these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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--- _tmp/ccsrd.md 2025-07-21 10:25:32.073691138 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 10:33:32.476735396 -0500
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@@ -60694,7 +60694,6 @@
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- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
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- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
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- [Followers](#followers) [(233)]{.og-ref}
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@@ -61222,7 +61221,7 @@
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fight---in a Cypher System game and gives their stats. The variety of creatures that populate the possible settings and
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genres is so great that this chapter only scratches the surface. It does, however, provide examples of kinds of
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inhabitants---bestial and civilized, living and undead, organic and inorganic---so that you can easily extrapolate and
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-[create your own](#creating-creatures-and-npcs).
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+create your own.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** The editor has moved some creatures in the [Cypher System
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@@ -75621,7 +75620,6 @@
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GM Preparation
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- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Using the Rules: Making Meaning](#making-meaning) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -76580,7 +76578,7 @@
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level. But these examples go against type. Generally, smaller creatures have less health and are less terrifying in
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combat than larger ones.
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-The Cypher System has no system for [building creatures](#creating-creatures-and-npcs). There is no rule that says a
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+The Cypher System has no system for building creatures. There is no rule that says a
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creature with a certain ability should be a given level, and there is no rule dictating how many abilities a creature of
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a given level should have. But keep the spirit of the system in mind. Lower-level creatures are less dangerous. A level
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1 creature could be poisonous, but its venom should inflict a few points of damage at most. The venom of a level 6
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@@ -76597,7 +76595,6 @@
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::: {.alert .ps-4 .pb-0 .og-alert}
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###### Quick Reference: Modifying Creatures [#](#choose-modifying-creatures){.og-h-anchor aria-hidden="true"} {#choose-modifying-creatures .og-border}
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-- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
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Creature Templates
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@@ -76793,53 +76790,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-#### Creating Creatures and NPCs [#](#creating-creatures-and-npcs){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *NPC Game Stats* [(422)]{.og-ref} and [Make a Cypher System Creature in Ten Minutes or
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-Less](https://www.montecookgames.com/make-a-creature-in-10-minutes-or-less-2/){.og-icon .og-mcg} by Charles Ryan.
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-
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-It doesn't take a lot of preparation to create a memorable creature or NPC. You don\'t have to follow all of the
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-following steps, but if you find yourself more time and energy, take the next step on the checklist:
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-
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-::: {.alert .ps-4 .pb-0}
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-- **Level, Motive, and Combat:** Decide on the [level](#understanding-the-listings), motive, and general tactics and
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- key behaviors of the NPC.
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-
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-- **Movement, Modifications and Interaction:** Decide what is most important about the NPC for your purposes. This
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- might be defining its movement, tasks it is particularly skilled with, or weaknesses it might have with certain
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- tasks. Refer back to the creature's motive and refine how thinks and behaves---especially if the PCs might try to
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- interact with it, and if it requires any signature combat tactics or special abilities. Describing for players what
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- the creature does is important---describing *how the NPC does it* is equally important. If it's supposed to be
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- creepy, detail that creepiness.
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-
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-- **GM Intrusion:** Consider what might happens if a player triggers a [GM intrusion](#gm-intrusion), or create a
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- twist you'd like to be able to propose in an encounter.
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-
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-- **Health:** A creature's health dictates how long it will survive in combat. A party of four tier 1--2 characters
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- typically inflict 10 points of damage each round. Tier 3--4 characters typically inflict 16 points of damage, and
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- tier 5--6 characters typically inflict 22 points per round.
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-
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-- **Armor:** [Armor](#rules-armor) reduces how quickly an NPC's health is depleted. One point of Armor is typically
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- equivalent to adding 6--7 points of health.
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-
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-- **Damage Inflicted:** You can increase damage inflicted if necessary. Even low-level creatures inflict at least 2--3
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- points of damage. During combat, creatures typically damage the PCs twice.
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-
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-- **Special Damage:** Decide if the creature can inflict any kind of [special damage](#special-damage)---venom,
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- entanglement, stun, mental control, temporary reductions to [Pools](#pool), even moving characters down [the damage
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- track](#the-damage-track) without depleting their Pools. If employing such effects, decide on what conditions that
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- alleviate them, for example, a successful [Might](#might) [defense roll](#action-defend) made each hour, a
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- successful [healing](#action-healing) task against the level of a poison, or completing a ten-hour [recovery
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- roll](#recovery-rolls). These effects can certainly make an NPC more interesting, but don't overuse them.
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-
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-- **Use and Loot:** Describe at least one way the party might be likely to discover or encounter the creature. If the
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- creature is likely to have any useful loot, such as a cypher, equipment, or part of its body, note that, too.
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-:::
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-
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-------------------------------------------------------------------------------------------------------------------------
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-
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#### Balancing Encounters [#](#balancing-encounters){.og-h-anchor aria-hidden="true"}
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[(Cypher System Rulebook, page 434)]{.og-ref}
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@@ -77072,8 +77022,8 @@
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:::
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If a powerful creature or NPC is central to the scenario, it can be wise to spend a few minutes to [choose creatures and
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-NPCs](#choose-creatures), and review their characteristics to determine if they need modification, or [creating new
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-creatures or NPCs](#creating-creatures-and-npcs).
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+NPCs](#choose-creatures), and review their characteristics to determine if they need modification, or creating new
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+creatures or NPCs.
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##### A Scenario Summary [#](#session-preparation-summary){.og-h-anchor aria-hidden="true"} {#session-preparation-summary .og-h-small}
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@@ -78510,7 +78460,7 @@
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::: {#faq-creatures-use .collapse}
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There's no wrong way to do things when it comes to [creatures](#choose-creatures), but it\'s worth thinking through
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-your approach. [Creating creatures and NPCs](#creating-creatures-and-npcs) can be as simple as [assigning it a level and
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+your approach. Creating creatures and NPCs can be as simple as [assigning it a level and
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a few modifications](#understanding-the-listings). You can even decide on these as you go.
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In the Cypher System, the most memorable best NPCs aren't just bags of health that the players whack into nothingness.
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@@ -78705,7 +78655,6 @@
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##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
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-- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creatures with Multiple Parts](#optional-rule-creatures-with-multiple-parts) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
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- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -78769,7 +78718,6 @@
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- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Difficulty, Passive](#passive-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -79057,7 +79005,7 @@
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- [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref}
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- Character Arcs [(421)]{.og-ref}
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- [Handling NPCs](#encouraging-play) [(422)]{.og-ref}
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-- [NPC Game Stats](#creating-creatures-and-npcs) [(422)]{.og-ref}
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+- NPC Game Stats [(422)]{.og-ref}
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- [NPCs and Death](#npcs-and-death) [(424)]{.og-ref}
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- Interactions [(424)]{.og-ref}
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- Languages [(425)]{.og-ref}
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