these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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66 lines
3.6 KiB
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--- _tmp/ccsrd.md 2025-07-21 17:06:02.377968328 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:07:09.253389864 -0500
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@@ -572,10 +572,6 @@
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- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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-PDFs
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-
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-- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
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-
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Related Sections
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- [Character Advancement](#character-advancement) [(240)]{.og-ref}
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@@ -1273,14 +1269,6 @@
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The following PDF files can help you organize your game, especially if you are playing in person. A great place to start
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is the official [Cypher System Rules
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Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg}.
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-
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-###### Character Sheets [#](#og-cscs){.og-h-anchor aria-hidden="true"} {#og-cscs}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-Official PDF [Cypher System Character Portfolios and Character
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-Sheets](https://www.montecookgames.com/store/product/cypher-system-character-portfolios-and-character-sheets/){.og-icon
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-.og-mcg} are available for free from Monte Cook Games.
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:::
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:::
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@@ -26913,7 +26901,7 @@
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The GM can figure out what those things mean in their setting. In a fantasy setting, an inexpensive item might be 1 or 2
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copper pennies, while an expensive item might require gold on the table. The exact amount can vary, and in many
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campaigns, the exact amount will matter. The GM will develop a detailed price list for their setting, and players will
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-track their money on their [character sheets](#og-cscs) to determine what they can afford, often ignoring the terms
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+track their money on their character sheets to determine what they can afford, often ignoring the terms
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inexpensive, moderately priced, and so on.
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But some GMs might want to keep things simple and use only the general terms, indicating currency just as flavor now and
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@@ -75497,8 +75485,8 @@
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should find at least that many cyphers in a given adventure.
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If your players are typical, they will use combat-related cyphers liberally but hold onto their utility cyphers. A ray
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-emitter or defensive shield will be used, but a suspensor belt or phasing module will linger longer on their [character
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-sheets](#og-cscs).
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+emitter or defensive shield will be used, but a suspensor belt or phasing module will linger longer on their character
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+sheets.
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As with everything else in the game, it's intentionally very easy for the GM to create new cyphers. Just think of the
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effect and how to express it as a game advantage. Two kinds of cyphers exist when it comes to effect: those that allow
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@@ -76142,7 +76130,7 @@
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This is the role the character will have in the story. Types will likely change from genre to genre, particularly the
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type names. So in this section, we'll talk about them in terms of the general role the character will have in the
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-story, not what players will write on their [character sheet](#og-cscs) (although a few example suggestions are
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+story, not what players will write on their character sheet (although a few example suggestions are
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provided).
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::: row
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@@ -77248,7 +77236,6 @@
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- [Ability Category: Roll](#abilities-category-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Ability Category: Stats](#abilities-category-stats) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Foci, Horror](#horror-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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