these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
56 lines
3.0 KiB
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56 lines
3.0 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 14:21:51.391648654 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 14:21:43.583598722 -0500
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@@ -75064,35 +75064,6 @@
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: Vague Difficulty
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:::
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-
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-##### Graduated Difficulty [#](#graduated-difficulty){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Graduated Success* [(417)]{.og-ref}.
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-
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-In some instances, the GM might not assign a [difficulty](#rules-task-difficulty) at all, and simply ask for a roll.
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-This is useful for tasks related to perception, social interaction, sensing motives, [understanding, identifying, or
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-remembering](#action-understanding-identifying-or-remembering). These tasks might allow for different outcomes at
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-several difficulties, and so might benefit from lacking an assigned numerical difficulty. With each additional
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-difficulty the roll succeeds against, the GM might provide additional relevant information or appropriate other
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-benefits.
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-
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-Alternatively, consider setting a difficulty and employ appropriate results based on how many steps above or below the
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-difficulty the roll succeeds against:
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-
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-::: table-responsive
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- d20 Roll Result Narrative Effect
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- ---------------------------------------- ----------------- ---------------------------------------------
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- 1 \"No, and...\" [GM intrusion](#gm-intrusion)
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- 2 or more levels below task difficulty \"No...\" ---
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- 1 level below task difficulty \"Yes, but...\" ---
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- Success \"Yes...\" ---
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- 19 \"Yes, and...\" [Minor effect](#special-rolls-minor-effect)
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- 20 \"Yes, and...\" [Major effect](#special-rolls-major-effect)
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-
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- : Graduated Difficulty Effects
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-:::
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -77694,7 +77665,6 @@
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- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -77971,7 +77941,7 @@
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- Dice Rolling [(414)]{.og-ref}
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- The Flow of Information [(416)]{.og-ref}
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- Failure to Notice [(417)]{.og-ref}
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-- [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}
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+- Graduated Success [(417)]{.og-ref}
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- [Dealing with Character Abilities](#handling-players-and-pcs) [(418)]{.og-ref}
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- [Encouraging Player Creativity](#encouraging-play) [(420)]{.og-ref}
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- [Artifacts](#running-the-game-artifacts) [(421)]{.og-ref}
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