these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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--- _tmp/ccsrd.md 2025-07-21 16:40:17.258151981 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 16:46:54.149684103 -0500
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@@ -28550,9 +28550,9 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** For more on the special damage, see [Creatures and NPCs with Special
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Damage](#creatures-special-damage), [Modifying Creatures](#modifying-creatures), [Common Trap
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-Poisons](#dungeons-castles-and-keeps-traps-common-trap-poisons),
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-[Radiation Sickness](#disease-radiation-sickness), and
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-[Creating Challenging Encounters](#creating-challenging-encounters). Additionally, [We Are All Mad
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+Poisons](#dungeons-castles-and-keeps-traps-common-trap-poisons), and
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+[Radiation Sickness](#disease-radiation-sickness).
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+Additionally, [We Are All Mad
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Here](https://www.montecookgames.com/store/product/we-are-all-mad-here/){.og-icon .og-mcg} contains a section on Mental
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Health in Games [(WAAMH, 159)]{.og-ref}.
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:::
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@@ -33077,8 +33077,8 @@
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- **Roles:** Chanting, restraining the subject of the ritual
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-- **Side Effects:** [Lasting damage](#creating-challenging-encounters), [permanent
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- damage](#creating-challenging-encounters), scarring
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+- **Side Effects:** Lasting damage, permanent
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+ damage, scarring
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- **Reagents:** Silver knife, silver vessel
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@@ -33130,8 +33130,8 @@
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- **Roles:** Applying reagents, chanting, prayers, shielding the corpse from hostile entities
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-- **Side Effects:** Creature moves a step down [the damage track](#the-damage-track), enmity of a death god, [lasting
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- damage](#creating-challenging-encounters), scarring, sympathetic damage
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+- **Side Effects:** Creature moves a step down [the damage track](#the-damage-track), enmity of a death god, lasting
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+ damage, scarring, sympathetic damage
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- **Reagents:** Deceased's corpse, healing ointment, items of emotional significance (such as devotion, hope, or
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regret), items of importance to the deceased, parchment extolling the deceased's history and deeds,
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@@ -34525,11 +34525,11 @@
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Another variant is a needle trap attached to a small peephole or spyhole in a door or wall. The trap springs when the
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character touches the area around the hole (even a slight touch with their face as they look is sufficient), inflicting
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-[lasting damage](#creating-challenging-encounters) to the character's eye and partially blinding them. A gentler
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+lasting damage to the character's eye and partially blinding them. A gentler
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variant traps the character's limb in glue instead of inflicting damage. The character\'s extremity might be glued to
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the hole, or they may be able to pull free but have a glue pot stuck on their hand or foot.
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-- **Damage Inflicted:** 3 points, plus [lasting damage](#creating-challenging-encounters)
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+- **Damage Inflicted:** 3 points, plus lasting damage
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- **Modifications:** Stealth as level 4
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@@ -54255,8 +54255,8 @@
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- **Form:** Vial, pot, or jar of liquid
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-- **Effect:** Removes any [ongoing damage](#creating-challenging-encounters), [lasting
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- damage](#creating-challenging-encounters), or [permanent damage](#creating-challenging-encounters) the character
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+- **Effect:** Removes any ongoing damage, lasting
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+ damage, or permanent damage the character
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has. However, the character has a permanent 3-point reduction in their maximum Might Pool.
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When [dead water](#fairy-tale-cypher-dead-water) and living water cyphers are used together, a dead character can be
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@@ -59856,7 +59856,6 @@
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Related Sections
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- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
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-- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
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- [Followers](#followers) [(233)]{.og-ref}
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@@ -72375,8 +72374,8 @@
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attack](#special-situation-area-attacks) roll against each target's [level](#understanding-the-listings) (including any
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modifications). If the attack succeeds against all targets, the troll must use an action to break free from the webbing,
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but succeeds since their level---6---is higher than the cypher's effect level---4. Since the wolves are only level 3,
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-they will struggle for longer---unless the troll frees them sooner, or if they [work
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-together](#creating-challenging-encounters) to free themselves. The entire process could even longer if the GM treats
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+they will struggle for longer---unless the troll frees them sooner, or if they work
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+together to free themselves. The entire process could even longer if the GM treats
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removing webs like [attacking objects](#special-situation-attacking-objects) due to the object damage track.
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Sometimes, cyphers might resolve an encounter quickly---a good thing---but if the encounter would benefit from a little
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@@ -75698,8 +75697,6 @@
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::: {.alert .ps-4 .pb-0 .og-alert}
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###### Quick Reference: Modifying Creatures [#](#choose-modifying-creatures){.og-h-anchor aria-hidden="true"} {#choose-modifying-creatures .og-border}
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-- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
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-
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Creature Templates
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- [Beefed Up](#template-beefed-up) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -75933,54 +75930,6 @@
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you can use to kick things up a notch if the PCs are having too easy a time.
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:::
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-::: {.alert .ps-4 .pb-0}
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-##### Creating Challenging Encounters [#](#creating-challenging-encounters){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Challenging Characters* [(435)]{.og-ref}.
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-
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-If PCs are breezing through encounters, try some of the following ideas:
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-
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-- **Gritty Realism:** If the game requires a little more \"gritty realism\", employ [optional
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- rules](#choose-optional-rules) like [Fragility](#horror-rules-fragility) or [Ironman](#horror-rules-ironman)
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- to dial up the threat.
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-
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-- **Templates:** [Modify creatures](#modifying-creatures) to create new and more challenging variants of creatures or
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- NPCs.
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-
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-- **Damage Track:** An attack or effect immediately moves a PC one step down [the damage track](#the-damage-track).
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-
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-- **Ongoing Damage:** An attack or effect inflicts additional damage each round until PCs find a way to counteract it.
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-
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-- **Lasting Damage:** A PC gains an injury, which reduces the maximum number of points in one or more of their
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- [Pools](#pool). The PC can regain 1 point to their maximum each day they spend resting, or 1 point every three days
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- of regular activity. Until their Pool point maximum is fully restored, any tasks appropriate to the injury are
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- hindered by one or more steps (determined by the GM). The section on [Serious Injuries and
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- Conditions](#horror-rules-serious-injuries-and-conditions) contains a number of potential injury frameworks.
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-
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-- **Permanent Damage:** Permanent injuries should be used sparingly, but can be interesting. Even a permanent damage
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- might one day be counteracted by appropriate technology, magic, or completion of a [character
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- arc](#sample-character-arcs) like [Recover From a Wound (or Trauma)](#arc-recover-from-a-wound-or-trauma).
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-
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-- **Damaging Abilities or Equipment:** An attack temporarily hinders the use of, nullifies---or in rare instances,
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- completely destroys---a PC's [special ability](#choose-abilities), [cypher](#choose-cyphers), or
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- [artifact](#choose-artifacts).
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-
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-- **Enemies Working in Concert:** If four creatures work together, add +1 to the highest level creature, and +2
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- additional points of damage. A level 4 mafia cap with three level 3 triggermen could team up and attack as a level 5
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- NPC, dealing 6 damage instead of 4. This is a useful way of pooling enemies who normally can't overcome a PC\'s
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- [Armor](#rules-armor).
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-
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-- **Swarms of Creatures:** The GM can combine six to ten creatures and have them act as one creature that is two
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- levels higher and inflicts double the creature's normal damage. A group of thirty [berserkers](#npc-berserker)
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- might be handled as three level 5 creatures with 30 Health each, inflicting 8 point of damage.
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-
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-- **Dangerous Environs:** Unstable terrain, [hazards](#damage-from-hazards), or extreme weather can all be realized
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- through the [Horror Mode](#horror-rules-horror-mode) rule, causing more frequent [GM intrusions](#gm-intrusion)
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- triggered in response to player rolls.
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Campaign Design Checklist [#](#campaign-design-checklist){.og-h-anchor aria-hidden="true"}
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@@ -77087,13 +77036,6 @@
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:::
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:::
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-##### [How do I combine weaker creatures into a \"swarm\"?](#faq-creature-swarm){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-creature-swarm"} {#how-do-i-combine-weaker-creatures-into-a-swarm .og-tab .pb-2 .pt-2 .og-h-faq}
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-
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-::: {#faq-creature-swarm .collapse}
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-[Creating Challenging Encounters](#creating-challenging-encounters) includes methods for *Enemies Working in Concert*
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-and *Swarms of Creatures*.
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-:::
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-
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##### [How do I resolve a \"PVP\" scenario?](#faq-pvp){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-pvp"} {#how-do-i-resolve-a-pvp-scenario .og-tab .pb-2 .pt-2 .og-h-faq}
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::: {#faq-pvp .collapse}
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@@ -77191,8 +77133,8 @@
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##### [What if the PCs find challenges and encounters too easy?](#faq-challenge){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-challenge"} {#what-if-the-pcs-find-challenges-and-encounters-too-easy .og-tab .pb-2 .pt-2 .og-h-faq}
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::: {#faq-challenge .collapse}
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-In addition to the strategies listed in Handling Players and PCs and [Creating Challenging
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-Encounters](#creating-challenging-encounters), dial up the challenge with [GM intrusions](#gm-intrusion) with [Horror
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+In addition to the strategies listed in Handling Players and PCs and Creating Challenging
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+Encounters, dial up the challenge with [GM intrusions](#gm-intrusion) with [Horror
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Mode](#horror-rules-horror-mode) optional rule.
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The optional [Fragility](#horror-rules-fragility) or [Ironman](#horror-rules-ironman)
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@@ -77421,7 +77363,6 @@
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##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small}
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- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -77722,7 +77663,7 @@
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- Complex Encounters [(434)]{.og-ref}
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- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
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- Resolving Encounters [(435)]{.og-ref}
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-- [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref}
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+- Challenging Characters [(435)]{.og-ref}
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- Higher-Tier Characters [(436)]{.og-ref}
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- Character Death [(436)]{.og-ref}
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