these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
79 lines
4.3 KiB
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79 lines
4.3 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 12:47:49.461140950 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 12:56:29.555546690 -0500
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@@ -27418,7 +27418,6 @@
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Optional Rules
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-- [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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@@ -29717,24 +29716,6 @@
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Completely lost knowledge
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Gaining Insight [#](#optional-rule-gaining-insight){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Gaining Insight* [(231)]{.og-ref}.
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-
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-If a PC is planning something complex, or spending time to gain more information about a situation, they can spend 3
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-Intellect points and one [action](#rules-actions) to gain additional, reliable information, which the GM provides in the
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-form of a useful clue. The clue might provide foreknowledge of events, allowing the PC to recognize something, someone,
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-or a pattern of behavior on the part of one or more NPCs. The GM decides what insight is gained, and ensures the
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-information is useful and reliable. Gaining insight should never be used to \"trap\" a PC.
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-
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-Additionally, the GM can notify players that insights are available without revealing what they are, but allow PCs to
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-purchase them with 1 [XP](#choose-xp) as a [player intrusion](#choose-player-intrusions), or 2 XP as a [short-term
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-benefit](#experience-points-short-and-medium-term-benefits).
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-:::
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-
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##### Vehicular Movement [#](#action-vehicular-movement){.og-h-anchor aria-hidden="true"} {#action-vehicular-movement}
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[(Cypher System Rulebook, page 230)]{.og-ref}
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@@ -30305,7 +30286,7 @@
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- **Short- or Medium-term Benefits:** Gain a temporary or situational [skill or
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ability](#experience-points-short-and-medium-term-benefits) with a story-based purpose. [(239)]{.og-ref}
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-- **Gaining Insight:** [Gain insight](#optional-rule-gaining-insight) about your situation. If you do this as a
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+- **Gaining Insight:** Gain insight about your situation. If you do this as a
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[player intrusion](#running-the-game-player-intrusions), the cost is 1 XP instead. [(231)]{.og-ref}
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- **Cantrips:** Learn two [cantrips](#cantrips). [(IOM, 82)]{.og-ref}
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@@ -75810,7 +75791,6 @@
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Optional Rules
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- [Fairy Tale Player Intrusions](#fairy-tale-player-intrusions) [(WAAMH, 58)]{.og-ref}
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-- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Requesting a Subtle Cypher](#player-intrusion-subtle-cypher) [(379)]{.og-ref}
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Related Sections
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@@ -76602,7 +76582,7 @@
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- **Player Intrusions:** Some players who aren't used to having more narrative control might be reluctant to propose
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a [player intrusion](#choose-player-intrusions). If no one is using player intrusions, try proposing a few you think
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- they'd like, or using the [Gaining Insight](#optional-rule-gaining-insight) optional rule. Devise a few proposed
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+ they'd like, or using the Gaining Insight optional rule. Devise a few proposed
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player intrusions for each PC---you can make it something only they could---or would---think of. Once players see a
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few examples, they'll be more prepared to start proposing their own intrusions.
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@@ -78069,7 +78049,6 @@
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- [Fairy Tale Rules](#choose-fairy-tale) [(WAAMH, 48)]{.og-ref}
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- [Fantasy Rules](#choose-fantasy) [(WAAMH, 48)]{.og-ref}
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- [Fragility](#horror-rules-fragility) [(SA, 87)]{.og-ref}[(RR, 73)]{.og-ref}
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-- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Horror Rules](#choose-horror) [(SA, 84)]{.og-ref}
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- [Incredible Mutations](#incredible-mutations) [(RR, 75)]{.og-ref}
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@@ -78379,7 +78358,7 @@
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- Acting While Under Attack [(426)]{.og-ref}
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- Choosing a Combat Effect Ahead of Time [(212)]{.og-ref}
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- Faster Initiative [(215)]{.og-ref}
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-- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
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+- Gaining Insight [(231)]{.og-ref}
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- Getting an XP Advance [(232)]{.og-ref}
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- Modifying Abilities on the Fly [(419)]{.og-ref}
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- Skills from Backgrounds [(235)]{.og-ref}
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