these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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3.3 KiB
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57 lines
3.3 KiB
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--- _tmp/ccsrd.md 2025-07-21 10:18:01.570843106 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 10:20:17.044699557 -0500
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@@ -27421,8 +27421,6 @@
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Optional Rules
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-- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(OG-CSRD)]{.og-ref
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- .og-ref-og}
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- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -28001,26 +27999,6 @@
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As with minor effects, usually the GM just has the desired major effect occur, but sometimes the GM might require an
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extra roll if the major effect is unusual or unlikely.
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-::: {.alert .ps-4 .pb-0}
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-##### Optional Rule: Choosing a Combat Effect Ahead of Time [#](#optional-rule-choosing-a-combat-effect-ahead-of-time){.og-h-anchor aria-hidden="true"} {#optional-rule-choosing-a-combat-effect-ahead-of-time .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Choosing a Combat Effect Ahead of Time* [(212)]{.og-ref}.
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-
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-The following are only guidelines and examples, and the GM will probably want to modifying these rules to taste in
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-practice---for example, PCs might need specific foreknowledge of their opponent to use these options, or that a PC has a
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-minimum amount of training in their attack or defense task, or they might work more like [power
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-stunts](#superhero-power-stunts). The GM might also assign an [initial cost](#rules-initial-cost) for using them.
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-
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-- **Attack Rolls:** When making an [attack](#action-attack), the PC can choose an effect they wish to apply to their
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- attacker, and the GM hinders the attack roll one or more steps. If they succeed, the effect takes hold.
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-
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-- **Defense Rolls:** When making a [defense roll](#action-defend), a PC can describe an effect they wish to apply to
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- their attacker, and the GM hinders the PC's defense roll an appropriate number of steps. If they succeed, the
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- effect takes hold. The GM might require that applying certain effects also requires the use of the PC's next
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- action.
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-
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##### Optional Rule: Trading Damage for Effect [#](#optional-rule-trading-damage-for-effect){.og-h-anchor aria-hidden="true"} {#optional-rule-trading-damage-for-effect .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -78747,8 +78725,6 @@
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##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
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-- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time)
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- [(212)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -79075,7 +79051,7 @@
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Optional Rules
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- Acting While Under Attack [(426)]{.og-ref}
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-- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(212)]{.og-ref}
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+- Choosing a Combat Effect Ahead of Time [(212)]{.og-ref}
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- Faster Initiative [(215)]{.og-ref}
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- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
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- Getting an XP Advance [(232)]{.og-ref}
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