these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
2586 lines
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2586 lines
128 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 20:11:39.614526936 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 20:16:02.881202629 -0500
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@@ -133,7 +133,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** Misprints, clarifications, food for thought, or inline cross-references. Don\'t mistake my
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+**Old Gus's Notes ---** Misprints, clarifications, food for thought, or inline cross-references. Don\'t mistake my
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scibbling in the margins for \"the rules\"---play it your way!
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:::
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@@ -282,7 +282,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
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+**Old Gus's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -392,7 +392,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on combat, see [Encounters, Rounds, and
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+**Old Gus's Notes ---** For more on combat, see [Encounters, Rounds, and
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Initiative](#rules-encounters-rounds-and-initiative), [Attack Modifiers and Special
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Situations](#attack-modifiers-and-special-situations), [Effort and Damage](#effort-and-damage), and [Vehicular
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Combat](#action-vehicular-combat).
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@@ -481,7 +481,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
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+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
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[distance](#rules-distance).
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:::
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@@ -682,7 +682,7 @@
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quickly.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** One way to think about your stat Pools is a well of stamina, potential, and efficacy. The
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+**Old Gus's Notes ---** One way to think about your stat Pools is a well of stamina, potential, and efficacy. The
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remaining points in your Pools are what you have left to give by using [special abilities](#choose-abilities) with
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costs, or applying [Effort](#effort). You can increase your stat Pools through [character
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advancement](#character-advancement) and special abilities like [Enhanced Might](#ability-enhanced-might){.og-ability},
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@@ -713,7 +713,7 @@
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the Pool, which means they'll have more points available to spend on applying Effort.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** One way to think about Edge is \"effortlessness\" or \"efficiency\"---Edge represents what a PC
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+**Old Gus's Notes ---** One way to think about Edge is \"effortlessness\" or \"efficiency\"---Edge represents what a PC
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can accomplish with a stat without having to try very hard or spend points from a stat Pool. You can increase your Edge
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through [character advancement](#character-advancement) and special abilities like [Enhanced Might
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Edge](#ability-enhanced-might-edge){.og-ability}, [Enhanced Speed Edge](#ability-enhanced-speed-edge){.og-ability}, and
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@@ -770,7 +770,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** It might be easier to remember cost for Effort as being 1 point to use Effort, plus 2 points per
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+**Old Gus's Notes ---** It might be easier to remember cost for Effort as being 1 point to use Effort, plus 2 points per
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level of Effort. You can increase your Effort score through [character advancement](#character-advancement). For more on
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Effort, see [Effort Costs and Edge Reductions](#effort-costs-and-edge-reductions) and
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[Effort](#modifying-the-difficulty-effort) in [Chapter 11: Rules of the Game](#chapter-11-rules-of-the-game).
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@@ -1003,7 +1003,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** Under [Character Tiers](#character-tiers) in [Chapter 4: Creating Your
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+**Old Gus's Notes ---** Under [Character Tiers](#character-tiers) in [Chapter 4: Creating Your
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Character](#chapter-4-creating-your-character), the *Other Options* character advancement can only replace the *Skills*
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advancement. Under under [Character Advancement](#character-advancement) in [Chapter 12: Experience
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Points](#chapter-12-experience-points), *Other Options* can take the place of any other advancement. Ultimately, the GM
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@@ -1198,7 +1198,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on special abilities, see [Chapter 9: Abilities](#chapter-9-abilities).
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+**Old Gus's Notes ---** For more on special abilities, see [Chapter 9: Abilities](#chapter-9-abilities).
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -1523,7 +1523,7 @@
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- [Trained Without Armor](#ability-trained-without-armor) [(193)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} lists [Pierce](#ability-pierce){.og-ability} and
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+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} lists [Pierce](#ability-pierce){.og-ability} and
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[Thrust](#ability-thrust){.og-ability} as first-tier Warrior abilities.
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:::
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@@ -1602,7 +1602,7 @@
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- [Parry](#ability-parry) [(168)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** This edition of the CSRD adds [Greater Skill with
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+**Old Gus's Notes ---** This edition of the CSRD adds [Greater Skill with
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Attacks](#ability-greater-skill-with-attacks){.og-ability} to the fifth-tier warrior list. This ability was included in
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2015 Cypher System Rulebook [(27)]{.og-ref}, and given it's listing as a [sixth-tier combat
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ability](#sixth-tier-combat-abilities), it's likely the omission here was unintentional.
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@@ -1623,7 +1623,7 @@
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- [Weapon and Body](#ability-weapon-and-body) [(196)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The 2015 Cypher System Rulebook [(28)]{.og-ref} lists a ranged counterpart to [Spin
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+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(28)]{.og-ref} lists a ranged counterpart to [Spin
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Attack](#ability-spin-attack){.og-ability}---[Shooting Gallery](#ability-shooting-gallery){.og-ability}---as a
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sixth-tier Warrior ability.
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:::
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@@ -1894,7 +1894,7 @@
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- [True Senses](#ability-true-senses) [(194)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The 2015 Cypher System Rulebook [(36)]{.og-ref} lists [Divide Your
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+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(36)]{.og-ref} lists [Divide Your
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Mind](#ability-divide-your-mind){.og-ability} as a fifth-tier Adept ability. It may have been removed to preserve its
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niche as a [focus](#choose-focus) ability.
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:::
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@@ -2376,7 +2376,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(46)]{.og-ref}, [Babel](#ability-babel){.og-ability} is
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+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(46)]{.og-ref}, [Babel](#ability-babel){.og-ability} is
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listed a second-tier Speaker ability.
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:::
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@@ -2399,7 +2399,7 @@
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- [Unexpected Betrayal](#ability-unexpected-betrayal) [(195)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** This edition of the CSRD omits the [Interaction
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+**Old Gus's Notes ---** This edition of the CSRD omits the [Interaction
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Skills](#ability-interaction-skills){.og-ability} ability from the list of second-tier Speaker abilities, because it is
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already assigned at first-tier. This is likely a misprint introduced by the removal of the 2015 Cypher System
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Rulebook's [Skills](#ability-skills){.og-ability} ability.
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@@ -2426,7 +2426,7 @@
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- [Telling](#ability-telling) [(190)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(48)]{.og-ref}, [Quick
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+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(48)]{.og-ref}, [Quick
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Wits](#ability-quick-wits){.og-ability} is listed as a fouth-tier Speaker ability.
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:::
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@@ -2465,7 +2465,7 @@
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- [Stimulate](#ability-stimulate) [(186)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(49)]{.og-ref}, [Font of
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+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(49)]{.og-ref}, [Font of
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Inspiration](#ability-font-of-inspiration){.og-ability} is listed as a fifth-tier Speaker ability. The ability was
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omitted from the 2019 [Cypher System
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Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
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@@ -2536,7 +2536,7 @@
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better fit the genre or setting, or by a player and a GM to tweak a character to fit a concept.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
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+**Old Gus's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
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:::
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##### Modifying Type Aspects [#](#modifying-type-aspects){.og-h-anchor aria-hidden="true"}
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@@ -2587,7 +2587,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more drawbacks for PCs, see [harmful mutations](#harmful-mutations) and XP
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+**Old Gus's Notes ---** For more drawbacks for PCs, see [harmful mutations](#harmful-mutations) and XP
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advance.
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:::
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@@ -2641,7 +2641,7 @@
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Foci](#gods-of-the-fall-foci), and [Gods of the Fall --- What's in the Book?](#gods-of-the-fall-product)*
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** To reconcile changes between the 2015 Cypher System Rulebook and CSRD, see [Ability Category:
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+**Old Gus's Notes ---** To reconcile changes between the 2015 Cypher System Rulebook and CSRD, see [Ability Category:
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Errata](#abilities-category-errata).
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:::
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@@ -2681,7 +2681,7 @@
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Foci](#numenera-destiny-foci), and [Numenera Destiny --- What's in the Book?](#numenera-destiny-product)*
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** Under *First-Tier Wright* [(NDES, 22)]{.og-ref}, a Wright becomes trained in a crafting skill of
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+**Old Gus's Notes ---** Under *First-Tier Wright* [(NDES, 22)]{.og-ref}, a Wright becomes trained in a crafting skill of
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their choice, which include \"salvaging numenera\" and \"understanding numenera\"---among other choices. This training
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is immediately followed with a prescribed inability with both skills. If the Wright chooses training either of these
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skills, the training and inability cancel each other out (as described under the [definition of
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@@ -2712,7 +2712,7 @@
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--- What's in the Book?](#predation-product)*
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** [Cypher limits](#cypher-limits) aren\'t prescribed in *Predation*\'s types. It\'s likely this is
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+**Old Gus's Notes ---** [Cypher limits](#cypher-limits) aren\'t prescribed in *Predation*\'s types. It\'s likely this is
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an oversight, and that the Karn, Osteon, and Pteryx start wth the ability to bear two cyphers, since they can choose the
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[Expert Cypher Use](#ability-expert-cypher-use){.og-ability} ability at third-tier. The Tec likely starts with the
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ability to bear three cyphers, since they can choose the [Adroit Cypher Use](#ability-adroit-cypher-use){.og-ability}
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@@ -2747,7 +2747,7 @@
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What's in the Book?](#unmasked-product)*
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** To reconcile changes between the 2015 Cypher System Rulebook and CSRD, see [Ability Category:
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+**Old Gus's Notes ---** To reconcile changes between the 2015 Cypher System Rulebook and CSRD, see [Ability Category:
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Errata](#abilities-category-errata).
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:::
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@@ -2804,7 +2804,7 @@
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contains descriptions for [type](#choose-type) and [focus](#choose-focus) abilities in a single vast catalog.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
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+**Old Gus's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -2914,7 +2914,7 @@
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- [Trained Without Armor](#ability-trained-without-armor) [(193)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists [Bash](#ability-bash){.og-ability},
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+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists [Bash](#ability-bash){.og-ability},
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[Pierce](#ability-pierce){.og-ability}, and [Thrust](#ability-thrust){.og-ability} as second-tier combat abilities.
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:::
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:::
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@@ -3430,7 +3430,7 @@
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- [Stealth Skills](#ability-stealth-skills) [(186)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists [Fleet of
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+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists [Fleet of
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Foot](#ability-fleet-of-foot){.og-ability} as a first-tier stealth ability.
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:::
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:::
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@@ -3447,7 +3447,7 @@
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- [Surprise Attack](#ability-surprise-attack) [(188)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists
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+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(51)]{.og-ref} lists
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[Impersonate](#ability-impersonate){.og-ability} as a second-tier stealth ability.
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:::
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:::
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@@ -3466,7 +3466,7 @@
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- [Seize the Moment](#ability-seize-the-moment) [(181)]{.og-ref}
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The 2015 Cypher System Rulebook [(55)]{.og-ref} lists [Subterfuge]{.og-ability}---renamed
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+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(55)]{.og-ref} lists [Subterfuge]{.og-ability}---renamed
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[Subtle Steps](#ability-subtle-steps){.og-ability} in the 2019 [Cypher System
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Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}---as a third-tier
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stealth ability.
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@@ -3574,7 +3574,7 @@
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::: col-md-12
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** If a PC chooses [Shipspeak](#ability-shipspeak){.og-ability} at third-tier, it requires [Machine
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+**Old Gus's Notes ---** If a PC chooses [Shipspeak](#ability-shipspeak){.og-ability} at third-tier, it requires [Machine
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Bond](#ability-machine-bond){.og-ability}---which isn't available until fourth-tier. The GM might:
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- Make [Machine Bond](#ability-machine-bond){.og-ability} a third-tier ability
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@@ -3807,7 +3807,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** Completing a [character arc](#character-arcs) might cause a PC to change their descriptor.
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+**Old Gus's Notes ---** Completing a [character arc](#character-arcs) might cause a PC to change their descriptor.
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -4435,7 +4435,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The advantages of the Foolish descriptor\'s *Carefree* trait might be too much for games with a
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+**Old Gus's Notes ---** The advantages of the Foolish descriptor\'s *Carefree* trait might be too much for games with a
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lot of rolls. The GM might use one of the following variants instead:
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- **Carefree:** You succeed more on luck than anything. When you roll for a task, you can roll twice and take the
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@@ -5558,7 +5558,7 @@
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new descriptor that fits exactly how the player wants to portray the character.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on
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+**Old Gus's Notes ---** For more on
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customizing PCs, see [Optional Rules](#choose-optional-rules).
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:::
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@@ -5587,7 +5587,7 @@
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Earthling.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more ideas on creating species descriptors with biological differences, see
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+**Old Gus's Notes ---** For more ideas on creating species descriptors with biological differences, see
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[Mutations](#mutations) and the [Mutant](#post-apocalyptic-species-mutant) descriptor.
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:::
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@@ -6010,7 +6010,7 @@
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the Book?](#predation-product)*
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** Race in *Shotguns & Sorcery* determines many aspects of a PC, including starting Pools. As such,
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+**Old Gus's Notes ---** Race in *Shotguns & Sorcery* determines many aspects of a PC, including starting Pools. As such,
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these races differ considerably from the CSRD's [Dwarf](#fantasy-species-dwarf), [Elf](#fantasy-species-elf), and
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[Halfling](#fantasy-species-halfling), and from the descriptor template.
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:::
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@@ -7266,7 +7266,7 @@
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to a poem or song are forgotten.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The CSRD corrects a misprint in the [Cypher System
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+**Old Gus's Notes ---** The CSRD corrects a misprint in the [Cypher System
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Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}, which lists
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[Inspiration](#ability-inspiration){.og-ability} instead of [Inspiring Ease](#ability-inspiring-ease){.og-ability} at
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tier 2. [Master Entertainer](#ability-master-entertainer){.og-ability} was also amended to reflect this change. These
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@@ -7808,7 +7808,7 @@
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:::
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|
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For the [Inks Spells on Skin](#focus-inks-spells-on-skin) focus, the ability choices at tiers 3
|
|
+**Old Gus's Notes ---** For the [Inks Spells on Skin](#focus-inks-spells-on-skin) focus, the ability choices at tiers 3
|
|
and 6 allow you to choose two abilities. You can keep one of your chosen abilities at the ready, as detailed under
|
|
*Readying Spell Tattoos*.
|
|
:::
|
|
@@ -8164,7 +8164,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** *Heartwood* is the featured setting in [We Are All Mad
|
|
+**Old Gus's Notes ---** *Heartwood* is the featured setting in [We Are All Mad
|
|
Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg}. The GM might agree it's
|
|
reasonable for a PC who [Made a Deal With Death](#focus-made-a-deal-with-death) to also gain [Blessing of the
|
|
Gods](#ability-blessing-of-the-gods){.og-ability} (Protection) at Tier 1---It fits thematically, and the ability usually
|
|
@@ -8261,7 +8261,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Precusors to the Cypher System included a *Carries a Quiver* focus. If you want to play an
|
|
+**Old Gus's Notes ---** Precusors to the Cypher System included a *Carries a Quiver* focus. If you want to play an
|
|
incredible archer or other ranged weapon expert, the [Masters Weaponry](#focus-masters-weaponry), [Is Licensed to
|
|
Carry](#focus-is-licensed-to-carry), [Hunts](#focus-hunts), [Slays Monsters](#focus-slays-monsters), or [Conjures
|
|
Bullets](#focus-conjures-bullets) foci all make good options, depending on the setting.
|
|
@@ -9472,7 +9472,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The [Cypher System
|
|
+**Old Gus's Notes ---** The [Cypher System
|
|
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} includes additional
|
|
guidance under *For the GM: Managing Time Travel* [(192)]{.og-ref}.
|
|
:::
|
|
@@ -9544,7 +9544,7 @@
|
|
with that of a random cypher.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The [Uses Wild Magic](#focus-uses-wild-magic) focus uses [subtle cyphers](#subtle-cyphers) as
|
|
+**Old Gus's Notes ---** The [Uses Wild Magic](#focus-uses-wild-magic) focus uses [subtle cyphers](#subtle-cyphers) as
|
|
spells. The GM can make other kinds of [cyphers](#choose-cyphers) into subtle cyphers for the purposes of this focus.
|
|
:::
|
|
:::
|
|
@@ -11060,7 +11060,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
|
|
+**Old Gus's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
|
|
:::
|
|
|
|
------------------------------------------------------------------------------------------------------------------------
|
|
@@ -11150,7 +11150,7 @@
|
|
*See also: [Expanded Worlds --- Descriptors](#expanded-worlds-descriptors)*
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This *Walks the Wasteland* focus differs significantly from the [Walks the
|
|
+**Old Gus's Notes ---** This *Walks the Wasteland* focus differs significantly from the [Walks the
|
|
Wasteland](#focus-walks-the-wasteland) focus in the CSRD.
|
|
|
|
Additionally, there are a few suspected misprints under *New Foci in Different Genres* [(EW, 16)]{.og-ref}:
|
|
@@ -11775,7 +11775,7 @@
|
|
swarms, conjured spirits, and so on.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on companion abilities, see [Chapter 11-A: Followers and
|
|
+**Old Gus's Notes ---** For more on companion abilities, see [Chapter 11-A: Followers and
|
|
Factions](#chapter-11-a-followers-and-factions).
|
|
:::
|
|
|
|
@@ -11835,7 +11835,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** A duplicate entry for the [Time Doppelganger](#ability-time-doppelganger){.og-ability} ability
|
|
+**Old Gus's Notes ---** A duplicate entry for the [Time Doppelganger](#ability-time-doppelganger){.og-ability} ability
|
|
has been removed from this category by the editor.
|
|
:::
|
|
|
|
@@ -13344,7 +13344,7 @@
|
|
like Spray that let you attack multiple targets as your action.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
+**Old Gus's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
Properties](#optional-rule-weapon-properties).
|
|
:::
|
|
|
|
@@ -14154,7 +14154,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Adroit Cypher Use](#ability-adroit-cypher-use){.og-ability} doesn\'t require a PC to be able to
|
|
+**Old Gus's Notes ---** [Adroit Cypher Use](#ability-adroit-cypher-use){.og-ability} doesn\'t require a PC to be able to
|
|
bear three cyphers (for example, by being an [Adept](#type-adept) or having gained the [Expert Cypher
|
|
Use](#ability-expert-cypher-use){.og-ability} ability. If you have the [Expert Cypher
|
|
Use](#ability-expert-cypher-use){.og-ability} ability, replace it with a different mid-tier ability from your type or
|
|
@@ -14522,7 +14522,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [As If One Creature](#ability-as-if-one-creature){.og-ability} can be used to improve a
|
|
+**Old Gus's Notes ---** [As If One Creature](#ability-as-if-one-creature){.og-ability} can be used to improve a
|
|
[familiar](#familiars) at tier 6.
|
|
:::
|
|
|
|
@@ -14537,7 +14537,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Assassin
|
|
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Assassin
|
|
Strike](#ability-assassin-strike){.og-ability} ability is named [Assassinate]{.og-ability}. The two abilities are
|
|
otherwise identical.
|
|
:::
|
|
@@ -14647,7 +14647,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
+**Old Gus's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
Properties](#optional-rule-weapon-properties).
|
|
:::
|
|
|
|
@@ -14704,7 +14704,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a [Beast Companion](#ability-beast-companion){.og-ability} to be a
|
|
+**Old Gus's Notes ---** The GM might want to consider a [Beast Companion](#ability-beast-companion){.og-ability} to be a
|
|
[follower](#followers), or make them available as a [familiar](#familiars).
|
|
:::
|
|
|
|
@@ -14716,7 +14716,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Beast Eyes](#ability-beast-eyes){.og-ability} can be used to improve a [familiar](#familiars)
|
|
+**Old Gus's Notes ---** [Beast Eyes](#ability-beast-eyes){.og-ability} can be used to improve a [familiar](#familiars)
|
|
at tier 4.
|
|
:::
|
|
|
|
@@ -14802,7 +14802,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Biomorphic
|
|
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Biomorphic
|
|
Healing](#ability-biomorphic-healing){.og-ability} is in reference to. If the GM agrees, a PC can use a level of Effort
|
|
to extend the range of the ability from short to long, to add an additional target, or to give the target +1 bonus to
|
|
the [recovery roll](#recovery-rolls) prompted by the ability.
|
|
@@ -14892,7 +14892,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In a cost comparison against [Onslaught](#ability-onslaught){.og-ability}, [Blessing of the
|
|
+**Old Gus's Notes ---** In a cost comparison against [Onslaught](#ability-onslaught){.og-ability}, [Blessing of the
|
|
Gods](#ability-blessing-of-the-gods){.og-ability} (Death) should probably ignore a target's [Armor](#rules-armor).
|
|
:::
|
|
|
|
@@ -15014,7 +15014,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Bottle KO](#ability-bottle-ko){.og-ability} is almost identical to the [Knock
|
|
+**Old Gus's Notes ---** [Bottle KO](#ability-bottle-ko){.og-ability} is almost identical to the [Knock
|
|
Out](#ability-knock-out){.og-ability} ability.
|
|
:::
|
|
|
|
@@ -15056,7 +15056,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a [Bound Magic
|
|
+**Old Gus's Notes ---** The GM might want to consider a [Bound Magic
|
|
Familiar](#ability-bound-magic-familiar){.og-ability} to be a [follower](#followers).
|
|
:::
|
|
|
|
@@ -15082,7 +15082,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a magic ally to be a [follower](#followers).
|
|
+**Old Gus's Notes ---** The GM might want to consider a magic ally to be a [follower](#followers).
|
|
:::
|
|
|
|
- ::: {#ability-brainwashing}
|
|
@@ -15820,7 +15820,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a [Critter Companion](#ability-critter-companion){.og-ability} to
|
|
+**Old Gus's Notes ---** The GM might want to consider a [Critter Companion](#ability-critter-companion){.og-ability} to
|
|
be a [follower](#followers).
|
|
:::
|
|
|
|
@@ -15855,7 +15855,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Crushing Blow](#ability-crushing-blow){.og-ability} grants a [free level of
|
|
+**Old Gus's Notes ---** [Crushing Blow](#ability-crushing-blow){.og-ability} grants a [free level of
|
|
Effort](#modifying-the-difficulty-effort) to damage, provided the PC uses at least one level of [Effort](#effort) to
|
|
ease the attack, and pays 2 [Might](#might) points to use the ability---the same cost as using another level of Effort.
|
|
Effectively, this ability allows the PC to exceed their Effort score in one way: dealing damage with weapon attacks.
|
|
@@ -15961,7 +15961,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
[distance](#rules-distance).
|
|
:::
|
|
|
|
@@ -16073,7 +16073,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a different
|
|
version of this ability.
|
|
:::
|
|
@@ -16106,7 +16106,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Death
|
|
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Death
|
|
Touch](#ability-death-touch){.og-ability} ability is named [Slay]{.og-ability}. The two abilities differ only in the
|
|
pronouns used in the description.
|
|
:::
|
|
@@ -16297,7 +16297,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Detect Life](#ability-detect-life){.og-ability} has been amended by the editor to correct a
|
|
+**Old Gus's Notes ---** [Detect Life](#ability-detect-life){.og-ability} has been amended by the editor to correct a
|
|
double word misprint of \"your your\".
|
|
:::
|
|
|
|
@@ -16433,7 +16433,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** It\'s unclear what kind of action [Disincentivize](#ability-disincentivize){.og-ability}
|
|
+**Old Gus's Notes ---** It\'s unclear what kind of action [Disincentivize](#ability-disincentivize){.og-ability}
|
|
enables, or if it can enable any action the PC takes. The ability seems quite powerful in comparison with comparable
|
|
abilities like [Bash](#ability-bash){.og-ability} and [Swipe](#ability-swipe){.og-ability}. If the GM agrees, the
|
|
ability is an action rather than an enabler, and is treated as an [area attack](#special-situation-area-attacks).
|
|
@@ -16584,7 +16584,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Drain Creature](#ability-drain-creature){.og-ability} and [Drain
|
|
+**Old Gus's Notes ---** [Drain Creature](#ability-drain-creature){.og-ability} and [Drain
|
|
Machine](#ability-drain-machine){.og-ability} aren't specific about what the [\"+\" in their point
|
|
cost](#special-abilities) is in reference to---neither. These abilities were quite different in the 2015 Cypher System
|
|
Rulebook, with a function more like that of the [Drain Power](#ability-mutation-powerful-drain-power){.og-ability}
|
|
@@ -16683,7 +16683,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** If you use your [action](#rules-actions) to [activate a special
|
|
+**Old Gus's Notes ---** If you use your [action](#rules-actions) to [activate a special
|
|
ability](#action-activate-a-special-ability) like [Bash](#ability-bash){.og-ability} or
|
|
[Swipe](#ability-swipe){.og-ability}, then [Dual Light Wield](#ability-dual-light-wield){.og-ability} allows you to make
|
|
two attacks with that ability---once with each weapon. Direct your [Effort](#effort) wisely, dividing it between
|
|
@@ -16752,7 +16752,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Illumination](#attack-modifiers-illumination) plays a huge factor in combat.
|
|
+**Old Gus's Notes ---** [Illumination](#attack-modifiers-illumination) plays a huge factor in combat.
|
|
:::
|
|
|
|
- ::: {#ability-echolocation}
|
|
@@ -16811,7 +16811,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Embrace the
|
|
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Embrace the
|
|
Night](#ability-embrace-the-night){.og-ability} is in reference to.
|
|
:::
|
|
|
|
@@ -17067,7 +17067,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider each member of the [Entourage](#ability-entourage){.og-ability} to
|
|
+**Old Gus's Notes ---** The GM might want to consider each member of the [Entourage](#ability-entourage){.og-ability} to
|
|
be a unique [follower](#followers).
|
|
:::
|
|
|
|
@@ -17165,7 +17165,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
|
|
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
|
|
Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}.
|
|
:::
|
|
|
|
@@ -17213,7 +17213,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The sidebar above is presented in the CSRD (and also in the 2015 Cypher System Rulebook
|
|
+**Old Gus's Notes ---** The sidebar above is presented in the CSRD (and also in the 2015 Cypher System Rulebook
|
|
[(42)]{.og-ref}, where the ability is named [Expert]{.og-ability}). The sidebar isn't presented in the 2019 [Cypher
|
|
System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}. Even with
|
|
the sidebar, [Expert Skill](#ability-expert-skill){.og-ability} is unclear about how frequently it allows a PC to bypass
|
|
@@ -17557,7 +17557,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** It\'s interesting to compare [Flash](#ability-flash){.og-ability} with
|
|
+**Old Gus's Notes ---** It\'s interesting to compare [Flash](#ability-flash){.og-ability} with
|
|
[Shatter](#ability-shatter){.og-ability} (another low-tier [area attack](#special-situation-area-attacks)):
|
|
|
|
- *Range.* [Shatter](#ability-shatter){.og-ability} can be used at short range, but
|
|
@@ -17590,7 +17590,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} presented an alternative version of this ability
|
|
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} presented an alternative version of this ability
|
|
with no cost, but an eased difficuly on the [move](#action-move) task:
|
|
|
|
- ::: {#ability-fleet-of-foot-2015}
|
|
@@ -17652,7 +17652,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The [Fling](#ability-fling){.og-ability} ability first appeared in [In Translation: The Strange
|
|
+**Old Gus's Notes ---** The [Fling](#ability-fling){.og-ability} ability first appeared in [In Translation: The Strange
|
|
Character Options](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){.og-icon
|
|
.og-mcg} [(TSCO, 10)]{.og-ref}. This setting uses Object Level, Health, and
|
|
Armor optional rule instead of the usual rules for [attacking
|
|
@@ -17668,7 +17668,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a [Flying Companion](#ability-flying-companion){.og-ability} to be
|
|
+**Old Gus's Notes ---** The GM might want to consider a [Flying Companion](#ability-flying-companion){.og-ability} to be
|
|
a [follower](#followers).
|
|
:::
|
|
|
|
@@ -17688,7 +17688,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** A [Font of Inspiration](#ability-font-of-inspiration){.og-ability} ability is presented in the
|
|
+**Old Gus's Notes ---** A [Font of Inspiration](#ability-font-of-inspiration){.og-ability} ability is presented in the
|
|
2015 Cypher System Rulebook [(49)]{.og-ref} as a fifth-tier Speaker ability:
|
|
|
|
- ::: {#ability-font-of-inspiration}
|
|
@@ -17738,7 +17738,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The CSRD clarifies the [Force Field](#ability-force-field){.og-ability} ability\'s interactions
|
|
+**Old Gus's Notes ---** The CSRD clarifies the [Force Field](#ability-force-field){.og-ability} ability\'s interactions
|
|
with [attacking objects](#special-situation-attacking-objects). This change is also present in deluxe editions of the
|
|
Cypher System Rulebook. The prior wording for the ability---which assumed the use of the Object Level, Health, and
|
|
Armor optional rule instead of the usual rules for [attacking
|
|
@@ -17761,7 +17761,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(33)]{.og-ref}, the [Force Field
|
|
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(33)]{.og-ref}, the [Force Field
|
|
Barrier](#ability-force-field-barrier){.og-ability} ability is named [Barrier]{.og-ability}. The only difference is the
|
|
new version specifically calls the barrier \"a force field\".
|
|
:::
|
|
@@ -17820,7 +17820,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a fiery forgeborn created by [Forgeborn
|
|
+**Old Gus's Notes ---** The GM might want to consider a fiery forgeborn created by [Forgeborn
|
|
Bullet](#ability-forgeborn-bullet){.og-ability} to be a [follower](#followers).
|
|
:::
|
|
|
|
@@ -17865,7 +17865,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents this ability
|
|
differently, but the effects are identical.
|
|
:::
|
|
@@ -17960,7 +17960,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a rattler companion to be a [follower](#followers).
|
|
+**Old Gus's Notes ---** The GM might want to consider a rattler companion to be a [follower](#followers).
|
|
:::
|
|
|
|
- ::: {#ability-gain-unusual-companion}
|
|
@@ -17972,7 +17972,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider an unusual companion to be a [follower](#followers).
|
|
+**Old Gus's Notes ---** The GM might want to consider an unusual companion to be a [follower](#followers).
|
|
:::
|
|
|
|
- ::: {#ability-gallop-across-the-sky}
|
|
@@ -17996,7 +17996,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a different
|
|
version of this ability.
|
|
:::
|
|
@@ -18489,7 +18489,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Hemorrhage](#ability-hemorrhage){.og-ability} replaces the [Mighty Blow]{.og-ability} ability
|
|
+**Old Gus's Notes ---** [Hemorrhage](#ability-hemorrhage){.og-ability} replaces the [Mighty Blow]{.og-ability} ability
|
|
in the 2015 Cypher System Rulebook [(26)]{.og-ref}:
|
|
|
|
- ::: {#ability-mighty-blow}
|
|
@@ -18597,7 +18597,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In a cost comparison against [Onslaught](#ability-onslaught){.og-ability}, [Hurl
|
|
+**Old Gus's Notes ---** In a cost comparison against [Onslaught](#ability-onslaught){.og-ability}, [Hurl
|
|
Flame](#ability-hurl-flame){.og-ability} can seem lackluster. PCs attacking [Hurl
|
|
Flame](#ability-hurl-flame){.og-ability} might occasionally deal additional damage over time to a burning target, ignore
|
|
a target's [Armor](#rules-armor), destroy a wooden shield, or unleash havoc by setting objects on fire. It also might
|
|
@@ -18765,7 +18765,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Improved Companion](#ability-improved-companion){.og-ability} can be used to improve a
|
|
+**Old Gus's Notes ---** [Improved Companion](#ability-improved-companion){.og-ability} can be used to improve a
|
|
[familiar](#familiars) at tier 5.
|
|
:::
|
|
|
|
@@ -18794,7 +18794,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} presented a more restrictive version of this
|
|
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(25)]{.og-ref} presented a more restrictive version of this
|
|
ability:
|
|
|
|
- ::: {#ability-extra-edge}
|
|
@@ -18898,7 +18898,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Increased Effects](#ability-increased-effects){.og-ability} replaces the [Minor to
|
|
+**Old Gus's Notes ---** [Increased Effects](#ability-increased-effects){.og-ability} replaces the [Minor to
|
|
Major]{.og-ability} ability in the 2015 Cypher System Rulebook [(27)]{.og-ref}. Other than their names, the abilities
|
|
are identical.
|
|
:::
|
|
@@ -19041,7 +19041,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Inspiration](#ability-inspiration){.og-ability} first appeared as sixth-tier
|
|
+**Old Gus's Notes ---** [Inspiration](#ability-inspiration){.og-ability} first appeared as sixth-tier
|
|
[Arkus](#numenera-destiny-types) ability in [Numenera
|
|
Destiny](https://www.montecookgames.com/store/product/numenera-destiny-in-pdf/){.icon .icon-mcg}, which might make it an
|
|
appropriate option for a sixth-tier [Speaker](#type-speaker) type in the right setting. In the 2019 [Cypher System
|
|
@@ -19077,7 +19077,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Inspire
|
|
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Inspire
|
|
Aggression](#ability-inspire-aggression){.og-ability} ability is named [Aggression]{.og-ability}. The two abilities
|
|
differ only in the pronouns used in the description.
|
|
:::
|
|
@@ -19106,7 +19106,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Inspiring Ease](#ability-inspiring-ease){.og-ability} replaces the [Inspiration]{.og-ability}
|
|
+**Old Gus's Notes ---** [Inspiring Ease](#ability-inspiring-ease){.og-ability} replaces the [Inspiration]{.og-ability}
|
|
ability in the 2015 Cypher System Rulebook [(120)]{.og-ref}. Don't confuse it with the
|
|
[Inspiration](#ability-inspiration){.og-ability} ability in the CSRD [(Errata)]{.og-ref}.
|
|
:::
|
|
@@ -19286,7 +19286,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a variant of
|
|
the [Knock Out](#ability-knock-out){.og-ability} ability---[Bottle KO](#ability-bottle-ko){.og-ability}.
|
|
:::
|
|
@@ -19404,7 +19404,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Learned a Few Things Over Drinks](#ability-learned-a-few-things-over-drinks){.og-ability} is
|
|
+**Old Gus's Notes ---** [Learned a Few Things Over Drinks](#ability-learned-a-few-things-over-drinks){.og-ability} is
|
|
identical to the [Learned a Few Things](#ability-learned-a-few-things){.og-ability} ability.
|
|
:::
|
|
|
|
@@ -19464,7 +19464,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents this ability
|
|
differently, but the effects are identical:
|
|
|
|
@@ -19616,7 +19616,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a [Machine Companion](#ability-machine-companion){.og-ability} to
|
|
+**Old Gus's Notes ---** The GM might want to consider a [Machine Companion](#ability-machine-companion){.og-ability} to
|
|
be a [follower](#followers).
|
|
:::
|
|
|
|
@@ -19777,7 +19777,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Master Cypher Use](#ability-master-cypher-use){.og-ability} doesn\'t require a PC to have the
|
|
+**Old Gus's Notes ---** [Master Cypher Use](#ability-master-cypher-use){.og-ability} doesn\'t require a PC to have the
|
|
[Adroit Cypher Use](#ability-adroit-cypher-use){.og-ability} ability. If you have the [Adroit Cypher
|
|
Use](#ability-adroit-cypher-use){.og-ability} ability, replace it with a different high-tier ability from your type or
|
|
focus.
|
|
@@ -19790,7 +19790,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The CSRD corrects a misprint in the [Cypher System
|
|
+**Old Gus's Notes ---** The CSRD corrects a misprint in the [Cypher System
|
|
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} for the [Master
|
|
Entertainer](#ability-master-entertainer){.og-ability} ability, which linked its effects to the
|
|
[Inspiration](#ability-inspiration){.og-ability} ability instead of [Inspiring
|
|
@@ -19854,7 +19854,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Experienced in Armor](#ability-experienced-in-armor){.og-ability} and [Mastery in
|
|
+**Old Gus's Notes ---** [Experienced in Armor](#ability-experienced-in-armor){.og-ability} and [Mastery in
|
|
Armor](#ability-experienced-in-armor){.og-ability} improve [Practiced in
|
|
Armor](#ability-practiced-in-armor){.og-ability}. If you have [Experienced in
|
|
Armor](#ability-experienced-in-armor){.og-ability}, replace it with a different [mid-tier
|
|
@@ -20093,7 +20093,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Misdirect](#ability-misdirect){.og-ability} replaces the [Daring
|
|
+**Old Gus's Notes ---** [Misdirect](#ability-misdirect){.og-ability} replaces the [Daring
|
|
Escape](#ability-daring-escape){.og-ability} ability in the 2015 Cypher System Rulebook [(52)]{.og-ref}:
|
|
|
|
- ::: {#ability-daring-escape}
|
|
@@ -20241,7 +20241,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of
|
|
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of
|
|
[Moonbeam](#ability-moonbeam){.og-ability} is in reference to.
|
|
:::
|
|
|
|
@@ -20265,7 +20265,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a [Mount](#ability-mount){.og-ability} to be a
|
|
+**Old Gus's Notes ---** The GM might want to consider a [Mount](#ability-mount){.og-ability} to be a
|
|
[follower](#followers).
|
|
:::
|
|
|
|
@@ -20341,7 +20341,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Murderer](#ability-murderer){.og-ability} replaces the [Slayer](#ability-slayer){.og-ability}
|
|
+**Old Gus's Notes ---** [Murderer](#ability-murderer){.og-ability} replaces the [Slayer](#ability-slayer){.og-ability}
|
|
ability in the 2015 Cypher System Rulebook [(28)]{.og-ref}:
|
|
|
|
- ::: {#ability-slayer}
|
|
@@ -20455,7 +20455,7 @@
|
|
-
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Unlike most abilities, [Nightmare](#ability-nightmare){.og-ability} isn\'t identified as an
|
|
+**Old Gus's Notes ---** Unlike most abilities, [Nightmare](#ability-nightmare){.og-ability} isn\'t identified as an
|
|
action or an enabler. Presumably, the PC creates the nightmare with their action, which can then immediately take an
|
|
action of its own.
|
|
:::
|
|
@@ -20480,7 +20480,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might still allow PC with [No Need for
|
|
+**Old Gus's Notes ---** The GM might still allow PC with [No Need for
|
|
Weapons](#ability-no-need-for-weapons){.og-ability} to make unarmed attacks as a [light
|
|
weapon](#equipment-weapons)---dealing less damage, but gaining an eased [attack](#action-attack).
|
|
:::
|
|
@@ -20637,7 +20637,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Outwit](#ability-outwit){.og-ability} is a little vague, but it simply replaces the [task
|
|
+**Old Gus's Notes ---** [Outwit](#ability-outwit){.og-ability} is a little vague, but it simply replaces the [task
|
|
stat](#rules-determining-task-stat) for a [Speed](#speed) [defense task](#defense-tasks) to [Intellect](#intellect).
|
|
This alternative version is a little more explicit, borrowing language from the [Blood
|
|
Magician](#ability-blood-magician){.og-ability} ability:
|
|
@@ -20735,7 +20735,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} indicates blazing skill
|
|
is used to leave trail symbols. Each symbol is placed in a visible location up to a very long distance apart. Your skill
|
|
with blazing makes your symbols easier for others to follow. Outside of encounters, leaving symbols doesn't hinder
|
|
@@ -20886,7 +20886,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
+**Old Gus's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
Properties](#optional-rule-weapon-properties).
|
|
:::
|
|
|
|
@@ -20947,7 +20947,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
[distance](#rules-distance).
|
|
:::
|
|
|
|
@@ -21002,7 +21002,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(30--31)]{.og-ref}, weapon training for each
|
|
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(30--31)]{.og-ref}, weapon training for each
|
|
[type](#choose-type) were assigned slightly differently, requiring the addition of [Practiced with Light
|
|
Weapons](#ability-practiced-with-light-weapons){.og-ability} and [Practiced with Light and Medium
|
|
Weapons](#ability-practiced-with-light-and-medium-weapons){.og-ability} abilities:
|
|
@@ -21140,7 +21140,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Pry Open](#ability-pry-open){.og-ability} replaces the [Opening
|
|
+**Old Gus's Notes ---** [Pry Open](#ability-pry-open){.og-ability} replaces the [Opening
|
|
Gambit](#ability-opening-gambit){.og-ability} ability in the 2015 Cypher System Rulebook [(27)]{.og-ref}:
|
|
|
|
- ::: {#ability-opening-gambit}
|
|
@@ -21337,7 +21337,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Quick
|
|
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Quick
|
|
Throw](#ability-quick-throw){.og-ability} ability is named [Quick Draw]{.og-ability}. Other than their names, the
|
|
abilities are identical.
|
|
|
|
@@ -21404,7 +21404,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Range Increase](#ability-range-increase){.og-ability} increases the [distance](#rules-distance)
|
|
+**Old Gus's Notes ---** [Range Increase](#ability-range-increase){.og-ability} increases the [distance](#rules-distance)
|
|
at which the PC can target something with a ranged [weapon](#equipment-weapons), [special ability](#choose-abilities),
|
|
[cypher](#choose-cyphers) or [artifact](#choose-artifacts)---but it doesn't extend the reach of melee and touch-based
|
|
attacks to short range. That function is gained from the *Increased Range* [power
|
|
@@ -21551,7 +21551,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a different
|
|
version of this ability. Before choosing either one, talk to the GM about any gun reloading rules, for example, those
|
|
described in [Reloading Guns in the Weird West](#reloading-guns-in-the-weird-west).
|
|
@@ -21763,7 +21763,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Return to Sender](#ability-return-to-sender){.og-ability} replaces the
|
|
+**Old Gus's Notes ---** [Return to Sender](#ability-return-to-sender){.og-ability} replaces the
|
|
[Riposte](#ability-riposte){.og-ability} ability in the 2015 Cypher System Rulebook [(53)]{.og-ref}:
|
|
|
|
- ::: {#ability-riposte}
|
|
@@ -21821,7 +21821,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents this ability
|
|
differently, but the effects are identical.
|
|
:::
|
|
@@ -21847,7 +21847,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a [Robot Assistant](#ability-robot-assistant){.og-ability} to be a
|
|
+**Old Gus's Notes ---** The GM might want to consider a [Robot Assistant](#ability-robot-assistant){.og-ability} to be a
|
|
[follower](#followers).
|
|
:::
|
|
|
|
@@ -21888,7 +21888,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider each member of a [Robot Fleet](#ability-robot-fleet){.og-ability}
|
|
+**Old Gus's Notes ---** The GM might want to consider each member of a [Robot Fleet](#ability-robot-fleet){.og-ability}
|
|
to be a [follower](#followers).
|
|
:::
|
|
|
|
@@ -21922,7 +21922,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3 .small}
|
|
-**Editor's Notes ---** [Rust and
|
|
+**Old Gus's Notes ---** [Rust and
|
|
Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} presents this ability
|
|
differently, but the effects are identical:
|
|
|
|
@@ -21939,7 +21939,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Run and
|
|
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(35)]{.og-ref}, the [Run and
|
|
Fight](#ability-run-and-fight){.og-ability} ability is named [Stab and Run]{.og-ability}. The two abilities differ only
|
|
in the clarity of their wording.
|
|
:::
|
|
@@ -22113,7 +22113,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Seize the Moment](#ability-seize-the-moment){.og-ability} replaces the [Seize
|
|
+**Old Gus's Notes ---** [Seize the Moment](#ability-seize-the-moment){.og-ability} replaces the [Seize
|
|
Opportunity](#ability-seize-opportunity){.og-ability} ability in the 2015 Cypher System Rulebook [(42)]{.og-ref}:
|
|
|
|
- ::: {#ability-seize-opportunity}
|
|
@@ -22162,7 +22162,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a [Serv-0](#ability-serv-0){.og-ability} to be a
|
|
+**Old Gus's Notes ---** The GM might want to consider a [Serv-0](#ability-serv-0){.og-ability} to be a
|
|
[follower](#followers).
|
|
:::
|
|
|
|
@@ -22315,7 +22315,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** It\'s likely [Shield Training](#ability-shield-training){.og-ability} contains a misprint, since
|
|
+**Old Gus's Notes ---** It\'s likely [Shield Training](#ability-shield-training){.og-ability} contains a misprint, since
|
|
a PC's [shield](#equipment-armor-shields) provides an [asset](#modifying-the-difficulty-assets) to [Speed](#speed)
|
|
[defense](#action-defend) tasks---it doesn't ease the task outright. If the GM agrees, use this version instead:
|
|
|
|
@@ -22338,7 +22338,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(56)]{.og-ref} version of
|
|
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(56)]{.og-ref} version of
|
|
[Shipspeak](#ability-shipspeak){.og-ability} doesn't require the [Machine Bond](#ability-machine-bond){.og-ability}
|
|
ability. Use this version if you need something more flexible:
|
|
|
|
@@ -22461,7 +22461,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents this ability
|
|
differently, but the effects are identical.
|
|
:::
|
|
@@ -22473,7 +22473,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(46)]{.og-ref} presented a
|
|
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(46)]{.og-ref} presented a
|
|
[Skills](#ability-skills){.og-ability} ability as a second-tier [Speaker](#type-speaker) ability. The ability was
|
|
removed in the 2019 [Cypher System
|
|
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
|
|
@@ -22523,7 +22523,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Small
|
|
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Small
|
|
Flight](#ability-small-flight){.og-ability} is in reference to.
|
|
:::
|
|
|
|
@@ -22708,7 +22708,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Speedy Recovery](#ability-speedy-recovery){.og-ability} replaces the [Speed
|
|
+**Old Gus's Notes ---** [Speedy Recovery](#ability-speedy-recovery){.og-ability} replaces the [Speed
|
|
Recovery]{.og-ability} ability in the 2015 Cypher System Rulebook [(46)]{.og-ref}. The two abilities differ only in the
|
|
pronouns used in the description.
|
|
:::
|
|
@@ -22769,7 +22769,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The 2015 Cypher System Rulebook [(28)]{.og-ref} presented a similar ability to [Spin
|
|
+**Old Gus's Notes ---** The 2015 Cypher System Rulebook [(28)]{.og-ref} presented a similar ability to [Spin
|
|
Attack](#ability-spin-attack){.og-ability} for ranged attackers---[Shooting
|
|
Gallery](#ability-shooting-gallery){.og-ability}. It may have been removed because [Arc
|
|
Spray](#ability-arc-spray){.og-ability} already fills its niche:
|
|
@@ -22820,7 +22820,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might want to consider a [Spirit Accomplice](#ability-spirit-accomplice){.og-ability} to
|
|
+**Old Gus's Notes ---** The GM might want to consider a [Spirit Accomplice](#ability-spirit-accomplice){.og-ability} to
|
|
be a [follower](#followers).
|
|
:::
|
|
|
|
@@ -22960,7 +22960,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Using [Step Across Time](#ability-step-across-time){.og-ability} might create a temporal
|
|
+**Old Gus's Notes ---** Using [Step Across Time](#ability-step-across-time){.og-ability} might create a temporal
|
|
paradox, making it impossible for the PCs to return from their new tangent universe to the one they originated from.
|
|
:::
|
|
|
|
@@ -23030,7 +23030,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Stronger Together](#ability-stronger-together){.og-ability} can be used to improve a
|
|
+**Old Gus's Notes ---** [Stronger Together](#ability-stronger-together){.og-ability} can be used to improve a
|
|
[familiar](#familiars) at tier 3.
|
|
:::
|
|
|
|
@@ -23072,7 +23072,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Assassin
|
|
+**Old Gus's Notes ---** In the 2015 Cypher System Rulebook [(53)]{.og-ref}, the [Assassin
|
|
Strike](#ability-subtle-steps){.og-ability} ability is named [Subterfuge]{.og-ability}. The two abilities are otherwise
|
|
identical.
|
|
:::
|
|
@@ -23182,7 +23182,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Surprise Attack](#ability-surprise-attack){.og-ability} replaces the [Surprise
|
|
+**Old Gus's Notes ---** [Surprise Attack](#ability-surprise-attack){.og-ability} replaces the [Surprise
|
|
Strike](#ability-surprise-strike){.og-ability} ability in the 2015 Cypher System Rulebook [(52)]{.og-ref}:
|
|
|
|
- ::: {#ability-surprise-strike}
|
|
@@ -23219,7 +23219,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
+**Old Gus's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
Properties](#optional-rule-weapon-properties).
|
|
:::
|
|
|
|
@@ -23272,7 +23272,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---**
|
|
+**Old Gus's Notes ---**
|
|
This ability is a more restrictive replacement for the [Specialization](#ability-specialization){.og-ability} ability in
|
|
the 2015 Cypher System Rulebook [(62)]{.og-ref}:
|
|
|
|
@@ -23481,7 +23481,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Throw](#ability-throw){.og-ability} requires a PC to use the
|
|
+**Old Gus's Notes ---** [Throw](#ability-throw){.og-ability} requires a PC to use the
|
|
[Enlarge](#ability-enlarge){.og-ability} ability, which make senses for a PC with the [Grows to Towering
|
|
Heights](#focus-grows-to-towering-heights) focus, but one one with the [Performs Feats of
|
|
Strength](#focus-performs-feats-of-strength) focus. PCs who don't need to be enlarged should use the version from the
|
|
@@ -23512,7 +23512,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
+**Old Gus's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
Properties](#optional-rule-weapon-properties).
|
|
:::
|
|
|
|
@@ -23882,7 +23882,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [High Noon at
|
|
+**Old Gus's Notes ---** [High Noon at
|
|
Midnight](https://www.montecookgames.com/store/product/high-noon-at-midnight/){.og-icon .og-mcg} presents a more
|
|
restrictive version of this ability.
|
|
:::
|
|
@@ -24400,7 +24400,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Some notable [witches](#npc-witch) are detailed in [Chapter 23: NPCs](#chapter-23-npcs).
|
|
+**Old Gus's Notes ---** Some notable [witches](#npc-witch) are detailed in [Chapter 23: NPCs](#chapter-23-npcs).
|
|
:::
|
|
|
|
- ::: {#ability-wont-be-fooled-again}
|
|
@@ -24421,7 +24421,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Wooden
|
|
+**Old Gus's Notes ---** It\'s unclear what the [\"+\" in the point cost](#special-abilities) of [Wooden
|
|
Body](#ability-wooden-body){.og-ability} is in reference to.
|
|
:::
|
|
|
|
@@ -24581,7 +24581,7 @@
|
|
that an NPC can know a number of cantrips equal to their level.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The [Modern Magic](#flavor-modern-magic) flavor suggests an exchange rate of four cantrips to
|
|
+**Old Gus's Notes ---** The [Modern Magic](#flavor-modern-magic) flavor suggests an exchange rate of four cantrips to
|
|
one low-tier ability. [It's Only Magic](https://www.montecookgames.com/store/product/its-only-magic/){.og-icon .og-mcg}
|
|
also suggests the GM might limit the use of cantrips by NPCs (including [followers](#followers)) to once or twice per
|
|
level each day.
|
|
@@ -26100,7 +26100,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This section on armor has been edited for additional clarity, as confirmed by the 2024 [Cypher
|
|
+**Old Gus's Notes ---** This section on armor has been edited for additional clarity, as confirmed by the 2024 [Cypher
|
|
System Starter Set](https://www.montecookgames.com/store/product/cypher-system-starter-set/){.og-icon .og-mcg}.
|
|
:::
|
|
|
|
@@ -26194,7 +26194,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Adept](#type-adept) abilities also require a free hand to use [unless the GM says
|
|
+**Old Gus's Notes ---** [Adept](#type-adept) abilities also require a free hand to use [unless the GM says
|
|
otherwise](#first-tier-adept).
|
|
:::
|
|
|
|
@@ -26239,7 +26239,7 @@
|
|
dangerous weapons.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** When making melee [attacks](#action-attack), the PC can choose to use their [Might](#might) or
|
|
+**Old Gus's Notes ---** When making melee [attacks](#action-attack), the PC can choose to use their [Might](#might) or
|
|
[Speed](#speed) for the task. Making ranged attacks is usually a Speed task. This reflects that with melee you sometimes
|
|
use brute force and sometimes use finesse, but with ranged attacks, it's always about careful targeting.
|
|
:::
|
|
@@ -26286,7 +26286,7 @@
|
|
to project them a long distance (or farther).
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** When making [area attacks](#special-situation-area-attacks), consider the rules for [attack
|
|
+**Old Gus's Notes ---** When making [area attacks](#special-situation-area-attacks), consider the rules for [attack
|
|
modifiers and special situations](#attack-modifiers-and-special-situations) and [combat between
|
|
PCs](#special-situation-combat-between-pcs)---specifics might determine that one use of an ability doesn't result in
|
|
\"friendly fire\", but another does. This could also be a source of [GM Intrusion](#gm-intrusion).
|
|
@@ -26425,7 +26425,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The GM might also allow players to purchase, craft, or revive an artifact by spending 3
|
|
+**Old Gus's Notes ---** The GM might also allow players to purchase, craft, or revive an artifact by spending 3
|
|
[XP](#choose-xp).
|
|
:::
|
|
:::
|
|
@@ -26671,7 +26671,7 @@
|
|
character cannot spend the minimum number of points needed to complete the action, they automatically fail at the task.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** A list of common [actions](#rules-actions) is provided later in this chapter.
|
|
+**Old Gus's Notes ---** A list of common [actions](#rules-actions) is provided later in this chapter.
|
|
:::
|
|
|
|
##### Determining Task Stat [#](#rules-determining-task-stat){.og-h-anchor aria-hidden="true"} {#rules-determining-task-stat}
|
|
@@ -26698,7 +26698,7 @@
|
|
that makes them better at [Speed](#speed) rolls.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on determining a task stat, see [Tying Actions to Stats](#tying-actions-to-stats).
|
|
+**Old Gus's Notes ---** For more on determining a task stat, see [Tying Actions to Stats](#tying-actions-to-stats).
|
|
:::
|
|
|
|
##### Determining Task Difficulty [#](#rules-determining-task-difficulty){.og-h-anchor aria-hidden="true"} {#rules-determining-task-difficulty}
|
|
@@ -26786,7 +26786,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Some things simply ease a task, which doesn\'t count toward the ten-step limit that
|
|
+**Old Gus's Notes ---** Some things simply ease a task, which doesn\'t count toward the ten-step limit that
|
|
[skills](#modifying-the-difficulty-skills), [assets](#modifying-the-difficulty-assets), or
|
|
[Effort](#modifying-the-difficulty-effort) total up to. Easing just lowers the difficulty of a task by one or more
|
|
steps---for example, making an [attack](#rules-attack) with a [light weapon](#equipment-weapons) eases the task. Certain
|
|
@@ -26850,7 +26850,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** A free level of Effort can exceed a PC\'s [Effort](#effort) score, allowing high-tier PCs to use
|
|
+**Old Gus's Notes ---** A free level of Effort can exceed a PC\'s [Effort](#effort) score, allowing high-tier PCs to use
|
|
more than six levels of Effort on a task! A maximum of six levels of Effort can be used to ease the task, but the
|
|
remainder can be used in other ways---for example, increasing the [damage](#rules-damage) of an [attack](#rules-attack).
|
|
Some [abilities](#choose-abilities) have uses in addition to the normal options for using Effort---for example, [Spin
|
|
@@ -26931,7 +26931,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In order for a special roll to inflict additional damage or gain a minor or major effect, the
|
|
+**Old Gus's Notes ---** In order for a special roll to inflict additional damage or gain a minor or major effect, the
|
|
attack roll must succeed (as explained under [Special Rolls](#how-to-play-special-rolls) in [Chapter 3: How to Play the
|
|
Cypher System](#chapter-3-how-to-play-the-cypher-system)). Optional rules like [Horror Mode](#horror-rules-horror-mode)
|
|
or other effects can raise the [GM intrusion](#gm-intrusion) rate.
|
|
@@ -27177,7 +27177,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on timekeeping, see [Long-Term Movement](#long-term-movement).
|
|
+**Old Gus's Notes ---** For more on timekeeping, see [Long-Term Movement](#long-term-movement).
|
|
:::
|
|
|
|
#### Encounters, Rounds, and Initiative [#](#rules-encounters-rounds-and-initiative){.og-h-anchor aria-hidden="true"} {#rules-encounters-rounds-and-initiative}
|
|
@@ -27419,7 +27419,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more hazards, disasters, and intense environmental situations, purchase [First
|
|
+**Old Gus's Notes ---** For more hazards, disasters, and intense environmental situations, purchase [First
|
|
Responders](https://www.montecookgames.com/store/product/first-responders/){.og-icon .og-mcg}.
|
|
:::
|
|
|
|
@@ -27495,7 +27495,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The optional rule for [Using Other Pools to Pay Cost
|
|
+**Old Gus's Notes ---** The optional rule for [Using Other Pools to Pay Cost
|
|
Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) allows PCs to pay for costs as if they were taking
|
|
damage.
|
|
:::
|
|
@@ -27533,7 +27533,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on the damage track, see [Special Damage](#special-damage).
|
|
+**Old Gus's Notes ---** For more on the damage track, see [Special Damage](#special-damage).
|
|
:::
|
|
|
|
##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls}
|
|
@@ -27639,7 +27639,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on the special damage, see [Creatures and NPCs with Special
|
|
+**Old Gus's Notes ---** For more on the special damage, see [Creatures and NPCs with Special
|
|
Damage](#creatures-special-damage), [Modifying Creatures](#modifying-creatures), [Common Trap
|
|
Poisons](#dungeons-castles-and-keeps-traps-common-trap-poisons), and
|
|
[Radiation Sickness](#disease-radiation-sickness).
|
|
@@ -27677,7 +27677,7 @@
|
|
attacks should gain an advantage or be easier in some way, hinder the defense rolls.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Special situations are just that---*special*. Using rules \"because they are the rules\" is not
|
|
+**Old Gus's Notes ---** Special situations are just that---*special*. Using rules \"because they are the rules\" is not
|
|
a good idea. Shooting a lumbering ogre at [point-blank range](#attack-modifiers-range) is an entirely different matter
|
|
from shooting a psionic ninja or skittering demon spider. [Creatures](#choose-creatures) will require unwritten
|
|
modifications in order to behave believably. For more, see [False Precision](#false-precision).
|
|
@@ -27840,7 +27840,7 @@
|
|
for being on a ship.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The section on *Gravity* [(222)]{.og-ref} is not included in the CSRD. Instead, see [Effects of
|
|
+**Old Gus's Notes ---** The section on *Gravity* [(222)]{.og-ref} is not included in the CSRD. Instead, see [Effects of
|
|
Gravity](#effects-of-gravity) in [Chapter 15: Science Fiction](#chapter-15-science-fiction).
|
|
:::
|
|
|
|
@@ -27856,7 +27856,7 @@
|
|
of the two NPCs (higher wins).
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Don\'t get hung up on the numbers here---the most important thing when adjudicating interactions
|
|
+**Old Gus's Notes ---** Don\'t get hung up on the numbers here---the most important thing when adjudicating interactions
|
|
between NPCs is that they seem logical and consistent with the setting and the story, so be holistic
|
|
when deciding what happens. The optional rules for [Effort for NPCs](#optional-rule-effort-for-npcs) can also affect
|
|
outcomes between NPCs in combat.
|
|
@@ -27873,7 +27873,7 @@
|
|
defender's result is higher, the attack misses. Damage is resolved normally. The GM mediates all special effects.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Players can have very different reactions to \"PVP\" in a session. Make sure that opposed rolls
|
|
+**Old Gus's Notes ---** Players can have very different reactions to \"PVP\" in a session. Make sure that opposed rolls
|
|
between PCs are creating a good time and a good story for everyone involved.
|
|
:::
|
|
|
|
@@ -27963,7 +27963,7 @@
|
|
the effective level of the object, the attack cannot damage the object no matter what the roll.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Additional guidelines for damaging structures are detailed in
|
|
+**Old Gus's Notes ---** Additional guidelines for damaging structures are detailed in
|
|
[walls](#dungeons-castles-and-keeps-walls), [doors](#dungeons-castles-and-keeps-doors), and [feats of
|
|
strength](#superhero-feats-of-strength). The GM also resolves any other interesting, logical, or story-based
|
|
interactions based on on an object's nature, for example, [ambient damage](#ambient-damage) from a fire damaging a
|
|
@@ -27992,7 +27992,7 @@
|
|
get a [major effect](#special-rolls-major-effect), which would reduce the cost for their action.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on special abilities, see [Chapter 9: Abilities](#chapter-9-abilities).
|
|
+**Old Gus's Notes ---** For more on special abilities, see [Chapter 9: Abilities](#chapter-9-abilities).
|
|
:::
|
|
|
|
------------------------------------------------------------------------------------------------------------------------
|
|
@@ -28041,7 +28041,7 @@
|
|
sailing ships, and so on) have their own rates of movement.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Most [vehicles](#choose-vehicles) list their speeds under various environmental conditions. For
|
|
+**Old Gus's Notes ---** Most [vehicles](#choose-vehicles) list their speeds under various environmental conditions. For
|
|
spacecraft travel, see [Traveling the Solar System and Orbital
|
|
Mechanics](#traveling-the-solar-system-and-orbital-mechanics).
|
|
:::
|
|
@@ -28083,7 +28083,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on gravity, see [Effects of Gravity](#effects-of-gravity).
|
|
+**Old Gus's Notes ---** For more on gravity, see [Effects of Gravity](#effects-of-gravity).
|
|
:::
|
|
|
|
##### Special Situation: A Chase [#](#movement-chase){.og-h-anchor aria-hidden="true"} {#movement-chase}
|
|
@@ -28103,7 +28103,7 @@
|
|
[Vehicle chases](#action-vehicular-combat) are handled similarly.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The [Perilous Venture](#horror-rules-perilous-venture) module is a useful tool for spicing up a
|
|
+**Old Gus's Notes ---** The [Perilous Venture](#horror-rules-perilous-venture) module is a useful tool for spicing up a
|
|
chase or escape.
|
|
:::
|
|
|
|
@@ -28424,7 +28424,7 @@
|
|
points, that's a difficulty 3 task with a target number of 9.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on healing, see [Special Damage](#special-damage).
|
|
+**Old Gus's Notes ---** For more on healing, see [Special Damage](#special-damage).
|
|
:::
|
|
|
|
##### Interacting with Creatures [#](#action-interacting-with-creatures){.og-h-anchor aria-hidden="true"} {#action-interacting-with-creatures}
|
|
@@ -28506,7 +28506,7 @@
|
|
to succeed. A saddle or other appropriate gear is an [asset](#modifying-the-difficulty-assets) and eases the task.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on vehicles, see [Vehicular Combat](#action-vehicular-combat).
|
|
+**Old Gus's Notes ---** For more on vehicles, see [Vehicular Combat](#action-vehicular-combat).
|
|
:::
|
|
|
|
###### Riding or Piloting Difficulty [#](#action-riding-or-piloting-difficulty){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting-difficulty}
|
|
@@ -28767,7 +28767,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on vehicular combat, see [Vehicles](#choose-vehicles).
|
|
+**Old Gus's Notes ---** For more on vehicular combat, see [Vehicles](#choose-vehicles).
|
|
:::
|
|
|
|
------------------------------------------------------------------------------------------------------------------------
|
|
@@ -29097,7 +29097,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Coven talismans present a number of interesting avenues for GMs:
|
|
+**Old Gus's Notes ---** Coven talismans present a number of interesting avenues for GMs:
|
|
|
|
- Coven talismans are items, and so are an interesting source of [GM intrusion](#gm-intrusion), for example, a PCs
|
|
might temporarily lose posession of a talisman, or have it tampered with, causing a coven ability to backfire
|
|
@@ -29507,7 +29507,7 @@
|
|
A player can also spend 1 [XP](#choose-xp) to refuse a [GM intrusion](#gm-intrusion).
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
|
|
+**Old Gus's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
|
|
Rolls](#intrusion-through-player-rolls).
|
|
:::
|
|
|
|
@@ -29637,7 +29637,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Under [Character Tiers](#character-tiers) in [Chapter 4: Creating Your
|
|
+**Old Gus's Notes ---** Under [Character Tiers](#character-tiers) in [Chapter 4: Creating Your
|
|
Character](#chapter-4-creating-your-character), the *Other Options* character advancement can only replace the *Skills*
|
|
advancement. Under under [Character Advancement](#character-advancement) in [Chapter 12: Experience
|
|
Points](#chapter-12-experience-points), *Other Options* can take the place of any other advancement. Ultimately, the GM
|
|
@@ -30186,7 +30186,7 @@
|
|
- **Resolution:** You consider your efforts and assess what your membership gets you.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Covens](#covens) provide a model for reputation-based progression with all kinds of secret
|
|
+**Old Gus's Notes ---** [Covens](#covens) provide a model for reputation-based progression with all kinds of secret
|
|
societies, mystic orders, or unique factions.
|
|
:::
|
|
|
|
@@ -30464,7 +30464,7 @@
|
|
- **Resolution:** You think about the future. Marriage? Children? These are only some of the possibilities.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on including romance in games, see [Chapter 17: Romance](#chapter-17-romance), and
|
|
+**Old Gus's Notes ---** For more on including romance in games, see [Chapter 17: Romance](#chapter-17-romance), and
|
|
consider downloading the free [Consent in
|
|
Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg}, or [Love and Sex in the
|
|
Ninth World](https://www.montecookgames.com/store/product/love-and-sex-in-the-ninth-world/){.og-icon .og-mcg} products
|
|
@@ -30790,7 +30790,7 @@
|
|
ability from one of the character [flavors](#choose-flavor).
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** As new foci have been added to the CSRD, the editor has also added them to appropriate character
|
|
+**Old Gus's Notes ---** As new foci have been added to the CSRD, the editor has also added them to appropriate character
|
|
options in this section.
|
|
:::
|
|
|
|
@@ -31057,7 +31057,7 @@
|
|
Weaponry](#focus-masters-weaponry), and [Wields an Enchanted Weapon](#focus-wields-an-enchanted-weapon).
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This description corrects a misprint of a non-existent \"Expert\" type.
|
|
+**Old Gus's Notes ---** This description corrects a misprint of a non-existent \"Expert\" type.
|
|
:::
|
|
|
|
###### Warlock or Witch [#](#fantasy-character-warlock-or-witch){.og-h-anchor aria-hidden="true"} {#fantasy-character-warlock-or-witch}
|
|
@@ -31480,7 +31480,7 @@
|
|
just stick with the one.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Cyphers](#choose-cyphers) are also a good way to create powerful spells with limited use. Such
|
|
+**Old Gus's Notes ---** [Cyphers](#choose-cyphers) are also a good way to create powerful spells with limited use. Such
|
|
spells are probably [subtle cyphers](#subtle-cyphers), but their effects could match those of any cypher, including
|
|
[manifest cyphers](#manifest-cyphers). For example, rather than gaining the [Fire
|
|
Bloom](#ability-fire-bloom){.og-ability} ability as a spell, a PC might gain access to the
|
|
@@ -31531,7 +31531,7 @@
|
|
spell](#spellcasting-first-spell).
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on low-, mid-, and high-tier abilities, see [Chapter 9:
|
|
+**Old Gus's Notes ---** For more on low-, mid-, and high-tier abilities, see [Chapter 9:
|
|
Abilities](#chapter-9-abilities).
|
|
:::
|
|
|
|
@@ -31631,7 +31631,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
|
|
+**Old Gus's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
|
|
teachers, see [Covens](#covens).
|
|
:::
|
|
|
|
@@ -32465,7 +32465,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The following tables assume a currency system commonly used in fantasy games, where 10 copper
|
|
+**Old Gus's Notes ---** The following tables assume a currency system commonly used in fantasy games, where 10 copper
|
|
pieces (10 cp) equal 1 silver piece (1 sp), and 10 silver pieces equals 1 gold piece (1 gp). You can add additional
|
|
granularity to this exchange as needed, for example 10 gold pieces (10 gp) might equal 1 platinum piece (1 pp).
|
|
:::
|
|
@@ -32694,7 +32694,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Full plate and scale armors have been amended by the editor to correct suspected misprints in
|
|
+**Old Gus's Notes ---** Full plate and scale armors have been amended by the editor to correct suspected misprints in
|
|
their listed [Speed Effort cost](#equipment-using-armor).
|
|
:::
|
|
|
|
@@ -33950,7 +33950,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** An example crafted cypher---the [Frozen Timepiece](#fantasy-cypher-frozen-timepiece)---is not
|
|
+**Old Gus's Notes ---** An example crafted cypher---the [Frozen Timepiece](#fantasy-cypher-frozen-timepiece)---is not
|
|
listed in this table.
|
|
:::
|
|
:::
|
|
@@ -34283,7 +34283,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The Minor Fantasy Artifacts table has been amended by the editor, correcting missing numbers in
|
|
+**Old Gus's Notes ---** The Minor Fantasy Artifacts table has been amended by the editor, correcting missing numbers in
|
|
the d100 range, re-adding the [Cloak of Finery](#fantasy-artifact-cloak-of-finery), and replacing the *deflecting
|
|
shield* [(GF, 150)]{.og-ref}---which is not included in the CSRD---with the [Truth
|
|
Binoculars](#fantasy-artifact-truth-binoculars) (the example crafted artifact).
|
|
@@ -34646,7 +34646,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The *deflecting shield* [(GF, 150)]{.og-ref} is not included in the CSRD.
|
|
+**Old Gus's Notes ---** The *deflecting shield* [(GF, 150)]{.og-ref} is not included in the CSRD.
|
|
:::
|
|
|
|
###### Demonflesh [#](#fantasy-artifact-demonflesh){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonflesh .og-tab}
|
|
@@ -35875,7 +35875,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Equipment might range in price and quality. For example, A [used car](#vehicle-car-used) might
|
|
+**Old Gus's Notes ---** Equipment might range in price and quality. For example, A [used car](#vehicle-car-used) might
|
|
have a different immediate cost depending on factors such has leasing or purchasing, the condition of the vehicle, the
|
|
availability of other options, and the ability of the PC to understand the true quality of the item they are purchasing.
|
|
:::
|
|
@@ -36543,7 +36543,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The hand grenades listed in the [Cypher System
|
|
+**Old Gus's Notes ---** The hand grenades listed in the [Cypher System
|
|
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} and [Rust and
|
|
Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg} deals only 4 damage.
|
|
Depending on the setting, The GM might make one or both versions available at different prices or technology levels.
|
|
@@ -37111,7 +37111,7 @@
|
|
- [Frenzy](#ability-frenzy) [(143)]{.og-ref}
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, adding
|
|
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, adding
|
|
\"inability\" to hindered tasks.
|
|
:::
|
|
|
|
@@ -37173,7 +37173,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
|
|
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
|
|
\"skilled\" with \"trained\".
|
|
:::
|
|
|
|
@@ -37226,7 +37226,7 @@
|
|
- [Walk Through Walls](#ability-walk-through-walls) [(196)]{.og-ref}
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, adding
|
|
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, adding
|
|
\"inability\" to hindered tasks.
|
|
:::
|
|
|
|
@@ -37267,7 +37267,7 @@
|
|
4. You're searching for the horse you remember riding---a massive undead stallion with flaming hooves.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
|
|
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
|
|
\"skilled\" with \"trained\", and adding \"inability\" to hindered tasks.
|
|
:::
|
|
|
|
@@ -37323,7 +37323,7 @@
|
|
- [Wilderness Life](#ability-wilderness-life) [(199)]{.og-ref}
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
|
|
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
|
|
\"skilled\" with \"trained\".
|
|
:::
|
|
|
|
@@ -37373,7 +37373,7 @@
|
|
- [Shock](#ability-shock) [(183)]{.og-ref}
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
|
|
+**Old Gus's Notes ---** This descriptor has been amended by the editor to correct a suspected misprint, replacing
|
|
\"skilled\" with \"trained\", and adding \"inability\" to hindered tasks.
|
|
:::
|
|
|
|
@@ -37687,7 +37687,7 @@
|
|
additional cypher the character is over their limit (+20 for two over, +40 for three over, and so on).
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on effects of exceeding cypher limits, see [Exceeding Cypher
|
|
+**Old Gus's Notes ---** For more on effects of exceeding cypher limits, see [Exceeding Cypher
|
|
Limits](#optional-rule-exceeding-cypher-limits) in [Chapter 24: Cyphers](#chapter-24-cyphers).
|
|
:::
|
|
|
|
@@ -40138,7 +40138,7 @@
|
|
can unlock a high-tier ability.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on low-, mid-, and high-tier abilities, see [Chapter 9:
|
|
+**Old Gus's Notes ---** For more on low-, mid-, and high-tier abilities, see [Chapter 9:
|
|
Abilities](#chapter-9-abilities).
|
|
:::
|
|
|
|
@@ -41563,7 +41563,7 @@
|
|
of 1 or 2. If a roll triggers a [GM intrusion](#gm-intrusion), the suit tears.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible).
|
|
+**Old Gus's Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible).
|
|
:::
|
|
|
|
###### Shipboots [3 (9)]{.float-end} [#](#apparel-shipboots){.og-h-anchor aria-hidden="true"} {#apparel-shipboots .og-tab-sub}
|
|
@@ -41591,7 +41591,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible).
|
|
+**Old Gus's Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible).
|
|
:::
|
|
|
|
###### Space suit, deluxe [5 (15)]{.float-end} [#](#apparel-space-suit-deluxe){.og-h-anchor aria-hidden="true"} {#apparel-space-suit-deluxe .og-tab-sub}
|
|
@@ -42213,7 +42213,7 @@
|
|
round if damaged.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** See [Replicant](#npc-replicant) and [Synthetic person](#npc-synthetic-person).
|
|
+**Old Gus's Notes ---** See [Replicant](#npc-replicant) and [Synthetic person](#npc-synthetic-person).
|
|
:::
|
|
|
|
###### Synth, companion [4 (12)]{.float-end} [#](#robots-and-ai-synth-companion){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-companion .og-tab-sub}
|
|
@@ -42259,7 +42259,7 @@
|
|
and defense. A wardroid often has many additional customizations and abilities.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** See [Wardroid](#creature-wardroid).
|
|
+**Old Gus's Notes ---** See [Wardroid](#creature-wardroid).
|
|
:::
|
|
|
|
------------------------------------------------------------------------------------------------------------------------
|
|
@@ -43644,7 +43644,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This table corrects a suspected misprint in the Venus to Mercury trip, replacing \"20 + 120
|
|
+**Old Gus's Notes ---** This table corrects a suspected misprint in the Venus to Mercury trip, replacing \"20 + 120
|
|
days\" with \"20 + 1d20 days\", and adds travel times using a [fusion
|
|
drive](#science-fiction-spacecraft-drives-advanced).
|
|
:::
|
|
@@ -43949,7 +43949,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Captain\'s Calm]{.og-ability} [(SF, 210)]{.og-ref} is not included in the CSRD. Consider
|
|
+**Old Gus's Notes ---** [Captain\'s Calm]{.og-ability} [(SF, 210)]{.og-ref} is not included in the CSRD. Consider
|
|
allowing Command PCs to exchange a low-tier [type](#choose-type) or [focus](#focus) ability with the following [Calm
|
|
Command](#ability-calm-command){.og-ability} ability instead:
|
|
|
|
@@ -44096,7 +44096,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This section corrects a suspected misprint of \"round beings\" to \"round begins\".
|
|
+**Old Gus's Notes ---** This section corrects a suspected misprint of \"round beings\" to \"round begins\".
|
|
:::
|
|
|
|
##### Bridge Combat [#](#extended-vehicular-combat-bridge-combat){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-bridge-combat}
|
|
@@ -44653,7 +44653,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Other ways of realizing PCs with horror elements:
|
|
+**Old Gus's Notes ---** Other ways of realizing PCs with horror elements:
|
|
|
|
- The [Heartwood Descriptors](#heartwood-descriptors) in [Chapter 20: Fairy Tale](#chapter-20-fairy-tale) might make
|
|
an interesting choice for a horror game.
|
|
@@ -44694,7 +44694,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on addressing consent issues in your game, see [Consent in
|
|
+**Old Gus's Notes ---** For more on addressing consent issues in your game, see [Consent in
|
|
Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} from Monte Cook Games.
|
|
:::
|
|
|
|
@@ -44720,7 +44720,7 @@
|
|
twist to the game.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg},
|
|
+**Old Gus's Notes ---** In [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg},
|
|
this section is titled *Encyclopedia of Horror Mechanics*.
|
|
:::
|
|
|
|
@@ -45203,7 +45203,7 @@
|
|
Pools. Multiple PCs involved in the ritual could collectively contribute to this cost.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Perilous Venture](horror-rules-perilous-venture) is useful for more than just rituals---it\'s
|
|
+**Old Gus's Notes ---** [Perilous Venture](horror-rules-perilous-venture) is useful for more than just rituals---it\'s
|
|
perfect for any type of \"skill challenge\". A \"complex task\" could be performing dangerous ship repair involving a
|
|
spacewalk, strenuous operation of a cosmic forge, or the construction of a powerful magical artifact. It's also useful
|
|
for a more complex version of [chases](#movement-chase) or escapes.
|
|
@@ -46192,7 +46192,7 @@
|
|
another way to heighten the tension of the game. Several examples are below.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}
|
|
+**Old Gus's Notes ---** [Stay Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}
|
|
presents additional Horror Artifacts [(SA, 128)]{.og-ref} not included in the CSRD.
|
|
:::
|
|
|
|
@@ -46378,7 +46378,7 @@
|
|
shouldn't be in a romance-focused game.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on addressing consent issues in your game, see [Consent in
|
|
+**Old Gus's Notes ---** For more on addressing consent issues in your game, see [Consent in
|
|
Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} or [Love and Sex in the Ninth
|
|
World](https://www.montecookgames.com/store/product/love-and-sex-in-the-ninth-world/){.og-icon .og-mcg} from Monte Cook
|
|
Games.
|
|
@@ -46537,7 +46537,7 @@
|
|
and decreased just as it can with a romantic relationship.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** PCs can gain new special abilities if the GM treats a relationship like a [coven](#covens)---for
|
|
+**Old Gus's Notes ---** PCs can gain new special abilities if the GM treats a relationship like a [coven](#covens)---for
|
|
example, a wedding ring might serve as a [coven talisman](#covens-talismans).
|
|
:::
|
|
|
|
@@ -46648,7 +46648,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** An XP advance can set some PCs even further apart from others.
|
|
+**Old Gus's Notes ---** An XP advance can set some PCs even further apart from others.
|
|
:::
|
|
|
|
##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
|
|
@@ -46763,7 +46763,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Superheroes are complex, and might benefit from a [flavor](#choose-flavor) to ensure their
|
|
+**Old Gus's Notes ---** Superheroes are complex, and might benefit from a [flavor](#choose-flavor) to ensure their
|
|
abilities and [power shifts](#optional-rule-power-shifts) create a PC who is \"just-so\".
|
|
:::
|
|
|
|
@@ -47239,7 +47239,7 @@
|
|
intelligence, and one in healing. They're not actually superpowered, just tough and well trained.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Archetypes also allow the GM to come up with new character-specific [power
|
|
+**Old Gus's Notes ---** Archetypes also allow the GM to come up with new character-specific [power
|
|
shift](#optiona-rule-power-shifts) that enhance one or more of a PC's abilities, or grant them new ones, for example:
|
|
|
|
Fire Mastery
|
|
@@ -47369,7 +47369,7 @@
|
|
PC to start with one top-tier ability, give yourself room to grow and use prodigy only to get a mid-tier ability.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For a list of abilities by power grade (low-, mid-, and high-tier), see [Chapter 9:
|
|
+**Old Gus's Notes ---** For a list of abilities by power grade (low-, mid-, and high-tier), see [Chapter 9:
|
|
Abilities](#chapter-9-abilities).
|
|
:::
|
|
|
|
@@ -47740,7 +47740,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The *Inventor or Gadgeteer* [(CTS, 15)]{.og-ref} section is not included in the CSRD, but brings
|
|
+**Old Gus's Notes ---** The *Inventor or Gadgeteer* [(CTS, 15)]{.og-ref} section is not included in the CSRD, but brings
|
|
the[Always Tinkering](#ability-always-tinkering){.og-ability},[Extra Use](#ability-extra-use){.og-ability},[Boost
|
|
Manifest Cypher](#ability-boost-manifest-cypher){.og-ability},[Boost Manifest Cypher
|
|
Function](#ability-boost-manifest-cypher-function){.og-ability}, and[Modify
|
|
@@ -47819,7 +47819,7 @@
|
|
- **Depletion:** 1 in 1d20
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Doctor Dread](#npc-supervillain-doctor-dread) is a supervillain.
|
|
+**Old Gus's Notes ---** [Doctor Dread](#npc-supervillain-doctor-dread) is a supervillain.
|
|
:::
|
|
|
|
##### Omni Orb [#](#superhero-artifact-omni-orb){.og-h-anchor aria-hidden="true"} {#superhero-artifact-omni-orb .og-h-small .og-tab}
|
|
@@ -48059,7 +48059,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In a post-apocalyptic setting with fantastic elements, [fantasy foci](#fantasy-foci), [modern
|
|
+**Old Gus's Notes ---** In a post-apocalyptic setting with fantastic elements, [fantasy foci](#fantasy-foci), [modern
|
|
magic foci](#modern-magic-foci), [science fiction foci](#science-fiction-foci), or [weird west foci](#weird-west-foci)
|
|
might also make appropriate character options.
|
|
:::
|
|
@@ -48542,7 +48542,7 @@
|
|
well as the following items might be available in trade from other survivors, or in the rare trade town.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** These tables combine contents from [Cypher System
|
|
+**Old Gus's Notes ---** These tables combine contents from [Cypher System
|
|
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} and [Rust and
|
|
Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg}. Linked items lead to
|
|
entries from [The Stars are Fire](https://www.montecookgames.com/store/product/the-stars-are-fire/){.og-icon .og-mcg}
|
|
@@ -49560,7 +49560,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The Junk table from the [Cypher System
|
|
+**Old Gus's Notes ---** The Junk table from the [Cypher System
|
|
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} is omitted in favor
|
|
of the one presented in [Rust and
|
|
Redemption](https://www.montecookgames.com/store/product/rust-and-redemption/){.og-icon .og-mcg}.
|
|
@@ -49754,7 +49754,7 @@
|
|
game.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Random tables for different kinds of PC [mutations](#mutations) are presented in [Chapter 9:
|
|
+**Old Gus's Notes ---** Random tables for different kinds of PC [mutations](#mutations) are presented in [Chapter 9:
|
|
Abilities](#chapter-9-abilities).
|
|
:::
|
|
|
|
@@ -49794,7 +49794,7 @@
|
|
- Fungal growths that seem to connect the minds of creatures that have the same kind of growth.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Mutated creatures can also gain powerful mutations in the form of [creature
|
|
+**Old Gus's Notes ---** Mutated creatures can also gain powerful mutations in the form of [creature
|
|
templates](#modifying-creatures) like [blighted](#template-blighted).
|
|
:::
|
|
|
|
@@ -50047,7 +50047,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Nipah [(RR, 38)]{.og-ref} is Level 5 disease.
|
|
+**Old Gus's Notes ---** Nipah [(RR, 38)]{.og-ref} is Level 5 disease.
|
|
:::
|
|
|
|
------------------------------------------------------------------------------------------------------------------------
|
|
@@ -50110,7 +50110,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Scavenger subtle cyphers are a good match for the [Transferring Subtle
|
|
+**Old Gus's Notes ---** Scavenger subtle cyphers are a good match for the [Transferring Subtle
|
|
Cyphers](#optional-rule-transferring-subtle-cyphers) optional rule.
|
|
:::
|
|
:::
|
|
@@ -50348,7 +50348,7 @@
|
|
A civil fabricator can create appropriately priced food items. However, it can't fabricate living creatures.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This edition of the CSRD corrects a suspected misprint where the civil fabricator\'s cypher
|
|
+**Old Gus's Notes ---** This edition of the CSRD corrects a suspected misprint where the civil fabricator\'s cypher
|
|
level effects were desribed as \"or less\" instead of \"or higher\".
|
|
:::
|
|
|
|
@@ -51394,7 +51394,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern
|
|
+**Old Gus's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern
|
|
Magic Descriptors](#choose-modern-magic) might also be appropriate choices.
|
|
:::
|
|
|
|
@@ -52896,7 +52896,7 @@
|
|
cypher's level (each round).
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
[distance](#rules-distance).
|
|
:::
|
|
|
|
@@ -53105,7 +53105,7 @@
|
|
emotional impacts of that memory. Capturing the memory is an action, as is untying the loop.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
[distance](#rules-distance).
|
|
:::
|
|
|
|
@@ -53567,7 +53567,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Instructions for *Dr. Pipt\'s Incredible Powder of Life*:
|
|
+**Old Gus's Notes ---** Instructions for *Dr. Pipt\'s Incredible Powder of Life*:
|
|
|
|
1. Sprinkle lightly one dusting dose on static object to be brought to life.
|
|
2. Raise left hand, little finger pointing upward, and say *\"Weaugh!\"*
|
|
@@ -54769,7 +54769,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Unlinked creatures in these lists are not included in the CSRD.
|
|
+**Old Gus's Notes ---** Unlinked creatures in these lists are not included in the CSRD.
|
|
:::
|
|
|
|
##### Magical Animals [#](#fairy-tale-creatures-magical-animals){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals .og-tab}
|
|
@@ -55356,7 +55356,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For a list of foci appropriate for a historical setting, see [Mundane Foci](#mundane-foci) in
|
|
+**Old Gus's Notes ---** For a list of foci appropriate for a historical setting, see [Mundane Foci](#mundane-foci) in
|
|
[Chapter 14: Modern](#chapter-14-modern).
|
|
:::
|
|
|
|
@@ -55493,7 +55493,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic
|
|
+**Old Gus's Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic
|
|
flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic).
|
|
:::
|
|
|
|
@@ -55598,7 +55598,7 @@
|
|
- Training in Unarmed Attacks
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This descriptor has been amended by the editor to so advancement abilities are listed in
|
|
+**Old Gus's Notes ---** This descriptor has been amended by the editor to so advancement abilities are listed in
|
|
alphabetical order.
|
|
:::
|
|
|
|
@@ -55719,7 +55719,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This descriptor has been amended by the editor to so advancement abilities are listed in
|
|
+**Old Gus's Notes ---** This descriptor has been amended by the editor to so advancement abilities are listed in
|
|
alphabetical order.
|
|
:::
|
|
|
|
@@ -56643,7 +56643,7 @@
|
|
[(High Noon at Midnight, page 62)]{.og-ref}
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For additional survival rules, see [Chapter 19: Post-Apocalyptic](#chapter-19-post-apocalyptic).
|
|
+**Old Gus's Notes ---** For additional survival rules, see [Chapter 19: Post-Apocalyptic](#chapter-19-post-apocalyptic).
|
|
:::
|
|
|
|
##### Survival GM Intrusions [#](#weird-west-survival-gm-intrusions){.og-h-anchor aria-hidden="true"} {#weird-west-survival-gm-intrusions}
|
|
@@ -57304,7 +57304,7 @@
|
|
alchemists, sorcerers, demons, and the like.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The [horror cyphers](#horror-cyphers) in [Chapter 16: Horror](#chapter-16-horror) make good
|
|
+**Old Gus's Notes ---** The [horror cyphers](#horror-cyphers) in [Chapter 16: Horror](#chapter-16-horror) make good
|
|
choices for alien manfifest cyphers.
|
|
:::
|
|
|
|
@@ -57606,7 +57606,7 @@
|
|
-
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This cypher\'s name has been amended by the editor to correct a suspected misprint, changing
|
|
+**Old Gus's Notes ---** This cypher\'s name has been amended by the editor to correct a suspected misprint, changing
|
|
\"Glacier Slug\" to \"Glacier Round\", bringing it into alignment with the cypher description and entry in the
|
|
[Alchemical Rounds and Slugs](#weird-west-alchemical-rounds-and-slugs) table.
|
|
:::
|
|
@@ -57839,7 +57839,7 @@
|
|
-
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This cypher\'s name has been amended by the editor to correct a suspected misprint, changing
|
|
+**Old Gus's Notes ---** This cypher\'s name has been amended by the editor to correct a suspected misprint, changing
|
|
\"Soul-Killing Round\" to \"Soul Killing Round\", bringing it into alignment with the cypher description and entry in
|
|
the [Alchemical Rounds and Slugs](#weird-west-alchemical-rounds-and-slugs) table.
|
|
:::
|
|
@@ -58170,7 +58170,7 @@
|
|
- **Depletion:** 1 in 1d20 (upon depletion, user's soul is drained away by the Tomb Moon)
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The Tomb Moon [(HNAM, 178)]{.og-ref}, rouses the dead into a fervor.
|
|
+**Old Gus's Notes ---** The Tomb Moon [(HNAM, 178)]{.og-ref}, rouses the dead into a fervor.
|
|
[Necrovores](#weird-west-necrovores) and other undead gain a level under its effects.
|
|
:::
|
|
|
|
@@ -58198,7 +58198,7 @@
|
|
- **Depletion:** 1 in 1d20 (upon depletion, recharged if brought into a proscribed zone)
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
|
|
:::
|
|
|
|
@@ -58237,7 +58237,7 @@
|
|
- **Depletion:** 1 in 1d10 (upon depletion, recharged if brought into a proscribed zone)
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
|
|
:::
|
|
|
|
@@ -58341,7 +58341,7 @@
|
|
- **Depletion:** 1 in 1d10 (upon depletion, recharged if brought into a proscribed zone)
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
|
|
:::
|
|
|
|
@@ -58411,7 +58411,7 @@
|
|
- **Depletion:** 1 in 1d10 (upon depletion, recharged if brought into a proscribed zone)
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
|
|
:::
|
|
|
|
@@ -58488,7 +58488,7 @@
|
|
- **Depletion:** 1 in 1d10 (upon depletion, recharged if brought into a proscribed zone)
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
+**Old Gus's Notes ---** If proscribed zones [(HNAM, 150)]{.og-ref}, aren\'t a feature in your setting, the GM might come
|
|
up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts).
|
|
:::
|
|
|
|
@@ -58676,7 +58676,7 @@
|
|
- **Quetzalsaur:** Giraffe sized monstrosity with a 40 foot (12 m) wingspan.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Aditional details for these creatures are presented in the [Cypher System
|
|
+**Old Gus's Notes ---** Aditional details for these creatures are presented in the [Cypher System
|
|
Bestiary](https://www.montecookgames.com/store/product/cypher-system-bestiary/){.og-icon .og-mcg}.
|
|
:::
|
|
:::
|
|
@@ -58750,7 +58750,7 @@
|
|
- **Alchehemoth:** 10 foot (3 m) tall humanoid figure fabricated from a metallic whiskey still.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Aditional details for these creatures are presented in the [Cypher System
|
|
+**Old Gus's Notes ---** Aditional details for these creatures are presented in the [Cypher System
|
|
Bestiary](https://www.montecookgames.com/store/product/cypher-system-bestiary/){.og-icon .og-mcg}.
|
|
:::
|
|
|
|
@@ -58792,7 +58792,7 @@
|
|
- **Lawman:** Driven by a dream of justice, a lawman enforces rules even when no one else will.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Aditional details for these creatures are presented in the [Cypher System
|
|
+**Old Gus's Notes ---** Aditional details for these creatures are presented in the [Cypher System
|
|
Bestiary](https://www.montecookgames.com/store/product/cypher-system-bestiary/){.og-icon .og-mcg}.
|
|
:::
|
|
:::
|
|
@@ -58843,7 +58843,7 @@
|
|
- **Zombie sorcerer:** Magic infused corpse that knows enough sorcery to be dangerous.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Aditional details for these creatures are presented in the [Cypher System
|
|
+**Old Gus's Notes ---** Aditional details for these creatures are presented in the [Cypher System
|
|
Bestiary](https://www.montecookgames.com/store/product/cypher-system-bestiary/){.og-icon .og-mcg}.
|
|
:::
|
|
:::
|
|
@@ -59464,7 +59464,7 @@
|
|
create your own.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The editor has moved some creatures in the [Cypher System
|
|
+**Old Gus's Notes ---** The editor has moved some creatures in the [Cypher System
|
|
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} to [Chapter 23:
|
|
NPCs](#chapter-23-npcs) instead. For more on creatures and NPCs, including a full index, see [Quick Reference: Creatures
|
|
and NPCs](#choose-creatures).
|
|
@@ -59604,7 +59604,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** [Modifying creatures](#modifying-creatures) can transform even a normal animal into a memorable
|
|
+**Old Gus's Notes ---** [Modifying creatures](#modifying-creatures) can transform even a normal animal into a memorable
|
|
encounter.
|
|
:::
|
|
|
|
@@ -61631,7 +61631,7 @@
|
|
Not all faeries have wings, but those that do find many ways to use them to their advantage.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This listing combines two identically named creatures from
|
|
+**Old Gus's Notes ---** This listing combines two identically named creatures from
|
|
[Godforsaken](https://www.montecookgames.com/store/product/godforsaken/){.og-icon .og-mcg} and [We Are All Mad
|
|
Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg}.
|
|
:::
|
|
@@ -62093,7 +62093,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
[distance](#rules-distance).
|
|
:::
|
|
|
|
@@ -64784,7 +64784,7 @@
|
|
their grave.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Create a Risen PC with the [Risen](#weird-west-species-risen) species descriptor!
|
|
+**Old Gus's Notes ---** Create a Risen PC with the [Risen](#weird-west-species-risen) species descriptor!
|
|
:::
|
|
|
|
- **Motive:** Varies
|
|
@@ -65203,7 +65203,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
[distance](#rules-distance).
|
|
:::
|
|
|
|
@@ -66168,7 +66168,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** See [Wardroid (equipment)](#robots-and-ai-wardroid).
|
|
+**Old Gus's Notes ---** See [Wardroid (equipment)](#robots-and-ai-wardroid).
|
|
:::
|
|
|
|
##### Werewolf [4 (12)]{.float-end} [#](#creature-werewolf){.og-h-anchor aria-hidden="true"} {#creature-werewolf .og-tab}
|
|
@@ -66971,7 +66971,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The contents of this chapter has been expanded to include creatures that have a humanoid body
|
|
+**Old Gus's Notes ---** The contents of this chapter has been expanded to include creatures that have a humanoid body
|
|
type, or that are frequently portrayed as having the capability for (or empathy with) human experience, and any creature
|
|
with a proper name. In the end, these are all a distinction without a difference: [NPCs are creatures, and creatures are
|
|
NPCs](#running-the-game-creatures). For more on creatures and NPCs, including a full index, see [Quick Reference:
|
|
@@ -67751,7 +67751,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
[distance](#rules-distance).
|
|
:::
|
|
|
|
@@ -68088,7 +68088,7 @@
|
|
well-made) curios and mementos, and usually a cypher.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** See also: [Shadow Elf](#npc-shadow-elf)
|
|
+**Old Gus's Notes ---** See also: [Shadow Elf](#npc-shadow-elf)
|
|
:::
|
|
|
|
##### Enchanter [5 (15)+]{.float-end} [#](#npc-enchanter){.og-h-anchor aria-hidden="true"} {#npc-enchanter .og-tab}
|
|
@@ -68662,7 +68662,7 @@
|
|
eyes.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** Create a hex gunner PC with the [Spits Fire and Lead](#focus-spits-fire-and-lead) focus!
|
|
+**Old Gus's Notes ---** Create a hex gunner PC with the [Spits Fire and Lead](#focus-spits-fire-and-lead) focus!
|
|
:::
|
|
|
|
- **Motive:** Reap souls for Hell
|
|
@@ -69314,7 +69314,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
|
|
[distance](#rules-distance).
|
|
:::
|
|
|
|
@@ -69814,7 +69814,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** See also: [Elf](#npc-elf)
|
|
+**Old Gus's Notes ---** See also: [Elf](#npc-elf)
|
|
:::
|
|
|
|
##### Storm Marine [4 (12)]{.float-end} [#](#npc-storm-marine){.og-h-anchor aria-hidden="true"} {#npc-storm-marine .og-tab}
|
|
@@ -69883,7 +69883,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more information on [power shifts](#optional-rule-power-shifts), see [Superpowered NPCs and
|
|
+**Old Gus's Notes ---** For more information on [power shifts](#optional-rule-power-shifts), see [Superpowered NPCs and
|
|
Power Shifts](#superpowered-npcs-and-power-shifts).
|
|
:::
|
|
|
|
@@ -70454,7 +70454,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** In [We Are All Mad
|
|
+**Old Gus's Notes ---** In [We Are All Mad
|
|
Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg}, this NPC is listed as
|
|
*Thief/Robber*. It is identified by its unique name here to prevent confusion with the [Thief](#npc-thief).
|
|
:::
|
|
@@ -70495,7 +70495,7 @@
|
|
distraction, and a cypher they plan to use or sell.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** See also: [Robber](#npc-robber)
|
|
+**Old Gus's Notes ---** See also: [Robber](#npc-robber)
|
|
:::
|
|
|
|
##### Thug [3 (9)]{.float-end} [#](#npc-thug){.og-h-anchor aria-hidden="true"} {#npc-thug .og-tab}
|
|
@@ -70648,7 +70648,7 @@
|
|
magic---and a willingness to use all of them when necessary.
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** This listing combines two identically named NPCs from the [Cypher System
|
|
+**Old Gus's Notes ---** This listing combines two identically named NPCs from the [Cypher System
|
|
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} and [We Are All Mad
|
|
Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg}.
|
|
:::
|
|
@@ -71174,7 +71174,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more specific effects of exceeding cypher limits, see [Exceeding Cypher
|
|
+**Old Gus's Notes ---** For more specific effects of exceeding cypher limits, see [Exceeding Cypher
|
|
Limits](#modern-magic-exceeding-cypher-limits) in [Chapter 14-A: Modern Magic](#chapter-14-a-modern-magic).
|
|
:::
|
|
|
|
@@ -71390,7 +71390,7 @@
|
|
:::
|
|
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
-**Editor's Notes ---** For more on cypher forms, see [Fantasy Cypher Forms](#fantasy-cypher-forms) and [Fairy Tale
|
|
+**Old Gus's Notes ---** For more on cypher forms, see [Fantasy Cypher Forms](#fantasy-cypher-forms) and [Fairy Tale
|
|
Cypher Forms](#fairy-tale-cypher-forms).
|
|
:::
|
|
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@@ -71741,7 +71741,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** Two variant [power boost cyphers](#power-boost-cyphers) aren\'t listed in this table: [efficacy
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+**Old Gus's Notes ---** Two variant [power boost cyphers](#power-boost-cyphers) aren\'t listed in this table: [efficacy
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boost (minor)](#cypher-efficacy-boost-minor) and [efficacy boost (major)](#cypher-efficacy-boost-major).
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:::
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:::
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@@ -72520,7 +72520,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
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+**Old Gus's Notes ---** The words \"immediate\" and \"close\" can be used interchangeably to talk about
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[distance](#rules-distance).
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:::
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@@ -72843,7 +72843,7 @@
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- **Effect:** The user gains +5 to Armor against Intellect damage.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The mind stabilizer cypher doesn\'t list a duration. As a simple solution, the GM could assign
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+**Old Gus's Notes ---** The mind stabilizer cypher doesn\'t list a duration. As a simple solution, the GM could assign
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this cypher a duration of one hour per cypher level.
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:::
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@@ -72966,7 +72966,7 @@
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physical attacks or be physically attacked.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The phase changer cypher doesn\'t include a level formula. The 1d6 + 1 listed here is an
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+**Old Gus's Notes ---** The phase changer cypher doesn\'t include a level formula. The 1d6 + 1 listed here is an
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addition by the editor.
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:::
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@@ -73114,7 +73114,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The [Science Fiction Artifact Weapons](#science-fiction-artifacts-weapons) presented in [Chapter
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+**Old Gus's Notes ---** The [Science Fiction Artifact Weapons](#science-fiction-artifacts-weapons) presented in [Chapter
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15: Science Fiction](#chapter-15-science-fiction) also include some unique \"emitter\" options.
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:::
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@@ -73869,7 +73869,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The [Cypher System
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+**Old Gus's Notes ---** The [Cypher System
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Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} features a wealth of
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guidance on many subjects not included in the CSRD. A list of these sections is detailed in [Cypher System Rulebook ---
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What's in the Book?](#cypher-system-rulebook-product). Editorial additions to this chapter attempt to make up for the
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@@ -73904,7 +73904,7 @@
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obvious choice should be the exception, not the rule.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on tying actions to stats, see [Determining Task Stat](#rules-determining-task-stat).
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+**Old Gus's Notes ---** For more on tying actions to stats, see [Determining Task Stat](#rules-determining-task-stat).
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -74013,7 +74013,7 @@
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characters are at the top of their field, so to speak.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** Challenging PCs with [power shifts](#optional-rule-power-shifts) might require task difficulties
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+**Old Gus's Notes ---** Challenging PCs with [power shifts](#optional-rule-power-shifts) might require task difficulties
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as high as 15. See [Really Impossible Tasks](#really-impossible-tasks) for some examples.
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:::
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@@ -74361,7 +74361,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** Optional rules like [Horror Mode](#horror-rules-horror-mode) and other special effects can
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+**Old Gus's Notes ---** Optional rules like [Horror Mode](#horror-rules-horror-mode) and other special effects can
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increase the \"GM intrusion range\" or \"GM intrusion rate\", making intrusions through player rolls more likely. For
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example, if an effect increases the GM intrusion rate (or range) by 2, the effected PC triggers a GM intrusion on a roll
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of 1--3.
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@@ -74381,7 +74381,7 @@
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they are more personal.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** It\'s unclear how proposing a group intrusion works, or if the players can refuse one. Most
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+**Old Gus's Notes ---** It\'s unclear how proposing a group intrusion works, or if the players can refuse one. Most
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players will happily accept the XP reward for a group intrusion, but in the event a player wishes to refuse, here are a
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few possible arrangements:
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@@ -74401,7 +74401,7 @@
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are a number of different intrusions you can use.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** GM intrusions are an integral part of Cypher System design. Most [creatures](#choose-creatures)
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+**Old Gus's Notes ---** GM intrusions are an integral part of Cypher System design. Most [creatures](#choose-creatures)
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and [traps](#choose-fantasy-traps) include at least one GM intrusion. GM intrusions are a crucial source of [Experience
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Points (XP)](#experience-points-gm-intrusion)---so make them a part of your session preparation!
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:::
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@@ -74486,7 +74486,7 @@
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their friend right behind them.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** If a PC fails a roll by only one difficulty step, the GM can offer a GM intrusion as a sort of
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+**Old Gus's Notes ---** If a PC fails a roll by only one difficulty step, the GM can offer a GM intrusion as a sort of
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\"devil's bargain\". If accepted, the result of the roll becoms a \"success with consequences\".
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:::
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@@ -74528,7 +74528,7 @@
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that village. A rock can come loose, but a player intrusion can't create a landslide.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** [Chapter 5: Type](#chapter-5-type) provides a recommended limit of one [Player
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+**Old Gus's Notes ---** [Chapter 5: Type](#chapter-5-type) provides a recommended limit of one [Player
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Intrusion](#player-intrusion) per player per session. It can also be useful to conceptually anchor player intrusions in
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the genre at-hand. For example, if the PCs are executing a dangerous heist, a player intrusion could be realized as a
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\"flashback\" to how the PC prepared for a difficult situation they've just gotten themselves into.
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@@ -74626,7 +74626,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on artifacts, see [Artifacts](#equipment-artifacts) in [Chapter 10:
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+**Old Gus's Notes ---** For more on artifacts, see [Artifacts](#equipment-artifacts) in [Chapter 10:
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Equipment](#chapter-10-equipment).
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:::
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@@ -74750,7 +74750,7 @@
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roll](#action-defend) or lose their next turn.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The difficulty to avoid a stagger is the level of the creature (unless any modifications change
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+**Old Gus's Notes ---** The difficulty to avoid a stagger is the level of the creature (unless any modifications change
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that). Repeatedly losing a turn will probably not be much fun for most players, so consider \"dazing\" the PCs,
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hindering their actions instead.
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:::
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@@ -74784,7 +74784,7 @@
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hindrance described in this paragraph.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The blighted template is perfect for a [post-apocalyptic](#chapter-19-post-apocalyptic) setting,
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+**Old Gus's Notes ---** The blighted template is perfect for a [post-apocalyptic](#chapter-19-post-apocalyptic) setting,
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but works just as well in a [fantasy](#choose-fantasy) setting.
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:::
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@@ -74911,7 +74911,7 @@
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number of other encounters and are worn down.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The list above probably assumes simple, unmodified opponents with a level and minimal
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+**Old Gus's Notes ---** The list above probably assumes simple, unmodified opponents with a level and minimal
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[modifications](#understanding-the-listings), as opposed to [creatures and NPCs with detailed
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statistics](#choose-creatures). For example, consider the enormous difference between a handful of generic soldiers
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(level 4; 12 health; 4 damage inflicted) versus a squadron of [storm marines](#npc-storm-marine) (level 4; 15 health;
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@@ -75032,7 +75032,7 @@
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- Add +2 to [recovery rolls](#recovery-rolls)
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The Performing Physical Actions type is is derived from the [Warrior](#type-explorer), and is
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+**Old Gus's Notes ---** The Performing Physical Actions type is is derived from the [Warrior](#type-explorer), and is
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practiced with light, medium and heavy weapons. Treat them as if they have the [Practiced in
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Armor](#ability-practiced-in-armor){.og-ability} and [Mastery in Armor](#ability-mastery-in-armor){.og-ability}
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abilities.
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@@ -75051,7 +75051,7 @@
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- Add +2 to [recovery rolls](#recovery-rolls)
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The Sneaking type is derived from the [Explorer](#type-explorer), so it is probably practiced
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+**Old Gus's Notes ---** The Sneaking type is derived from the [Explorer](#type-explorer), so it is probably practiced
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with light and medium weapons, with an inability with heavy weapons.
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:::
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@@ -75069,7 +75069,7 @@
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- Add +2 to [recovery rolls](#recovery-rolls)
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The Searching and Discovering type is also derived from the [Explorer](#type-explorer), so it is
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+**Old Gus's Notes ---** The Searching and Discovering type is also derived from the [Explorer](#type-explorer), so it is
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probably practiced with light and medium weapons, with an inability with heavy weapons.
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:::
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:::
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@@ -75089,7 +75089,7 @@
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- Add +2 to [recovery rolls](#recovery-rolls)
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The Talking type is derived from the [Speaker](#type-speaker), so it is probably practiced with
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+**Old Gus's Notes ---** The Talking type is derived from the [Speaker](#type-speaker), so it is probably practiced with
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light weapons, with an inability with medium and heavy weapons.
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:::
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@@ -75113,7 +75113,7 @@
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- Have another [power shift](#optional-rule-power-shifts).
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The Wielding Supernatural Powers type is derived from the [Adept](#type-adept), so it is
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+**Old Gus's Notes ---** The Wielding Supernatural Powers type is derived from the [Adept](#type-adept), so it is
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probably practiced with light weapons, with an inability with medium and heavy weapons. You can still create a capable
|
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fighter by combining this type with the Fights or Uses Powers foci.
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:::
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@@ -75964,7 +75964,7 @@
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Foci](#first-responders-foci)*
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** *First Responders* PCs advance up to tier 3. [(FR, 16)]{.og-ref}
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+**Old Gus's Notes ---** *First Responders* PCs advance up to tier 3. [(FR, 16)]{.og-ref}
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:::
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##### Godforsaken --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"} [#](#godforsaken-product){.og-h-anchor aria-hidden="true"} {#godforsaken-product .og-h-small .og-h-small-icon .og-border}
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@@ -76170,7 +76170,7 @@
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Types](#numenera-discovery-types), and [Numenera Discovery --- Foci](#numenera-discovery-foci)*
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** *Numenera* has its own rules for the setting, including:
|
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+**Old Gus's Notes ---** *Numenera* has its own rules for the setting, including:
|
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- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
|
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Armor. [(NDIS, 95)]{.og-ref}
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@@ -76457,7 +76457,7 @@
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Types](#the-strange-corebook-types), and [The Strange --- Foci](#the-strange-corebook-foci)*
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** *The Strange* has its own rules for the setting, including:
|
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+**Old Gus's Notes ---** *The Strange* has its own rules for the setting, including:
|
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- Alternative Armor Encumbrance [(TS, 86)]{.og-ref}
|
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- Object Level, Health, and Armor [(TS, 113)]{.og-ref}
|