community-cypher-system-ref.../patches/de-ogcsrd/040-remove-gaining-insight.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

79 lines
4.3 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 12:47:49.461140950 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 12:56:29.555546690 -0500
@@ -27418,7 +27418,6 @@
Optional Rules
-- [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
.og-ref-og}
@@ -29717,24 +29716,6 @@
Completely lost knowledge
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Gaining Insight [#](#optional-rule-gaining-insight){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Gaining Insight* [(231)]{.og-ref}.
-
-If a PC is planning something complex, or spending time to gain more information about a situation, they can spend 3
-Intellect points and one [action](#rules-actions) to gain additional, reliable information, which the GM provides in the
-form of a useful clue. The clue might provide foreknowledge of events, allowing the PC to recognize something, someone,
-or a pattern of behavior on the part of one or more NPCs. The GM decides what insight is gained, and ensures the
-information is useful and reliable. Gaining insight should never be used to \"trap\" a PC.
-
-Additionally, the GM can notify players that insights are available without revealing what they are, but allow PCs to
-purchase them with 1 [XP](#choose-xp) as a [player intrusion](#choose-player-intrusions), or 2 XP as a [short-term
-benefit](#experience-points-short-and-medium-term-benefits).
-:::
-
##### Vehicular Movement [#](#action-vehicular-movement){.og-h-anchor aria-hidden="true"} {#action-vehicular-movement}
[(Cypher System Rulebook, page 230)]{.og-ref}
@@ -30305,7 +30286,7 @@
- **Short- or Medium-term Benefits:** Gain a temporary or situational [skill or
ability](#experience-points-short-and-medium-term-benefits) with a story-based purpose. [(239)]{.og-ref}
-- **Gaining Insight:** [Gain insight](#optional-rule-gaining-insight) about your situation. If you do this as a
+- **Gaining Insight:** Gain insight about your situation. If you do this as a
[player intrusion](#running-the-game-player-intrusions), the cost is 1 XP instead. [(231)]{.og-ref}
- **Cantrips:** Learn two [cantrips](#cantrips). [(IOM, 82)]{.og-ref}
@@ -75810,7 +75791,6 @@
Optional Rules
- [Fairy Tale Player Intrusions](#fairy-tale-player-intrusions) [(WAAMH, 58)]{.og-ref}
-- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Requesting a Subtle Cypher](#player-intrusion-subtle-cypher) [(379)]{.og-ref}
Related Sections
@@ -76602,7 +76582,7 @@
- **Player Intrusions:** Some players who aren't used to having more narrative control might be reluctant to propose
a [player intrusion](#choose-player-intrusions). If no one is using player intrusions, try proposing a few you think
- they'd like, or using the [Gaining Insight](#optional-rule-gaining-insight) optional rule. Devise a few proposed
+ they'd like, or using the Gaining Insight optional rule. Devise a few proposed
player intrusions for each PC---you can make it something only they could---or would---think of. Once players see a
few examples, they'll be more prepared to start proposing their own intrusions.
@@ -78069,7 +78049,6 @@
- [Fairy Tale Rules](#choose-fairy-tale) [(WAAMH, 48)]{.og-ref}
- [Fantasy Rules](#choose-fantasy) [(WAAMH, 48)]{.og-ref}
- [Fragility](#horror-rules-fragility) [(SA, 87)]{.og-ref}[(RR, 73)]{.og-ref}
-- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Horror Rules](#choose-horror) [(SA, 84)]{.og-ref}
- [Incredible Mutations](#incredible-mutations) [(RR, 75)]{.og-ref}
@@ -78379,7 +78358,7 @@
- Acting While Under Attack [(426)]{.og-ref}
- Choosing a Combat Effect Ahead of Time [(212)]{.og-ref}
- Faster Initiative [(215)]{.og-ref}
-- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
+- Gaining Insight [(231)]{.og-ref}
- Getting an XP Advance [(232)]{.og-ref}
- Modifying Abilities on the Fly [(419)]{.og-ref}
- Skills from Backgrounds [(235)]{.og-ref}