these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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47 lines
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--- _tmp/ccsrd.md 2025-07-21 17:10:35.117687464 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:11:04.417872137 -0500
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@@ -71942,8 +71942,8 @@
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can't use an enduring shield cypher on a friend.
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Cyphers are a game mechanic designed for frequent discovery and use. PCs can have only a small number of cyphers at any
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-given time, and since they're always finding more, they\'re [encouraged to use
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-them](#encouraging-players-to-use-cyphers) at a steady pace.
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+given time, and since they're always finding more, they\'re encouraged to use
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+them at a steady pace.
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In theory, the cyphers gained by the PCs are determined randomly. However, the GM can allow PCs to acquire or find them
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intentionally as well. Cyphers are gained with such regularity that the PCs should feel that they can use them freely.
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@@ -75864,24 +75864,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-##### Encouraging Players to Use Cyphers [#](#encouraging-players-to-use-cyphers){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-The [cypher limit](#cypher-limits) is a social contract between the GM and the players. The GM provides useful cyphers
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-that allow PCs to perform amazing abilities, and the players agree to use them, then the GM provides new cyphers, and so
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-on. Having a fresh set of cyphers to distribute and use keeps gameplay fresh and allows each character to engage each
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-situation differently than the last. It can be wise to provide cyphers in caches of 1d6 cyphers at a time, and allow
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-players to discard cyphers in their possession that do not seem immediately useful.
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-
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-Another option is to ask the players to review their cyphers at the start of the session, and cause cyphers to
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-\"expire\". This runs the risk of coming off as punitive, but it might also provide the motivation some players need to
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-use their cyphers, search for new ones, or to use a [player intrusion](#running-the-game-player-intrusions) to [request
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-a subtle cypher](#player-intrusion-subtle-cypher), or to prevent a manifest cypher they'd been saving for a specific
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-purpose from expiring.
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-
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-------------------------------------------------------------------------------------------------------------------------
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-
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##### Logical, Interesting, and Story-Based [#](#logical-interesting-and-story-based){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -77121,7 +77103,6 @@
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##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small}
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-- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Superhero Archetypes in Claim the Sky](#superhero-archetypes-in-claim-the-sky) [(OG-CSRD)]{.og-ref .og-ref-og}
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