these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
111 lines
5.6 KiB
Diff
111 lines
5.6 KiB
Diff
--- _tmp/ccsrd.md 2025-07-20 19:59:35.409842814 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 20:02:32.472948622 -0500
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@@ -26919,8 +26919,6 @@
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- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
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- [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
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- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -27074,11 +27072,6 @@
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- [Example: Using Light Armor](#speed-effort-cost-example) [(72)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Shields](#equipment-armor-shields) [(143)]{.og-ref}[(GF, 37)]{.og-ref}
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-
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-Optional Rules
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-
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-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
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- [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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@@ -27180,36 +27173,6 @@
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otherwise](#first-tier-adept).
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:::
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-Using this optional rule, Speed Effort costs for wearing armor use the following table instead:
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-
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-::: table-responsive
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- Physical Armor Armor Bonus Not Experienced Practiced Experienced Mastery
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- ---------------- ------------- ----------------- ----------- ------------- ---------
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- Light armor +1 Armor +1 --- --- ---
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- Medium armor +2 Armor +2 +1 --- ---
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- Heavy armor +3 Armor +3 +2 +1 ---
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-
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- : Speed Effort Cost per Level of Effort Used (Lower)
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-:::
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-
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-When using this rule, use the modified verions of the following abilities:
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-
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-- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Experienced in Armor](#ability-experienced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Mastery in Armor](#ability-mastery-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
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-:::
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-
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-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-In games using alternative armor encumbrance rule, the \"Other\" [character advancement](#character-advancement) option
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-to \"reduce the cost for wearing armor\" might instead reduce the Might cost per hour and Speed Pool reduction for
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-wearing armor by an additional 1 point each.
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
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@@ -78808,11 +78771,6 @@
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armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
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referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
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[shields](#equipment-armor-shields).
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-
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-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing
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-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor).
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-:::
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:::
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#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
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@@ -79314,8 +79272,6 @@
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- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
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- [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
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- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
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- [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
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- [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects)
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[(381)]{.og-ref}
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@@ -80173,8 +80129,8 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** *Numenera* has its own rules for the setting, including:
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-- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
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- Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
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+- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
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+ Armor. [(NDIS, 95)]{.og-ref}
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- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
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79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
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98)]{.og-ref}
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@@ -80256,7 +80212,7 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
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-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA,
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+- Lower Speed Effort Costs for Wearing Armor [(OGOA,
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124)]{.og-ref}
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:::
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@@ -80599,7 +80555,7 @@
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- [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT,
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99)]{.og-ref}[(VURT, 101)]{.og-ref}
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-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(VURT,
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+- Lower Speed Effort Costs for Wearing Armor [(VURT,
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139)]{.og-ref}
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:::
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