community-cypher-system-ref.../patches/de-ogcsrd/009-remove-modifying-abilities-using-initial-costs.patch
Brian S. Stephan ed7b0a1696
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 17:23:11 -05:00

78 lines
5.0 KiB
Diff

--- _tmp/ccsrd.md 2025-07-20 19:29:30.593541951 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:34:11.332303741 -0500
@@ -27692,8 +27692,6 @@
- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28353,27 +28351,6 @@
succeed on an action, logic still suggests that some actions are very difficult and taxing, particularly for some PCs
more than others.
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Modifying Abilities on the Fly* [(419)]{.og-ref} in the [Cypher System
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
-
-Setting an [initial cost](#rules-initial-cost) is a good way to allow players to be creative with the use of
-Intellect-based abilities, similar to performing a [power stunt](#superhero-power-stunts):
-
-::: table-responsive
- Power Stunt Details Cost
- ------------------- ------------------------------------------------------ ---------------------------------
- Increase range short to long, or long to very long +1 Intellect point (each step)
- Increase duration one minute to ten minutes, or ten minutes to an hour +1 Intellect (maximum one step)
-
- : Modifying Abilities Using Initial Costs
-:::
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance}
@@ -52025,7 +52002,7 @@
- An illusionist hero negating an opponent's invisibility
The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
-explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref},
+explains modifying abilities on the fly [(419)]{.og-ref},
describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more
Intellect points. In a superhero game, these modifications aren't limited to Intellect-based abilities---it\'s
reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an
@@ -80576,8 +80553,8 @@
[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
-- Adepts favor [Intellect](#intellect)-based abilities that might be [modified with initial
- costs](#optional-rule-modifying-abilities-using-initial-costs), allowing them to be more creative with how they
+- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
+ costs, allowing them to be more creative with how they
apply their abilities.
Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
@@ -81732,8 +81709,6 @@
- [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
- [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}
- [Learning Cantrips](#optional-rule-learning-cantrips) [(IOM, 81)]{.og-ref}
-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
- [(419)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying Type Aspects](#modifying-type-aspects) [(33)]{.og-ref}
- [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref}
- [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
@@ -82140,7 +82115,7 @@
- Faster Initiative [(215)]{.og-ref}
- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
- [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}
-- [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref}
+- Modifying Abilities on the Fly [(419)]{.og-ref}
- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}
- Switching Descriptors and Foci After Character Creation [(437)]{.og-ref}
- Using Miniatures [(235)]{.og-ref}