community-cypher-system-ref.../patches/de-ogcsrd/040-remove-gaining-insight.patch
Brian S. Stephan ed7b0a1696
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 17:23:11 -05:00

79 lines
4.3 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 12:47:49.461140950 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 12:56:29.555546690 -0500
@@ -27418,7 +27418,6 @@
Optional Rules
-- [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
.og-ref-og}
@@ -29717,24 +29716,6 @@
Completely lost knowledge
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Gaining Insight [#](#optional-rule-gaining-insight){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Gaining Insight* [(231)]{.og-ref}.
-
-If a PC is planning something complex, or spending time to gain more information about a situation, they can spend 3
-Intellect points and one [action](#rules-actions) to gain additional, reliable information, which the GM provides in the
-form of a useful clue. The clue might provide foreknowledge of events, allowing the PC to recognize something, someone,
-or a pattern of behavior on the part of one or more NPCs. The GM decides what insight is gained, and ensures the
-information is useful and reliable. Gaining insight should never be used to \"trap\" a PC.
-
-Additionally, the GM can notify players that insights are available without revealing what they are, but allow PCs to
-purchase them with 1 [XP](#choose-xp) as a [player intrusion](#choose-player-intrusions), or 2 XP as a [short-term
-benefit](#experience-points-short-and-medium-term-benefits).
-:::
-
##### Vehicular Movement [#](#action-vehicular-movement){.og-h-anchor aria-hidden="true"} {#action-vehicular-movement}
[(Cypher System Rulebook, page 230)]{.og-ref}
@@ -30305,7 +30286,7 @@
- **Short- or Medium-term Benefits:** Gain a temporary or situational [skill or
ability](#experience-points-short-and-medium-term-benefits) with a story-based purpose. [(239)]{.og-ref}
-- **Gaining Insight:** [Gain insight](#optional-rule-gaining-insight) about your situation. If you do this as a
+- **Gaining Insight:** Gain insight about your situation. If you do this as a
[player intrusion](#running-the-game-player-intrusions), the cost is 1 XP instead. [(231)]{.og-ref}
- **Cantrips:** Learn two [cantrips](#cantrips). [(IOM, 82)]{.og-ref}
@@ -75810,7 +75791,6 @@
Optional Rules
- [Fairy Tale Player Intrusions](#fairy-tale-player-intrusions) [(WAAMH, 58)]{.og-ref}
-- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Requesting a Subtle Cypher](#player-intrusion-subtle-cypher) [(379)]{.og-ref}
Related Sections
@@ -76602,7 +76582,7 @@
- **Player Intrusions:** Some players who aren't used to having more narrative control might be reluctant to propose
a [player intrusion](#choose-player-intrusions). If no one is using player intrusions, try proposing a few you think
- they'd like, or using the [Gaining Insight](#optional-rule-gaining-insight) optional rule. Devise a few proposed
+ they'd like, or using the Gaining Insight optional rule. Devise a few proposed
player intrusions for each PC---you can make it something only they could---or would---think of. Once players see a
few examples, they'll be more prepared to start proposing their own intrusions.
@@ -78069,7 +78049,6 @@
- [Fairy Tale Rules](#choose-fairy-tale) [(WAAMH, 48)]{.og-ref}
- [Fantasy Rules](#choose-fantasy) [(WAAMH, 48)]{.og-ref}
- [Fragility](#horror-rules-fragility) [(SA, 87)]{.og-ref}[(RR, 73)]{.og-ref}
-- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Horror Rules](#choose-horror) [(SA, 84)]{.og-ref}
- [Incredible Mutations](#incredible-mutations) [(RR, 75)]{.og-ref}
@@ -78379,7 +78358,7 @@
- Acting While Under Attack [(426)]{.og-ref}
- Choosing a Combat Effect Ahead of Time [(212)]{.og-ref}
- Faster Initiative [(215)]{.og-ref}
-- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
+- Gaining Insight [(231)]{.og-ref}
- Getting an XP Advance [(232)]{.og-ref}
- Modifying Abilities on the Fly [(419)]{.og-ref}
- Skills from Backgrounds [(235)]{.og-ref}