community-cypher-system-ref.../patches/de-ogcsrd/033-remove-consciousness-requires-intellect-points.patch
Brian S. Stephan ed7b0a1696
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 17:23:11 -05:00

46 lines
2.4 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 10:24:33.554321184 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 10:25:02.789506008 -0500
@@ -27421,8 +27421,6 @@
Optional Rules
-- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28602,24 +28600,6 @@
:::
::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Consciousness Requires Intellect Points [#](#optional-rule-consciousness-requires-intellect-points){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this rule, a PC down one or more steps on [the damage track](#the-damage-track) requires at least 1 point in their
-Intellect Pool to remain conscious. Most unconscious PCs can't take any actions other than to make a [recovery
-roll](#recovery-rolls).
-
-The GM might also consider pairing this rule with the [Fragility](#horror-rules-fragility) module. Here are two possible
-options:
-
-- **Debilitated:** If a debilitated PC's Intellect Pool is 0, they fall unconscious until they recover at least 1
- Intellect point.
-
-- **Impaired:** If an impaired PC's Intellect Pool is 0, they must succeed on a [Might](#might) [defense
- roll](#action-defend) equal to the damage sustained, and again each time they take damage. On a failure, the PC
- falls unconscious until they recover at least 1 Intellect point.
-
###### Optional Rule: Damage to Pool Maximums [#](#optional-rule-damage-to-pool-maximums){.og-h-anchor aria-hidden="true"}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -78725,8 +78705,6 @@
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
-- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creatures with Multiple Parts](#optional-rule-creatures-with-multiple-parts) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}