these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
46 lines
2.4 KiB
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46 lines
2.4 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 10:24:33.554321184 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 10:25:02.789506008 -0500
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@@ -27421,8 +27421,6 @@
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Optional Rules
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-- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
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- [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -28602,24 +28600,6 @@
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:::
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::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Consciousness Requires Intellect Points [#](#optional-rule-consciousness-requires-intellect-points){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-Using this rule, a PC down one or more steps on [the damage track](#the-damage-track) requires at least 1 point in their
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-Intellect Pool to remain conscious. Most unconscious PCs can't take any actions other than to make a [recovery
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-roll](#recovery-rolls).
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-
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-The GM might also consider pairing this rule with the [Fragility](#horror-rules-fragility) module. Here are two possible
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-options:
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-
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-- **Debilitated:** If a debilitated PC's Intellect Pool is 0, they fall unconscious until they recover at least 1
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- Intellect point.
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-
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-- **Impaired:** If an impaired PC's Intellect Pool is 0, they must succeed on a [Might](#might) [defense
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- roll](#action-defend) equal to the damage sustained, and again each time they take damage. On a failure, the PC
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- falls unconscious until they recover at least 1 Intellect point.
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-
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###### Optional Rule: Damage to Pool Maximums [#](#optional-rule-damage-to-pool-maximums){.og-h-anchor aria-hidden="true"}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -78725,8 +78705,6 @@
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##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
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-- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
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- [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creatures with Multiple Parts](#optional-rule-creatures-with-multiple-parts) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
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