these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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65 lines
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--- _tmp/ccsrd.md 2025-07-21 16:49:19.807608994 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 16:51:19.557369387 -0500
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@@ -27453,8 +27453,8 @@
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modifications reduce the difficulty to less than 1, the action is routine (and therefore works with no roll needed).
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5. If the action still isn't routine, the GM uses its difficulty to determine the target number---how high the player
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must roll to succeed at the action (see the [Task Difficulty table](#rules-determining-task-difficulty)). The GM
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- doesn't have to tell the player what the target number is, but they can [give the player a
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- hint](#vague-difficulty), especially if the character would reasonably know if the action was easy, average,
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+ doesn't have to tell the player what the target number is, but they can give the player a
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+ hint, especially if the character would reasonably know if the action was easy, average,
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difficult, or impossible.
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6. The player [rolls a d20](#rules-rolling-the-die). If they roll equal to or higher than the target number, the
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character succeeds.
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@@ -75050,33 +75050,6 @@
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devoted to guiding the story.
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:::
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-::: {.alert .ps-4 .pb-0}
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-##### Vague Difficulty [#](#vague-difficulty){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-When players are new to the game, it is a good idea to tell them the [difficulty](#rules-task-difficulty) of the task
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-ahead. Doing so lets them make informed decisions about whether or not to use [Effort](#effort) to ease a task.
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-
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-This table can be used when a GM wants to withhold exact difficulty, for example, in a situation perhaps the players
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-don't know what they are doing, or are not in the position to fully understand the circumstances---or witness the
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-results---of their attempted task. In such instances, the GM can provide a vague sense of how difficult the PC
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-*believes* the task will be.
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-
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-::: table-responsive
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- Difficulty Vague Description
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- ------------ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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- 0 Routine (succeeds with no roll required)
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- 1--2 Easy
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- 3--4 Average
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- 5--6 Difficult
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- 7--10 Impossible (only those with [skills](#modifying-the-difficulty-skills), [assets](#modifying-the-difficulty-assets), or who use [Effort](#modifying-the-difficulty-effort) will succeed)
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- 11--15 [Really Impossible](#really-impossible-tasks) (only high-tier characters, those with [cyphers](#choose-cyphers) that ease tasks, or [power shifts](#optional-rule-power-shifts) will succeed, and even that might require some luck)
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-
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- : Vague Difficulty
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-:::
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### GM Intrusion [#](#gm-intrusion){.og-h-anchor aria-hidden="true"} {#gm-intrusion}
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@@ -76022,7 +75995,7 @@
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- **Inform the Player:** Tell the player which stat the task will test, and the difficulty---but don't mention the
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target number yet. For clarity's sake, the less conversion between those two different number sets, the better. You
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- can withhold or be [vague](#vague-difficulty) about difficulty if you like, but new players tend to benefit from
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+ can withhold or be vague about difficulty if you like, but new players tend to benefit from
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knowing the difficulty until they get the hang of things.
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- **Modify the Difficulty:** Guide the player through [modifying the difficulty](#modifying-the-difficulty) using
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@@ -77350,7 +77323,6 @@
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##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small}
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- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
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