these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
55 lines
3.7 KiB
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55 lines
3.7 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 17:09:48.608394309 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:10:15.476563673 -0500
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@@ -75864,43 +75864,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-##### Encouraging Players to Spend XP [#](#encouraging-players-to-spend-xp){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-spend-xp .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-It is a common struggle to get players to look past [character advancement](#character-advancement) and start [spending
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-experience points](#spending-experience-points) for short-, medium- or long-term benefits and [player
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-intrusions](#choose-player-intrusions). Here are a few ways a GM can use to encourage players to spend (and earn) more
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-XP, which is intended to be given, received, and spent with some frequency. In fact, if the Cypher System has a
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-heartbeat, this is it.
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-
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-- **XP Cards or Tokens:** Using a physical object as an XP token---for example, coins, [XP Deck
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- cards](https://www.montecookgames.com/store/product/cypher-system-xp-deck/){.og-icon .og-mcg}, poker chips, or a
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- carefully aligned d10---can be a good way to formalize the fundamentally transactional nature of XP. As a side
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- benefit, accounting for XP this way also means less accounting by erasing and rewriting numbers on a paper character
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- sheet.
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-
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-- **GM Intrusions:** [GM intrusions](#gm-intrusion) generate a lot of [XP](choose-xp), so if you are the GM, use
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- them---and if you are a player, accept them! The GM might even consider granting XP even when a GM intrusion is the
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- result of a player rolling a 1 on the die. GMs should aim to offer at least one GM intrusion to each player every
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- session.
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-
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-- **Player Intrusions:** Some players who aren't used to having more narrative control might be reluctant to propose
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- a [player intrusion](#choose-player-intrusions). If no one is using player intrusions, try proposing a few you think
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- they'd like, or using the Gaining Insight optional rule. Devise a few proposed
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- player intrusions for each PC---you can make it something only they could---or would---think of. Once players see a
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- few examples, they'll be more prepared to start proposing their own intrusions.
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-
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-- **Attendance:** Offering 1--2 consistent XP at the start of the session just for showing up makes it easier to spend
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- some.
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-
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-- **Character Arcs:** Reserve some time at the end of each session to discuss the PC's [character
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- arcs](#character-arcs), and assign a XP value for any steps completed.
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-
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-- **Equal Advancement:** If using [Equal Advancement](#equal-advancement), consider a house rule where any XP earned
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- in the session must be spent in the same session---establish a limit on the amount of XP a PC can hoard, or inform
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- players their unspent XP expires at the start of the next session.
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-
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##### Encouraging Players to Use Cyphers [#](#encouraging-players-to-use-cyphers){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -77158,7 +77121,6 @@
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##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small}
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-- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
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