these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
91 lines
4.8 KiB
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91 lines
4.8 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 13:52:48.662487886 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 13:54:07.237995892 -0500
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@@ -27420,7 +27420,6 @@
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- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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-- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -27850,59 +27849,6 @@
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or other effects can raise the [GM intrusion](#gm-intrusion) rate.
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:::
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Task and Fate Dice Resolution [#](#optional-rule-task-and-fate-dice-resolution){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-Using this rule, the process PCs use to roll for tasks is changed. Instead of a d20, players roll 2d6---one is assigned
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-to be the \"Task Die\", and the other is the \"Fate Die\".
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-
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-::: row
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-::: {.col .col-md-6}
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-Task Die
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-
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-Take the result, and add 1 for each applicable [skill](#modifying-the-difficulty-skills) and
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-[asset](#modifying-the-difficulty-assets), and 1 for each level of [Effort](#modifying-the-difficulty-effort) used to
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-ease the task. If the total equals or exceeds the difficulty, the PC succeeds at the task.
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-:::
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-
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-::: {.col .col-md-6}
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-Fate Die
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-
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-The fate die's effects are independent of the task die\'s---they occur whether the PC succeeds or not.
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-
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-- If the result is a 1, the GM can make a free [GM intrusion](#gm-intrusion). Effects that increase the [GM intrusion
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- rate](#intrusion-through-player-rolls) apply to the fate die's results.
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-
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-- If the result is a 6, the PC gains a [major effect](#rules-special-rolls).
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-:::
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-:::
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-
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-Effects on Gameplay
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-
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-Using this rule, some elements of gameplay will feel different:
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-
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-- **Succeeding Tasks:** PCs will suceed at tasks at about the same rate, but most difficulty 1 tasks become
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- [routine](#routine-actions)---unless the PC is hindered, for example, due to an [inability](#key-concepts) or some
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- other circumstance.
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-
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-- **Special Rolls:** [Special rolls](#rules-special-rolls) other than major effects are mostly eliminated, but major
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- effects occur more frequently.
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-
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-- **GM Intrusions:** The [GM intrusion](#gm-intrusion) rate starts higher, and effects that increase it---for example,
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- [Horror Mode](#horror-rules-horror-mode)---have considerably more dramatic effects.
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-
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-- **Abilities and Effects:** The GM might need to make a few other alterations for certain effects that still assume
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- task resolution is handled by rolling a d20, for example, those granted by the [Increased
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- Effects](#ability-increased-effects){.og-ability} ability (for example, allowing a [minor
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- effect](#rules-special-rolls) on a roll of 5 on the fate die).
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-
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-- **Other Sizes of Fate Die:** Alternatively, the GM can assign the fate die to a different die instead, for example,
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- the fate die could be set to a d10, triggering a GM intrusion on a 1, a minor effect on a 9, and a major effect on
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- a 10. The fate die could even be a d20, and trigger [special rolls](#rules-special-rolls) normally.
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-:::
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-
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##### GM Intrusion [#](#special-rolls-gm-intrusion){.og-h-anchor aria-hidden="true"} {#special-rolls-gm-intrusion}
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[(Cypher System Rulebook, page 210)]{.og-ref}
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@@ -77462,11 +77408,6 @@
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modifications are completed, multiply the difficulty by 3 to get the target number and [roll the
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die](#rules-rolling-the-die). Avoid going back and forth between the number types, you'll only get yourself---or
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other---confused.
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-
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-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-It's possible to change the d20 roll to something else, as described under [Task and Fate Dice
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-Resolution](#optional-rule-task-and-fate-dice-resolution).
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-:::
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:::
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##### [This ability seems like a task anyone could attempt---what gives?](#faq-abilities-redundant){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-abilities-redundant"} {#this-ability-seems-like-a-task-anyone-could-attemptwhat-gives .og-tab .pb-2 .pt-2 .og-h-faq}
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@@ -77929,7 +77870,6 @@
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- [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref}
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- [Starvation](#starvation) [(RR, 63)]{.og-ref}
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- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
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-- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
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