these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
46 lines
2.4 KiB
Diff
46 lines
2.4 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 10:15:25.350855501 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 10:16:28.758256356 -0500
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@@ -27421,7 +27421,6 @@
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Optional Rules
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-- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
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@@ -29441,26 +29440,6 @@
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additional point of damage. A character cannot willingly take more than one attack each round in this way.
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:::
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Additional Cooperative Actions [#](#optional-rule-additional-cooperative-actions){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section has been added by the editor, based on *Cooperative Actions [(211)]{.og-ref} in the 2015 Cypher System
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-Rulebook.*
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-
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-These cooperative actions might not be good blanket rules for every circumtance, but they are still useful to think
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-about how players might coordinate their actions, and how the GM might want to modify the game based on circumstance:
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-
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-- **Cover Fire:** A character can aim near ranged attack near a foe, but narrowly miss on purpose. On a success, the
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- attack inflicts no damage, and the foe's next attack is hindered.
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-
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-- **Double Strike:** If one character makes a melee attack, and another character makes a ranged and both attacks hit
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- the same foe, its next task is hindered.
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-
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-- **Triple Team:** If at least three characters attack the same foe, each gains a +1 bonus to their attack roll.
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-:::
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-
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##### Crafting, Building, and Repairing [#](#crafting-building-and-repairing){.og-h-anchor aria-hidden="true"}
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::: {.alert .ps-4 .pb-0 .og-alert}
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@@ -78768,7 +78747,6 @@
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##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
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-- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time)
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[(212)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
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