these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
49 lines
3.0 KiB
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49 lines
3.0 KiB
Diff
--- _tmp/ccsrd.md 2025-07-20 20:12:28.187670489 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 20:12:24.140645201 -0500
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@@ -569,8 +569,6 @@
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Optional Rules
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-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
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- .og-ref-og}
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- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -958,27 +955,7 @@
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However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
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Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
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-
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-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-Some players hate to fail a roll. If players decide [roll the die](#rules-rolling-the-die), and then decide how many
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-levels of [Effort](#effort) after rolling, they will never never feel like Effort used was \"wasted\" because of a low
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-roll. However, this introduces new efficiency in [Pool](Pool) point expenditure, and might require the GM to find new
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-ways of challenging the PCs. Here are a two possible arrangements:
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-
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-- **Apply Effort After Rolling:** Before you [roll the die](#rules-rolling-the-die), decide how many levels of
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- [Effort](#effort) to apply to the task. After you roll the die and know the result, you can decide how each level
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- Effort used is applied, for example, easing the task to succeed, inflicting additional damage, or do something else
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- specified by a [special ability](#choose-abilities).
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-
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-- **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can
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- choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage,
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- or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might
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- decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to
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- 0.
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:::
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------------------------------------------------------------------------------------------------------------------------
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#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"}
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@@ -79333,8 +79311,6 @@
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- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
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- .og-ref-og}
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- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}
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