community-cypher-system-ref.../patches/de-ogcsrd/044-remove-task-and-fate-dice.patch
Brian S. Stephan ed7b0a1696
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 17:23:11 -05:00

91 lines
4.8 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 13:52:48.662487886 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 13:54:07.237995892 -0500
@@ -27420,7 +27420,6 @@
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -27850,59 +27849,6 @@
or other effects can raise the [GM intrusion](#gm-intrusion) rate.
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Task and Fate Dice Resolution [#](#optional-rule-task-and-fate-dice-resolution){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this rule, the process PCs use to roll for tasks is changed. Instead of a d20, players roll 2d6---one is assigned
-to be the \"Task Die\", and the other is the \"Fate Die\".
-
-::: row
-::: {.col .col-md-6}
-Task Die
-
-Take the result, and add 1 for each applicable [skill](#modifying-the-difficulty-skills) and
-[asset](#modifying-the-difficulty-assets), and 1 for each level of [Effort](#modifying-the-difficulty-effort) used to
-ease the task. If the total equals or exceeds the difficulty, the PC succeeds at the task.
-:::
-
-::: {.col .col-md-6}
-Fate Die
-
-The fate die's effects are independent of the task die\'s---they occur whether the PC succeeds or not.
-
-- If the result is a 1, the GM can make a free [GM intrusion](#gm-intrusion). Effects that increase the [GM intrusion
- rate](#intrusion-through-player-rolls) apply to the fate die's results.
-
-- If the result is a 6, the PC gains a [major effect](#rules-special-rolls).
-:::
-:::
-
-Effects on Gameplay
-
-Using this rule, some elements of gameplay will feel different:
-
-- **Succeeding Tasks:** PCs will suceed at tasks at about the same rate, but most difficulty 1 tasks become
- [routine](#routine-actions)---unless the PC is hindered, for example, due to an [inability](#key-concepts) or some
- other circumstance.
-
-- **Special Rolls:** [Special rolls](#rules-special-rolls) other than major effects are mostly eliminated, but major
- effects occur more frequently.
-
-- **GM Intrusions:** The [GM intrusion](#gm-intrusion) rate starts higher, and effects that increase it---for example,
- [Horror Mode](#horror-rules-horror-mode)---have considerably more dramatic effects.
-
-- **Abilities and Effects:** The GM might need to make a few other alterations for certain effects that still assume
- task resolution is handled by rolling a d20, for example, those granted by the [Increased
- Effects](#ability-increased-effects){.og-ability} ability (for example, allowing a [minor
- effect](#rules-special-rolls) on a roll of 5 on the fate die).
-
-- **Other Sizes of Fate Die:** Alternatively, the GM can assign the fate die to a different die instead, for example,
- the fate die could be set to a d10, triggering a GM intrusion on a 1, a minor effect on a 9, and a major effect on
- a 10. The fate die could even be a d20, and trigger [special rolls](#rules-special-rolls) normally.
-:::
-
##### GM Intrusion [#](#special-rolls-gm-intrusion){.og-h-anchor aria-hidden="true"} {#special-rolls-gm-intrusion}
[(Cypher System Rulebook, page 210)]{.og-ref}
@@ -77462,11 +77408,6 @@
modifications are completed, multiply the difficulty by 3 to get the target number and [roll the
die](#rules-rolling-the-die). Avoid going back and forth between the number types, you'll only get yourself---or
other---confused.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-It's possible to change the d20 roll to something else, as described under [Task and Fate Dice
-Resolution](#optional-rule-task-and-fate-dice-resolution).
-:::
:::
##### [This ability seems like a task anyone could attempt---what gives?](#faq-abilities-redundant){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-abilities-redundant"} {#this-ability-seems-like-a-task-anyone-could-attemptwhat-gives .og-tab .pb-2 .pt-2 .og-h-faq}
@@ -77929,7 +77870,6 @@
- [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref}
- [Starvation](#starvation) [(RR, 63)]{.og-ref}
- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
-- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)