these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
148 lines
7.5 KiB
Diff
148 lines
7.5 KiB
Diff
--- _tmp/ccsrd.md 2025-07-20 19:52:43.276268912 -0500
|
||
+++ _tmp/ccsrd.new.md 2025-07-20 19:58:52.951577660 -0500
|
||
@@ -13233,8 +13233,8 @@
|
||
Many abilities from the 2015 Cypher Sytem Rulebook were simply renamed or reworded, but others may have been removed or
|
||
altered for reasons including too complex resolution, improper cost assignment, or inappropriate power grade.
|
||
|
||
-Some abilities will work best with optional rules like [Alternative Armor
|
||
-Encumbrance](optional-rule-alternative-armor-encumbrance) or [Weapon Properties](#optional-rule-weapon-properties).
|
||
+Some abilities will work best with optional rules like
|
||
+[Weapon Properties](#optional-rule-weapon-properties).
|
||
:::
|
||
|
||
::: row
|
||
@@ -18108,14 +18108,7 @@
|
||
|
||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
**Editor's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
|
||
-Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}. If your game
|
||
-uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following version instead:
|
||
-
|
||
-- ::: {#ability-experienced-in-armor-og}
|
||
- **Experienced in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves,
|
||
- reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing
|
||
- armor by 3 points each instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes}
|
||
- :::
|
||
+Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}.
|
||
:::
|
||
|
||
- ::: {#ability-expert-crafter}
|
||
@@ -20812,17 +20805,6 @@
|
||
In the 2015 Cypher System Rulebook [(28, 43, 61)]{.og-ref}, the [Experienced in
|
||
Armor](#ability-greater-skill-with-attacks){.og-ability} ability is named [Experienced With Armor]{.og-ability}, and
|
||
includes explicit direction to perform the ability exchange suggested above.
|
||
-
|
||
-If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following
|
||
-version instead:
|
||
-
|
||
-- ::: {#ability-mastery-in-armor-og}
|
||
- **Mastery in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves,
|
||
- reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing
|
||
- armor by 5 points each instead. If you have the [Experienced in
|
||
- Armor](#ability-experienced-in-armor-og){.og-ability} ability, replace it with a different mid-tier ability from
|
||
- your type or focus. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes}
|
||
- :::
|
||
:::
|
||
|
||
- ::: {#ability-mastery-with-attacks}
|
||
@@ -21941,17 +21923,6 @@
|
||
the game with a type of [armor](#equipment-armor) of your choice. Enabler. [(171)]{.og-ref}
|
||
:::
|
||
|
||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-**Editor's Notes ---** If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance),
|
||
-use the following version of [Practiced in Armor](#ability-practiced-in-armor){.og-ability} instead:
|
||
-
|
||
-- ::: {#ability-practiced-in-armor-og}
|
||
- **Practiced in Armor:** You reduce the [hourly Might cost and Speed Pool
|
||
- penalty](#optional-rule-alternative-armor-encumbrance) for wearing armor by 2 points each. Enabler.
|
||
- [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes}
|
||
- :::
|
||
-:::
|
||
-
|
||
- ::: {#ability-practiced-in-light-armor}
|
||
**Practiced in Light Armor:** You can wear light armor for long periods of time without tiring and can compensate
|
||
for slowed reactions from wearing light armor. You reduce the Speed cost for wearing light armor by 1. You start the
|
||
@@ -26946,7 +26917,6 @@
|
||
|
||
Optional Rules
|
||
|
||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
|
||
@@ -27107,7 +27077,6 @@
|
||
|
||
Optional Rules
|
||
|
||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
|
||
[(OG-CSRD)]{.og-ref .og-ref-og}
|
||
:::
|
||
@@ -27228,29 +27197,6 @@
|
||
: Speed Effort Cost per Level of Effort Used (Lower)
|
||
:::
|
||
|
||
-###### Optional Rule: Alternative Armor Encumbrance [#](#optional-rule-alternative-armor-encumbrance){.og-h-anchor aria-hidden="true"}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-Using this optional rule, Armor doesn't impose a Speed Effort cost. Instead, wearing armor has the following two
|
||
-effects:
|
||
-
|
||
-- **Hourly Might Cost:** You must pay a number of [Might](#might) points each hour the armor is worn.
|
||
-
|
||
-- **Speed Pool Penalty:** Wearing armor reduces your [Speed](#speed) [Pool](#pool)'s point maximum.
|
||
-
|
||
--
|
||
-
|
||
-::: table-responsive
|
||
- Physical Armor Armor Bonus Hourly Might Cost Speed Pool Penalty
|
||
- ---------------- ------------- ------------------- --------------------
|
||
- Light armor +1 Armor 1 point −2 points
|
||
- Medium armor +2 Armor 2 points −3 points
|
||
- Heavy armor +3 Armor 3 points −5 points
|
||
-
|
||
- : Alternative Armor Encumbrance
|
||
-:::
|
||
-
|
||
When using this rule, use the modified verions of the following abilities:
|
||
|
||
- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
@@ -78865,8 +78811,7 @@
|
||
|
||
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing
|
||
-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) or [alternative armor
|
||
-encumbrance](#optional-rule-alternative-armor-encumbrance).
|
||
+armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor).
|
||
:::
|
||
:::
|
||
|
||
@@ -79359,7 +79304,6 @@
|
||
##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small}
|
||
|
||
- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
|
||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref}
|
||
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||
.og-ref-og}
|
||
@@ -80231,7 +80175,7 @@
|
||
|
||
- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
|
||
Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
|
||
-- *Numenera* (2014) uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(NUM,
|
||
+- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
|
||
79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
|
||
98)]{.og-ref}
|
||
:::
|
||
@@ -80570,7 +80514,7 @@
|
||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
**Editor's Notes ---** *The Strange* has its own rules for the setting, including:
|
||
|
||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(TS, 86)]{.og-ref}
|
||
+- Alternative Armor Encumbrance [(TS, 86)]{.og-ref}
|
||
- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(TS, 113)]{.og-ref}
|
||
:::
|
||
|