community-cypher-system-ref.../patches/de-ogcsrd/031-remove-additional-cooperative-actions.patch
Brian S. Stephan 1d0d489ad2
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 21:04:46 -05:00

46 lines
2.4 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 10:15:25.350855501 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 10:16:28.758256356 -0500
@@ -27421,7 +27421,6 @@
Optional Rules
-- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(OG-CSRD)]{.og-ref
.og-ref-og}
- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
@@ -29441,26 +29440,6 @@
additional point of damage. A character cannot willingly take more than one attack each round in this way.
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Additional Cooperative Actions [#](#optional-rule-additional-cooperative-actions){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section has been added by the editor, based on *Cooperative Actions [(211)]{.og-ref} in the 2015 Cypher System
-Rulebook.*
-
-These cooperative actions might not be good blanket rules for every circumtance, but they are still useful to think
-about how players might coordinate their actions, and how the GM might want to modify the game based on circumstance:
-
-- **Cover Fire:** A character can aim near ranged attack near a foe, but narrowly miss on purpose. On a success, the
- attack inflicts no damage, and the foe's next attack is hindered.
-
-- **Double Strike:** If one character makes a melee attack, and another character makes a ranged and both attacks hit
- the same foe, its next task is hindered.
-
-- **Triple Team:** If at least three characters attack the same foe, each gains a +1 bonus to their attack roll.
-:::
-
##### Crafting, Building, and Repairing [#](#crafting-building-and-repairing){.og-h-anchor aria-hidden="true"}
::: {.alert .ps-4 .pb-0 .og-alert}
@@ -78768,7 +78747,6 @@
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
-- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time)
[(212)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)