community-cypher-system-ref.../patches/de-ogcsrd/044-remove-task-and-fate-dice.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

91 lines
4.8 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 13:52:48.662487886 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 13:54:07.237995892 -0500
@@ -27420,7 +27420,6 @@
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -27850,59 +27849,6 @@
or other effects can raise the [GM intrusion](#gm-intrusion) rate.
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Task and Fate Dice Resolution [#](#optional-rule-task-and-fate-dice-resolution){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this rule, the process PCs use to roll for tasks is changed. Instead of a d20, players roll 2d6---one is assigned
-to be the \"Task Die\", and the other is the \"Fate Die\".
-
-::: row
-::: {.col .col-md-6}
-Task Die
-
-Take the result, and add 1 for each applicable [skill](#modifying-the-difficulty-skills) and
-[asset](#modifying-the-difficulty-assets), and 1 for each level of [Effort](#modifying-the-difficulty-effort) used to
-ease the task. If the total equals or exceeds the difficulty, the PC succeeds at the task.
-:::
-
-::: {.col .col-md-6}
-Fate Die
-
-The fate die's effects are independent of the task die\'s---they occur whether the PC succeeds or not.
-
-- If the result is a 1, the GM can make a free [GM intrusion](#gm-intrusion). Effects that increase the [GM intrusion
- rate](#intrusion-through-player-rolls) apply to the fate die's results.
-
-- If the result is a 6, the PC gains a [major effect](#rules-special-rolls).
-:::
-:::
-
-Effects on Gameplay
-
-Using this rule, some elements of gameplay will feel different:
-
-- **Succeeding Tasks:** PCs will suceed at tasks at about the same rate, but most difficulty 1 tasks become
- [routine](#routine-actions)---unless the PC is hindered, for example, due to an [inability](#key-concepts) or some
- other circumstance.
-
-- **Special Rolls:** [Special rolls](#rules-special-rolls) other than major effects are mostly eliminated, but major
- effects occur more frequently.
-
-- **GM Intrusions:** The [GM intrusion](#gm-intrusion) rate starts higher, and effects that increase it---for example,
- [Horror Mode](#horror-rules-horror-mode)---have considerably more dramatic effects.
-
-- **Abilities and Effects:** The GM might need to make a few other alterations for certain effects that still assume
- task resolution is handled by rolling a d20, for example, those granted by the [Increased
- Effects](#ability-increased-effects){.og-ability} ability (for example, allowing a [minor
- effect](#rules-special-rolls) on a roll of 5 on the fate die).
-
-- **Other Sizes of Fate Die:** Alternatively, the GM can assign the fate die to a different die instead, for example,
- the fate die could be set to a d10, triggering a GM intrusion on a 1, a minor effect on a 9, and a major effect on
- a 10. The fate die could even be a d20, and trigger [special rolls](#rules-special-rolls) normally.
-:::
-
##### GM Intrusion [#](#special-rolls-gm-intrusion){.og-h-anchor aria-hidden="true"} {#special-rolls-gm-intrusion}
[(Cypher System Rulebook, page 210)]{.og-ref}
@@ -77462,11 +77408,6 @@
modifications are completed, multiply the difficulty by 3 to get the target number and [roll the
die](#rules-rolling-the-die). Avoid going back and forth between the number types, you'll only get yourself---or
other---confused.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-It's possible to change the d20 roll to something else, as described under [Task and Fate Dice
-Resolution](#optional-rule-task-and-fate-dice-resolution).
-:::
:::
##### [This ability seems like a task anyone could attempt---what gives?](#faq-abilities-redundant){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-abilities-redundant"} {#this-ability-seems-like-a-task-anyone-could-attemptwhat-gives .og-tab .pb-2 .pt-2 .og-h-faq}
@@ -77929,7 +77870,6 @@
- [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref}
- [Starvation](#starvation) [(RR, 63)]{.og-ref}
- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
-- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)