community-cypher-system-ref.../patches/de-ogcsrd/017-remove-lower-speed-effort-costs-for-armor.patch
Brian S. Stephan 1d0d489ad2
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, or so on

this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 21:04:46 -05:00

111 lines
5.6 KiB
Diff

--- _tmp/ccsrd.md 2025-07-20 19:59:35.409842814 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:02:32.472948622 -0500
@@ -26919,8 +26919,6 @@
- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -27074,11 +27072,6 @@
- [Example: Using Light Armor](#speed-effort-cost-example) [(72)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Shields](#equipment-armor-shields) [(143)]{.og-ref}[(GF, 37)]{.og-ref}
-
-Optional Rules
-
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
- [(OG-CSRD)]{.og-ref .og-ref-og}
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
@@ -27180,36 +27173,6 @@
otherwise](#first-tier-adept).
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this optional rule, Speed Effort costs for wearing armor use the following table instead:
-
-::: table-responsive
- Physical Armor Armor Bonus Not Experienced Practiced Experienced Mastery
- ---------------- ------------- ----------------- ----------- ------------- ---------
- Light armor +1 Armor +1 --- --- ---
- Medium armor +2 Armor +2 +1 --- ---
- Heavy armor +3 Armor +3 +2 +1 ---
-
- : Speed Effort Cost per Level of Effort Used (Lower)
-:::
-
-When using this rule, use the modified verions of the following abilities:
-
-- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Experienced in Armor](#ability-experienced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Mastery in Armor](#ability-mastery-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-In games using alternative armor encumbrance rule, the \"Other\" [character advancement](#character-advancement) option
-to \"reduce the cost for wearing armor\" might instead reduce the Might cost per hour and Speed Pool reduction for
-wearing armor by an additional 1 point each.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
@@ -78808,11 +78771,6 @@
armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
[shields](#equipment-armor-shields).
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing
-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor).
-:::
:::
#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
@@ -79314,8 +79272,6 @@
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
- [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
- [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects)
[(381)]{.og-ref}
@@ -80173,8 +80129,8 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *Numenera* has its own rules for the setting, including:
-- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
- Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
+- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
+ Armor. [(NDIS, 95)]{.og-ref}
- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
98)]{.og-ref}
@@ -80256,7 +80212,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA,
+- Lower Speed Effort Costs for Wearing Armor [(OGOA,
124)]{.og-ref}
:::
@@ -80599,7 +80555,7 @@
- [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT,
99)]{.og-ref}[(VURT, 101)]{.og-ref}
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(VURT,
+- Lower Speed Effort Costs for Wearing Armor [(VURT,
139)]{.og-ref}
:::