these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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133 lines
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--- _tmp/ccsrd.md 2025-07-21 16:51:44.261526249 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:05:41.491836684 -0500
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@@ -1219,8 +1219,8 @@
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-Available character options and the use of any [optional rules](#choose-optional-rules) are [determined by the
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-GM](#campaign-design-checklist).
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+Available character options and the use of any [optional rules](#choose-optional-rules) are determined by the
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+GM.
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1. Choose a [descriptor](#chapter-7-descriptor) and [focus](#chapter-8-focus) first. These are the core parts of your
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character's identity.
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@@ -74766,10 +74766,6 @@
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- [Creatures](#running-the-game-creatures) [(425)]{.og-ref}
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- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
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-GM Preparation
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-
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-- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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-
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Optional Rules
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- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -75892,89 +75888,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-#### Campaign Design Checklist [#](#campaign-design-checklist){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This campaign design checklist guides you---the GM---in establishing the game setting, preparing players to create PCs
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-ahead of the first session. You don't have to perform every step on the list, and you don\'t have all the answers right
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-now. Oftentimes, discussing things with players will help you with answers you don't have, and in a longer campaign,
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-you will almost certainly revise your answers as time goes on. You can use this process to fill out the official
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-Campaign Design Worksheet included in Monte Cook Games' [Cypher System Character Portfolios and Character
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-Sheets](https://www.montecookgames.com/store/product/cypher-system-character-and-campaign-sheets/){.og-icon .og-mcg}.
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-
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-##### Establishing Campaign Basics [#](#campaign-design-checklist-establishing-campaign-basics){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-establishing-campaign-basics .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-- **Name of the Game:** Name your campaign something evocative and exciting. You might already be hinting at the kinds
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- of adventures, mysteries, genres, locations or other important aspects of setting---including the kinds of
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- characters PCs should expect to create.
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-
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-- **GM Contact:** Make sure your players know how to get in touch with you to talk about the game.
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-
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-- **Select Genre(s):** Make note of the informing [genres](#part-3-genres) the game will operate in.
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-
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-##### Defining the Genre for Players [#](#campaign-design-checklist-defining-the-genre-for-players){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-the-genre-for-players .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-- **Define Skills:** Make a list of useful [skills](#skills) for the setting and genre. Add any new skills that are
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- needed, including languages.
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-
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-- **Define Types:** Establish the [types](#chapter-5-type) PCs can play. You might also want to define a new type with
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- a [flavor](#chapter-6-flavor), including any [further customization](#further-customization) you make.
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-
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-- **Suggest Descriptors:** Create a list of suggested [descriptors](#chapter-7-descriptor). With so many descriptors
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- available, limiting the number of choices is not necessarily a bad thing: the goal is to spotlight the descriptors
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- that will be most meaningful to the kinds of stories the genre or setting will make most rewarding to play. Now is
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- also a good time to think about if and how the game will use [species as descriptor](#species-as-descriptor), or if
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- you want to [customize descriptors](#customizing-descriptors).
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-
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-- **Suggest Foci:** Provide a list of suggested [foci](#chapter-8-focus), just as you did for the descriptors. Each
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- [genre](#part-3-genres) contains a list of suggested foci to help you with this step. You can also [customize a
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- focus](#focus-customizing-foci) or [create a new focus](#focus-creating-new-foci) at this time.
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-
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-- **Choose Cyphers:** Create a list of appropriate [cyphers](#choose-cyphers) to provide to the players. Think about
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- where, when, and how players will gain cyphers---this might look different depending on if you are using primarily
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- [subtle cyphers](#subtle-cyphers) or [manifest cyphers](#manifest-cyphers).
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-
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-- **Select Optional Rules:** Create a list of [optional rules](#choose-optional-rules) you want players to know about,
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- and where to find them.
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-
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-- **Something's Still Missing!:** If you\'re adapting a setting to the Cypher System, there are often game mechanics
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- that don't seem like they quite fit in. Some things might be best harnessed as a Use for
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- [XP](#choose-xp)---including new [character advancement](#character-advancement) options, or [player
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- intrusions](#running-the-game-player-intrusions) that provide a vocabulary for the kinds of cool \"moves\" a player
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- can make on a limited basis that aren't addressed by character creation. Don\'t
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- worry if you don't know how to do it all right now: if there are mechanics you aren\'t sure about, implement them
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- as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don't worry
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- too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it's
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- something you'd like to see more of, you can reintroduce the cypher, or refine it into an
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- [artifact](#choose-artifacts) (which deplete randomly). When the artifact depletes, you can always provide the PCs
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- with a way (for example, spending 3 [XP](#choose-xp)) to recharge the artifact, or allow them to gain its effects
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- permanently as a [special ability](#choose-abilities) with an appropriate [initial cost](#rules-initial-cost) for
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- its effects.
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-
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-##### Wrapping Up [#](#campaign-design-checklist-defining-genre-for-pcs){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-genre-for-pcs .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-- **Write the Pitch:** There's no wrong way to write a campaign pitch. You might write out your idea for the game in
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- the style of a movie trailer, provide reference a list of influential media, or write a few paragraphs of relevant
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- world history. Whatever you decide, be sure your pitch communicates any expectations you have for the kinds of
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- people the PCs will portray, and what kinds of activities they game will center upon. Leave some room in the idea so
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- that players can bring their own ideas to the table.
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-
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-- **Set Boundaries:** Work through the [Consent in
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- Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} tool from Monte Cook
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- Games, or other campaign safety tool of your choice with the players.
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-
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-- **Take Notes:** Throughout this process, make note of questions to be answered later, and things you'd like to
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- discuss with players, or anything else that excites you about the PCs the players create.
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-
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-------------------------------------------------------------------------------------------------------------------------
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-
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##### Calling for Rolls [#](#calling-for-rolls){.og-h-anchor aria-hidden="true"} {#calling-for-rolls .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -77043,9 +76956,6 @@
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sale from [Cypher System Reference Rules
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Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} and on
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storefronts like [DriveThruRPG](https://www.drivethrurpg.com/en/browse?ruleSystem=45193-cypher-system).
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-
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-- **Original Campaign:** The [Campaign Design Checklist](#campaign-design-checklist) is a good guide to selecting
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- character options, cyphers, and optional rules to help shape your setting.
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:::
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##### [Cyphers don't seem to \"work\" for my game---what should I do?](#faq-cyphers){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-cyphers"} {#cyphers-dont-seem-to-work-for-my-gamewhat-should-i-do .og-tab .pb-2 .pt-2 .og-h-faq}
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@@ -77337,7 +77247,6 @@
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- [Ability Category: Recovery](#abilities-category-recovery) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Ability Category: Roll](#abilities-category-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Ability Category: Stats](#abilities-category-stats) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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