these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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65 lines
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--- _tmp/ccsrd.md 2025-07-21 09:58:00.952255496 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 09:58:55.091597567 -0500
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@@ -26887,7 +26887,6 @@
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Optional Rules
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-- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
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- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -26998,37 +26997,6 @@
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a space station is level 6, made of advanced polymers.
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:::
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Currency and Resource Depletion [#](#optional-rule-currency-and-resource-depletion){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-- **Purchasing Power:** Each PC counts their purchasing power based on [price
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- categories](#equipment-price-categories), up to 15 each. If a category exceeds 15, the PC removes 10, and adds 1 to
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- the next highest price category (for example, a purchasing power of 10 inexpensive items is converted to 1
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- moderately-priced item). To convert a purchasing power back down into the previous category (for example,
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- moderately-priced purchasing to inexpensive purchasing power), roll 1d6 and add the PC's Intellect Edge to the
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- result.
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-
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-- **Currency Depletion:** When a PC makes a purchase of a certain price category and has 10 or fewer purchasing power,
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- roll for depletion using a d10 against the category's purchasing power. If the result exceeds the PC\'s purchasing
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- power, the purchasing power for that category is reduced by 1. For example, if you have 4 purchasing power in the
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- inexpensive category, and you roll a 5 on a purchase, it depletes to 3. If you buy something else and roll a 3, it
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- remains at 3. If the PC makes a purchase and has more than 10 purchasing power, the purchasing power is reduced by 1
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- (no roll).
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-
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-- **Income:** PCs might have regular expenses, but also a regular source of income, such as a job. Income adds to a
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- PC's purchasing power on a regular basis For example, every two weeks, a PC might earn enough income for 1
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- moderately-priced item and 5 inexpensive items. For simplicity's sake, it might be easier to account for income as
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- what's disposable---left over after the PC has meets their obligations and usual expenses (for example, rent,
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- bills, or feed for a loyal horse companion).
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-
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-- **Resources:** The GM can also set any [crafting, building, and repairing](#crafting-building-and-repairing)
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- resources to other depletion methods, for example, 1 in 1d6, 2 in 1d10, 3 in 1d20, or 42 in 1d100.
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-
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-- **GM Intrusions:** Depleting finances and resources might be a good source of [GM intrusion](#gm-intrusion).
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Armor [#](#equipment-armor){.og-h-anchor aria-hidden="true"} {#equipment-armor}
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@@ -29551,7 +29519,6 @@
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Related Sections
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- [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref}
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-- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Equipment Maintenance](#equipment-maintenance) [(RR, 72)]{.og-ref}
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- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
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- [Perilous Venture](#horror-rules-perilous-venture) [(SA, 92)]{.og-ref}
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@@ -78828,7 +78795,6 @@
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- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
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- [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref}
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-- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Exceeding Cypher Limits](#optional-rule-exceeding-cypher-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Exceeding Cypher Limits (Modern Fantasy)](#modern-magic-exceeding-cypher-limits) [(IOM, 92)]{.og-ref}
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- [Equipment Maintenance](#equipment-maintenance) [(RR, 74)]{.og-ref}
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