these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
44 lines
2.8 KiB
Diff
44 lines
2.8 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 10:37:29.946241108 -0500
|
|
+++ _tmp/ccsrd.new.md 2025-07-21 10:57:59.224995107 -0500
|
|
@@ -76607,7 +76607,6 @@
|
|
Optional Rules
|
|
|
|
- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
-- [Creatures with Multiple Parts](#optional-rule-creatures-with-multiple-parts) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
|
|
Related Sections
|
|
|
|
@@ -76768,24 +76767,6 @@
|
|
**Multiple Levels of Effort**. Each werewolf might use their four levels of Effort differently: one level of Effort
|
|
four times, two levels of Effort twice, or four levels of Effort just once (or some other combination). The point is
|
|
that where, when, and how each werewolf uses their Effort becomes a source of drama within the story.
|
|
-
|
|
-##### Optional Rule: Creatures with Multiple Parts [#](#optional-rule-creatures-with-multiple-parts){.og-h-anchor aria-hidden="true"}
|
|
-
|
|
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
|
-
|
|
-It's a simple trick to use a [GM intrusion](#gm-intrusion) to change one creature into another---for example, a
|
|
-[Goblin](#npc-goblin) gaining drinking a potion that causes it to become an [Orc](#npc-orc) with the [Beefed
|
|
-Up](#template-beefed-up) template, or a dying [Child](npc-child) revealing its true form as host to a
|
|
-[Demon](#creature-demon), but you can also create a single, powerful creature made up of smaller parts, each with its
|
|
-own [modifications](#understanding-the-listing) and capable of performing an [action](#rules-taking-action) each round.
|
|
-
|
|
-For example, a kraken might have a number of specialized tentacles that need to be driven off individually. In another
|
|
-example, an ancient wyrm might use multiple creatures to represent its many heads, wings, claws, and tail.
|
|
-
|
|
-Creatures with multiple parts don't typically die if one of their parts is reduced to 0 health, but that part can\'t
|
|
-take actions or be used, for example, a wyrm whose wings are reduced to 0 health might not be able to fly. You could
|
|
-also design creatures with a well-defended but vulernable points that hinders Attack rolls, but if reduced to 0 health,
|
|
-causes the creature's remaining parts to die.
|
|
:::
|
|
|
|
------------------------------------------------------------------------------------------------------------------------
|
|
@@ -78655,7 +78636,6 @@
|
|
|
|
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
|
|
|
|
-- [Creatures with Multiple Parts](#optional-rule-creatures-with-multiple-parts) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
|
|
- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
|