this ability allows the PC to exceed their Effort score in one way: dealing damage with weapon attacks.
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This is a powerful ability at lower tiers, but when reaching higher tiers, this ability might be best exchanged for a
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-different low-tier [Warrior](#type-warrior) ability. This ability also would have no place in games using optional rules
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-like [Ultimate Damage](#optional-rule-ultimate-damage).
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+different low-tier [Warrior](#type-warrior) ability.
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The 2015 Cypher System Rulebook [(25--26)]{.og-ref} presents two similar abilities---[Chop](#ability-chop){.og-ability}
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and [Crush](#ability-crush){.og-ability}---that depend on the type of weapon:
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@@ -27420,7 +27419,6 @@
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- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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-- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
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Related Sections
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@@ -28256,21 +28254,6 @@
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increase the damage. For example, a PC can apply [Effort](#modifying-the-difficulty-effort) to deal 3 additional points
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of damage, and [rolling a natural 17 on the attack roll](#rules-special-rolls) deals 1 additional point of damage.
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This optional rule is based on [Cypher Unlimited's Neon Rain One-Shot with Lead Designer Sean K.
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-Reynolds](https://www.youtube.com/watch?v=BCRXDKuQV0w), and can be useful for games with a deadly, gritty, or risky
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-feel.
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-
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-When making an [attack](#action-attack), PCs can use as much [Effort](#effort) for [damage](#rules-damage) as they like
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-to increase the damage of an attack. For example, if you are brand new tier 1 PC, you could use one level of Effort to
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-ease the attack---reaching your Effort score's limit of 1---and still go on to use up to additional levels of Effort to
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-increase damage.
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-:::
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-
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##### Armor [#](#rules-armor){.og-h-anchor aria-hidden="true"} {#rules-armor}
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[(Cypher System Rulebook, page 217)]{.og-ref}
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@@ -77841,7 +77824,6 @@
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- [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref}
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- [Starvation](#starvation) [(RR, 63)]{.og-ref}
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- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
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-- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}
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