community-cypher-system-ref.../patches/de-ogcsrd/019-remove-using-effort-after-rolling.patch
Brian S. Stephan 1d0d489ad2
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 21:04:46 -05:00

49 lines
3.0 KiB
Diff

--- _tmp/ccsrd.md 2025-07-20 20:12:28.187670489 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:12:24.140645201 -0500
@@ -569,8 +569,6 @@
Optional Rules
-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
[(OG-CSRD)]{.og-ref .og-ref-og}
@@ -958,27 +955,7 @@
However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
-
-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Some players hate to fail a roll. If players decide [roll the die](#rules-rolling-the-die), and then decide how many
-levels of [Effort](#effort) after rolling, they will never never feel like Effort used was \"wasted\" because of a low
-roll. However, this introduces new efficiency in [Pool](Pool) point expenditure, and might require the GM to find new
-ways of challenging the PCs. Here are a two possible arrangements:
-
-- **Apply Effort After Rolling:** Before you [roll the die](#rules-rolling-the-die), decide how many levels of
- [Effort](#effort) to apply to the task. After you roll the die and know the result, you can decide how each level
- Effort used is applied, for example, easing the task to succeed, inflicting additional damage, or do something else
- specified by a [special ability](#choose-abilities).
-
-- **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can
- choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage,
- or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might
- decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to
- 0.
:::
------------------------------------------------------------------------------------------------------------------------
#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"}
@@ -79333,8 +79311,6 @@
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
[(OG-CSRD)]{.og-ref .og-ref-og}
- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}