these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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27 lines
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--- _tmp/ccsrd.md 2025-07-21 17:30:54.839304565 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:31:10.158399341 -0500
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@@ -75781,23 +75781,6 @@
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-##### Telling Stories Together [#](#telling-stories-together){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-In the end, *Make-Believe* is about co-creation of the story. This means that your creativity---and the players'---is
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-much more important than anyone's knowledge of \"the rules\". Players will sometimes come up with oblique solutions to
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-problems, and in the Cypher System, it's a generally good idea to evaluate those ideas: they are gifts that arrive with
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-meaningfulness already baked in.
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-
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-Lastly, meaningfulness isn't just about the game or the story. It\'s also about what you and the players share together
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-as real people, so talk with the players. Talk with them before the game, during the game, and after the game. If
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-something is going well, talk about that! If something isn't going to well, talk about that, too. Be open, honest, and
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-listen carefully to feedback you receive, and try not to take it personally. Don't be afraid to tell other people what
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-your needs and expectations are. Do what you can to meet the needs and expectations of others.
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-
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-------------------------------------------------------------------------------------------------------------------------
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-
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::: {#part5}
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## [Part 5]{.og-chap} Back Matter
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