community-cypher-system-ref.../patches/de-ogcsrd/043-remove-serious-injuries-and-conditions.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

168 lines
13 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 13:02:29.199901784 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 13:49:37.303250349 -0500
@@ -28424,7 +28424,6 @@
- [Exposure](#exposure) [(RR, 62)]{.og-ref}
- [Radiation in the Real World](#radiation-in-the-real-world) [(RR, 63)]{.og-ref}
- [Really Impossible Tasks](#really-impossible-tasks) [(293)]{.og-ref}[(CTS, 61)]{.og-ref}
-- [Serious Injuries and Conditions](#horror-rules-serious-injuries-and-conditions) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Starvation](#starvation) [(RR, 63)]{.og-ref}
:::
@@ -28543,8 +28542,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on the damage track, see [Special Damage](#special-damage) and the optional rules for
-[Serious Injuries and Conditions](#horror-rules-serious-injuries-and-conditions).
+**Editor's Notes ---** For more on the damage track, see [Special Damage](#special-damage).
:::
##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls}
@@ -28652,8 +28650,8 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** For more on the special damage, see [Creatures and NPCs with Special
Damage](#creatures-special-damage), [Modifying Creatures](#modifying-creatures), [Common Trap
-Poisons](#dungeons-castles-and-keeps-traps-common-trap-poisons), [Serious Injuries and
-Conditions](#horror-rules-serious-injuries-and-conditions), [Radiation Sickness](#disease-radiation-sickness), and
+Poisons](#dungeons-castles-and-keeps-traps-common-trap-poisons),
+[Radiation Sickness](#disease-radiation-sickness), and
[Creating Challenging Encounters](#creating-challenging-encounters). Additionally, [We Are All Mad
Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg} contains a section on Mental
Health in Games [(WAAMH, 159)]{.og-ref}.
@@ -29436,8 +29434,7 @@
points, that's a difficulty 3 task with a target number of 9.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on healing, see [Special Damage](#special-damage) and [Serious Injuries and
-Conditions](#horror-rules-serious-injuries-and-conditions).
+**Editor's Notes ---** For more on healing, see [Special Damage](#special-damage).
:::
##### Interacting with Creatures [#](#action-interacting-with-creatures){.og-h-anchor aria-hidden="true"} {#action-interacting-with-creatures}
@@ -34393,7 +34390,6 @@
Related Sections
- [Hazards](#choose-hazards) [(217)]{.og-ref}
-- [Serious Injuries and Conditions](#horror-rules-serious-injuries-and-conditions) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Godforsaken, page 76)]{.og-ref}
@@ -45598,7 +45594,6 @@
- [Poor Choices](#horror-rules-poor-choices) [(SA, 94)]{.og-ref}
- [Possession](#horror-rules-possession) [(GF, 69)]{.og-ref}[(SA, 95)]{.og-ref}
- [Secret Twist](#horror-rules-secret-twist) [(SA, 97)]{.og-ref}
-- [Serious Injuries and Conditions](#horror-rules-serious-injuries-and-conditions) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Shock](#horror-rules-shock) [(282)]{.og-ref}[(SA, 98)]{.og-ref}
- [Unease](#horror-rules-unease) [(SA, 99)]{.og-ref}
@@ -46390,109 +46385,6 @@
separate notes about what the original and the duplicate know.
:::
-##### Serious Injuries and Conditions [#](#horror-rules-serious-injuries-and-conditions){.og-h-anchor aria-hidden="true"} {#horror-rules-serious-injuries-and-conditions}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Some injuries linger---for example, those gained from accumulated stress, [special
-damage](#special-damage), or a [GM intrusion](#gm-intrusion) triggered by a player [rolling a
-1](#intrusion-through-player-rolls) on a risky task. When this happens, the GM might assign a PC a serious injury or
-condition.
-
-- **Serious Injuries:** When PC descends on [the damage track](#the-damage-track) and gains a serious injury, they
- can't just use a [recovery roll](#recovery-roll) to restore the damage track.
-
- - *Impaired.* Healing a serious injury and restoring an impaired PC on the damage track requires 1 hour for the
- attempt, and a successful [healing](#action-healing) task with a suggested baseline difficulty of 6. An impaired
- PC attempting to heal their own serious injury is hindered. On a failure, the injured PC must rest for at least
- an hour before another attempt. Medical care---for example, the services of qualified personnel with special
- equipment found in a hospital, hall of healing, or starship med-bay---bypasses the need for a roll. After a
- successful healing task or receiving medical care, once the impaired PC has recovered all available
- [Pool](#pool) points, they can use their next ten-hour [recovery roll](#recovery-roll) to move up [the damage
- track](#the-damage-track).
-
- - *Debilitated.* A debilitated PC with a serious injury probably requires medical care to recover. If a
- debilitated PC has recovered all available [Pool](#pool) points, they might be able to move up [the damage
- track](#the-damage-track) in as little as two days of rest (determined by the GM). Medical care halves the
- amount of recovery time needed.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Some players will retire a PC who is affected by a serious injury for an extended length of time. If the GM wishes to
-include serious injuries in the game, they should gain [consent](#horror-rules-consent) from players before narrating
-any gory details.
-:::
-
-- **Conditions:** The GM determines a condition's effects on the PC, and how---or if---the condition can be
- [removed](#removing-conditions). The GM might allow a PC to temporarily ignore a condition by succeeding on a task
- assigned by the GM, [spending 1 XP](#choose-xp) as a [player intrusion](#choose-player-intrusions), or through
- [special abilities](#choose-abilities) like [Ignore the Pain](#ability-ignore-the-pain){.og-ability}.
-
-::: table-responsive
- d10 Condition Effects Examples
- ----- ------------ -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- 1 Atrophied Ongoing damage inflicted to Might, Speed, or Intellect [Pools](#pool) that ignores [Armor](#rules-armor)---once each turn, once every minute, once every ten minutes, once each hour, or once each day Bleeding, disease, poison, gas, extreme temperatures, brain swelling, neural degeneration---acid, disintegration, hypoxia, hyperoxia, psychic disease
- 2 Disabled Specific [skill](#modifying-the-difficulty-skills) tasks hindered by one or more steps Sprained ankle, light concussion, macular degeneration, hearing loss---blindness, deafness
- 3 Disrupted Specific [type](#choose-type) or [focus](#choose-focus) abilities are hindered by one or more steps Medical care might be able to remove this condition immediately---the condition might be physical or spiritual in nature
- 4 Hindered Might, Speed, or Intellect tasks hindered by one or more steps One stat for disease, poison, or venom---two stats for severe burns or frostbite, tissue damage due, irradiation---three stats for toxic exposure
- 5 Imperiled [GM intrusion](#gm-intrusion) rate increased by 1 or more---perhaps for only Might, Speed, or Intellect tasks Allergies, seizures, curses---the PC's consciousness might leave their body, experience visions, or perform only certain tasks---another entity might gain control of the PC
- 6 Reduced [Effort](#effort) score reduced by 1 or more Addiction, depression, iron deficiency---rapid aging (or de-aging), desiccation, loss of mojo, ethereality, shrinking
- 7 Restricted Movement speed, one or more movement or physical attack tasks hindered by one or more steps---the PC might need to succeed on a Might, Speed, or Intellect task in order to perform certain actions Broken bone, torn ligament, nerve damage---paralysis, petrification, slow, concussion, electrocution
- 8 Vulnerable Might, Speed, or Intellect [defense tasks](#action-defend-defense-tasks) hindered by one or more steps Drugs, sensory overload, stun---charms, hallucinations, psychic drain
- 9 Weakened Might, Speed, or Intellect [Edge](#edge) reduced by 1 or more (can cause [weakness](#drawbacks-and-penalties)) Potent toxins, tuberculosis, radiation sickness---exposure to vacuum, wandering sickness
- 10 Withered Might, Speed, or Intellect [Pool](#pool) maximums reduced by 1 or more points Dehydration, malnutrition---magical drain
-
- : Conditions
-:::
-
-::: {.alert .ps-4 .pb-0}
-###### Removing Conditions [#](#removing-conditions){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Some conditions heal on their own, and some require medical care. If the condition isn't too serious, a PC can use a
-[recovery roll](#recovery-rolls) of a minimum length (determined by the GM) to end a condition instead of regaining
-[Pool](#pool) points. Here are a few other options for more serious conditions:
-
-- **Natural:** The condition ends on its own after a number of [recovery rolls](#recovery-rolls) or days. For example,
- a sprained ankle might hinder a PC's movement tasks by two steps until after their next one-hour recovery roll, and
- still hinder such tasks for one step until after their next ten-hour recovery roll and succeed on a difficulty 3
- Might [defense task](#action-defend-defense-tasks).
-
-- **Interventionist:** The condition requires a successful [healing](#action-healing) task by the PC or an ally. For
- example, a PC might be able to pop their own dislocated shoulder back in with a successful difficulty 5 Might task.
- Removing a piece of shrapnel embedded in the heart might require someone else perform a difficulty 10 healing
- task---likely requiring [skill](#modifying-the-difficulty-skills), [assets](#modifying-the-difficulty-assets) like
- capable assistance and sterile facilities and surgical equipment, and uninterrupted time and
- [Effort](#modifying-the-difficulty-effort).
-
-- **Supernatural:** The condition requires a healing task that is impossible without the aid of specific assets---a
- [Catholicon](#cypher-catholicon) cypher, a [high-tech device](#superhero-modifying-high-tech-devices), otherworldly
- [artifact](#choose-artifacts), [ritual magic](#ritual-magic), or [Divine
- Intervention](#ability-divine-intervention){.og-ability}.
-
-- **Lengthy:** If the condition reduced multiple values from Pool points, Effort score, or hindered tasks by more than
- one step, the recovery might be incremental. The PC might pursue the [Recover from a Wound (or
- Trauma)](#arc-recover-from-a-wound-or-trauma) or [Develop Coping Strategies](#arc-develop-coping-strategies)
- character arcs.
-
-###### Injury and Disability [#](#injury-and-disability){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-PCs or NPCs might have congenital conditions, or gain a condition over the course of their lives---the ravages of age,
-if nothing else. As is outlined in the [drawbacks and penalties](#drawbacks-and-penalties) section of [Chapter 4:
-Creating Your Character](#chapter-4-creating-your-character), consider pairing inabilities---or disabilities---with
-strengths in new and different [skills](#skills). For example, a congenitally blind PC might have a well-developed sense
-of hearing they use to navigate the world---developing a special ability like
-[Echolocation](#ability-echolocation){.og-ability}. Other conditions can be mitigated with specific
-[equipment](#choose-equipment) or [artifacts](#choose-artifacts)---glasses, hearing aids, prosthetics, and wheelchairs
-are just a few [modern](#chapter-14-modern) examples.
-
-Many conditions don't affect a person all the time or even every day, making them ill-suited to applying the effects
-above. Chronic conditions---especially those with acute effects, including angina, anxiety, asthma, diabetes,
-lupus---are probably best realized through the occasional [GM intrusion](#gm-intrusion) instead.
-:::
-
##### Shock [#](#horror-rules-shock){.og-h-anchor aria-hidden="true"} {#horror-rules-shock}
[(Stay Alive!, page 98)]{.og-ref}