these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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--- _tmp/ccsrd.md 2025-07-21 16:37:52.844230384 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 16:39:56.297018217 -0500
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@@ -74783,7 +74783,6 @@
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GM Preparation
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- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
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Optional Rules
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@@ -75388,7 +75387,7 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** GM intrusions are an integral part of Cypher System design. Most [creatures](#choose-creatures)
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and [traps](#choose-fantasy-traps) include at least one GM intrusion. GM intrusions are a crucial source of [Experience
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-Points (XP)](#experience-points-gm-intrusion)---so make them a part of your [session preparation](#session-preparation)!
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+Points (XP)](#experience-points-gm-intrusion)---so make them a part of your session preparation!
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:::
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###### Bad Luck [#](#gm-intrusion-bad-luck){.og-h-anchor aria-hidden="true"} {#gm-intrusion-bad-luck}
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@@ -76067,125 +76066,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-#### Session Preparation [#](#session-preparation){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Preparing for the Game Session* [(431)]{.og-ref}.
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-
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-In the Cypher System, there aren't too many [rules](#this-is-how-you-play-the-cypher-system) you have to memorize to
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-run the game. Instead, the Cypher System is designed to allow the GM and players to allow the game to proceed without
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-the need for a lot pre-planned content. Allowing the game to unfold on its own means anything the GM plans might not get
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-used, or might get used differently than planned for. The GM should leave themself some room to be flexible, filling in
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-blanks and details as the game proceeds. Remember that since [the player always rolls](#rules-the-player-always-rolls),
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-use your time and brainpower to examine the players actions and moods, the unfolding story, and keep track where the
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-trajectory of the game is headed.
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-
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-The [campaign design checklist](#campaign-design-checklist) can help you define certain things about the setting, but
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-all you really need to be prepared are a list of names, a scenario summary, and a list of ideas.
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-
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-##### A List of Names [#](#session-preparation-names){.og-h-anchor aria-hidden="true"} {#session-preparation-names .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-A list of names appropriate to the game's setting is useful for creating NPCs in the moment. Having a little extra room
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-on the list to add a level, a modification, and a quick note next to a name is a good way of recording which names have
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-become NPCs, and who they are. A useful set of notes for an NPC might include their level, important
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-[modifications](#understanding-the-listings), their motive (what they want), and means (how they intend to get it), or
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-anything else that will help you remember them later.
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-
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-::: table-responsive
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- Name Details
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- ---------------------- --------------------------------------------------------------------------------------
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- Ourmand Armstay ---
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- Gwendolyn Goodnoodle ---
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- Sandy Sugarbottom ---
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- Brampton Underrug *Halfling; nervous disposition; general goods merchant; level 2, haggles as level 5*
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- Sigourney Otherbeef ---
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-
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- : Example Fairy Tale NPC Names and Notes
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-:::
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-
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-If a powerful creature or NPC is central to the scenario, it can be wise to spend a few minutes to [choose creatures and
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-NPCs](#choose-creatures), and review their characteristics to determine if they need modification, or creating new
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-creatures or NPCs.
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-
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-##### A Scenario Summary [#](#session-preparation-summary){.og-h-anchor aria-hidden="true"} {#session-preparation-summary .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-A scenario summary sets up the general situation the PCs will be involved in, but doesn't assume anything what the
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-players will do about it---players will always do unexpected things.
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-
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-Knowing just a little bit about how things are connected will allow the players to interact with the scenario
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-organically (as opposed to in an order and manner of your design). You might want to refer back to that list of names
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-and come up with something on the fly. The PCs might investigate the situation on their own, or decide that there are
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-other things they'd rather be doing than looking for missing shoes or people.
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-
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-::: {.alert .ps-4 .pb-0}
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-###### Example Scenario Summary: A Skeleton Stole My Shoes\! [#](#session-preparation-summary-example){.og-h-anchor aria-hidden="true"} {#session-preparation-summary-example}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-In a fantasy world, the PCs are traveling through a forest of thick, tall, trees, and happen upon Bamwich---a cozy
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-hamlet inhabited mostly by gentle moss dwarves. There is a chill in the air, but an inviting column of smoke rises from
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-a nearby tavern with doors fit for a human.
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-
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-- **Old Gus** *(the oldest dwarf in town; level 1; local history as level 4)* loudly complains to anyone who will
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- listen that a skeleton has stolen his favorite pair of shoes. Gus is eager to get the PCs to help him by retrieving
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- them, and could be convinced to offer a reward for their safe return.
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-
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-- **Lil' Mama and Large Marge** *(tavern proprietors; level 2)* are hiding an infestation of rats---including two
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- [giant rats](#creature-giant-rat)---in the tavern's underground larder.
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-
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-- **Renengil** *(a skilled blacksmith; level 3)* hasn't heard from her cousin Herferlun in a week. Herferlun is the
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- foreman at an iron mine in the nearby woods. In addition to dwindling supplies, she is worried about her cousin. She
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- would investigate the matter herself, but is busy with her work.
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-
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-- **Hamish Wormworthy** *(an incompetent [Necromancer](#npc-necromancer); all tasks hindered)* has sent forth his
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- [Skeleton](#creature-skeleton) minions to \"collect the souls of the living\", but his incompetence has them seeking
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- out the *soles* of the living instead---causing the skeletons to steal people's shoes instead of killing them. His
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- cavernous lair is becoming increasingly littered with footwear.
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-
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-- **Dwarven miners** *(level 2)* are captured by Hamish, and are being turned into skeletons by the necromancer.
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- Renengil's cousin, Herferlun is among the survivors.
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-:::
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-
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-##### A List of Ideas [#](#session-preparation-ideas){.og-h-anchor aria-hidden="true"} {#session-preparation-ideas .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-A list of ideas provides you with a box of toys you can interject into the game. They might provide useful tonal clues,
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-a striking sensory description, or possible clues or side plots. It can also be a good idea prepare a few [GM
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-intrusions](#gm-intrusion) for a session. Coming up with one GM intrusion each for important locations, creatures, NPCs,
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-situations, or the PCs' character arcs can provide you with the vocabulary you need to be ready when a PC [rolls a
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-1](#intrusion-through-player-rolls), or to have something ready to propose that would be good for the story or game.
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-Additionally, Monte Cook Games' [GM Intrusion
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-Deck](https://www.montecookgames.com/store/product/gm-intrusion-deck/){.og-icon .og-mcg} that includes a wealth of
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-possible GM intrusions.
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-
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-For *A Skeleton Stole My Shoes!*, a list of ideas might include:
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-
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-- Someone's food or drink in the tavern is served with a large, wiry hair in it.
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-- A [ravage bear](#creature-ravage-bear) caught in a hunter's trap is actually a fey being.
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-- A [skeleton](#creature-skeleton) missing its skull stumbles through the woods.
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-- A ghostly green torchlight increases skeletons' level by 1.
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-- An [artifact](#choose-artifacts) of great power is rumored to be held in an ancient shrine to a fallen hero
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- somewhere deep in the woods.
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-
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-Lastly, it can also be a good idea to choose a few [cyphers](#choose-cyphers) appropriate to the setting.
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-For *A Skeleton Took My Shoes*,
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-potential cyphers might include:
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-
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-- [Anathema Siren](#horror-cypher-anathema-siren) (undead)
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-- [Curative](#cypher-curative)
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-- [Friction Reducer](#cypher-friction-reducer)
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-- [Sleep Inducer](#cypher-sleep-inducer)
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-- [Trick Embedder](#cypher-trick-embedder)
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-- [Undead Ward](#fantasy-cypher-undead-ward)
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-
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-------------------------------------------------------------------------------------------------------------------------
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-
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##### Calling for Rolls [#](#calling-for-rolls){.og-h-anchor aria-hidden="true"} {#calling-for-rolls .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -77264,8 +77144,6 @@
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- **Original Campaign:** The [Campaign Design Checklist](#campaign-design-checklist) is a good guide to selecting
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character options, cyphers, and optional rules to help shape your setting.
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-
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-- **Session Preparation:** Some ideas for [Session Preparation](#session-preparation) are also provided.
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:::
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##### [Cyphers don't seem to \"work\" for my game---what should I do?](#faq-cyphers){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-cyphers"} {#cyphers-dont-seem-to-work-for-my-gamewhat-should-i-do .og-tab .pb-2 .pt-2 .og-h-faq}
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@@ -77570,7 +77448,6 @@
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- [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
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------------------------------------------------------------------------------------------------------------------------
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- Crafting Stories [(428)]{.og-ref}
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- Pacing [(428)]{.og-ref}
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- Description [(430)]{.og-ref}
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-- [Preparing for the Game Session](#session-preparation) [(431)]{.og-ref}
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+- Preparing for the Game Session [(431)]{.og-ref}
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- Handling the Players [(433)]{.og-ref}
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- [Mature Themes](#horror-rules-consent) [(434)]{.og-ref}
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- Designing Encounters [(434)]{.og-ref}
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