community-cypher-system-ref.../patches/de-ogcsrd/042-remove-object-level-health-armor.patch
Brian S. Stephan 1d0d489ad2
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 21:04:46 -05:00

85 lines
5.3 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 12:58:42.987420456 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 13:02:05.035743548 -0500
@@ -18563,8 +18563,8 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** The [Fling](#ability-fling){.og-ability} ability first appeared in [In Translation: The Strange
Character Options](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){.og-icon
-.og-mcg} [(TSCO, 10)]{.og-ref}. This setting uses [Lbject Level, Health, and
-Armor](#optional-rule-object-level-health-and-armor) optional rule instead of the usual rules for [attacking
+.og-mcg} [(TSCO, 10)]{.og-ref}. This setting uses Object Level, Health, and
+Armor optional rule instead of the usual rules for [attacking
objects](#special-situation-attacking-objects).
:::
@@ -18649,8 +18649,8 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** The CSRD clarifies the [Force Field](#ability-force-field){.og-ability} ability\'s interactions
with [attacking objects](#special-situation-attacking-objects). This change is also present in deluxe editions of the
-Cypher System Rulebook. The prior wording for the ability---which assumed the use of the [Object Level, Health, and
-Armor](#optional-rule-object-level-health-and-armor) optional rule instead of the usual rules for [attacking
+Cypher System Rulebook. The prior wording for the ability---which assumed the use of the Object Level, Health, and
+Armor optional rule instead of the usual rules for [attacking
objects](#special-situation-attacking-objects)---and was worded as follows:
- ::: {#ability-force-field-2019}
@@ -27420,7 +27420,6 @@
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28983,25 +28982,6 @@
flammable object.
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Object Level, Health, and Armor [#](#optional-rule-object-level-health-and-armor){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this optional rule, [attacking an object](#special-situation-attacking-objects) is a [Might](#might) action with a
-difficulty equal to the object's level, similar to how [creature have levels and target
-numbers](#understanding-the-listings). Objects have health equal to their target number, and---depending on their
-construction---up to to 3 [Armor](#rules-armor). An object is destroyed if reduced to 0 health.
-
-It can be easier to resolve the [Fling](#ability-fling){.og-ability}, [Force Field](#ability-force-field){.og-ability}
-(as printed in the [Cypher System
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}), and [Force Field
-Barrier](#ability-force-field-barrier){.og-ability} using this framework instead. However, other abilities like
-[Breaker](#ability-breaker){.og-ability}, [Destroyer](#ability-destroyer){.og-ability}, and [Field of
-Destruction](#ability-field-of-destruction){.og-ability} abilities assume the use of the [object damage
-track](#special-situation-attacking-objects).
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Action: Activate a Special Ability [#](#action-activate-a-special-ability){.og-h-anchor aria-hidden="true"}
@@ -78047,7 +78027,6 @@
.og-ref-og}
- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Mutated Creatures, Plants, and NPCs](#mutated-creatures-plants-and-npcs) [(RR, 75)]{.og-ref}
-- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Playing Poker](#weird-west-playing-poker) [(HNAM, 54)]{.og-ref}
- [Post-Apocalyptic Rules](#choose-post-apocalyptic) [(RR, 61)]{.og-ref}
- [Relationship Levels](#optional-rule-relationship-levels) [(288)]{.og-ref}
@@ -78853,7 +78832,7 @@
- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
Armor. [(NDIS, 95)]{.og-ref}
- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
- 79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
+ 79)]{.og-ref} and Object Level, Health, and Armor [(NUM,
98)]{.og-ref}
:::
@@ -79192,7 +79171,7 @@
**Editor's Notes ---** *The Strange* has its own rules for the setting, including:
- Alternative Armor Encumbrance [(TS, 86)]{.og-ref}
-- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(TS, 113)]{.og-ref}
+- Object Level, Health, and Armor [(TS, 113)]{.og-ref}
:::
##### Unmasked --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-product){.og-h-anchor aria-hidden="true"} {#unmasked-product .og-h-small .og-h-small-icon .og-border}