these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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59 lines
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--- _tmp/ccsrd.md 2025-07-20 18:48:38.814111687 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 19:23:18.017194070 -0500
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@@ -3041,7 +3041,6 @@
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Optional Rules
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- [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Personalized Flavor](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
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Related Sections
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@@ -3092,31 +3091,6 @@
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has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
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[character arc](#choose-character-arc).
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-#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Using Character Types to Define the Setting* [(415)]{.og-ref}. Using this rule, the GM allows
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-personalized flavors for PCs. It can be a good idea to choose a new name for the PC's When using this option, it\'s a
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-good the PC's [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting,
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-and choose any [optional character advancements](#optional-character-advancements) they might have available to them.
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-
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-- **Gaining a Flavor:** The GM might allow PCs to earn a flavor by completing a [character arc](#choose-character-arc)
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- like [Join an Organization](#arc-join-an-organization), [Master a Skill](#arc-master-a-skill), [Mysterious
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- Background](#arc-mysterious-background), [Transformation](#arc-transformation), or [Uncover a
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- Secret](#arc-uncover-a-secret), or purchase a flavor by spending 4 [XP](#choose-xp) as a [long-term
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- benefit](#experience-points-long-term-benefits) or [character advancement](#character-advancement).
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-
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-- **Adding Flavor Abilities:** When a PC gains a flavor or advance to the next tier, that player and the GM should
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- work together to create a list of [special abilities](#choose-abilities) appropriate for the PC's tier. If the PC
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- gained their flavor at a after reaching second-tier, the GM should allow them to make a few additional exchanges of
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- type abilities.
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-
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-- **Approving Flavor Abilities:** The GM approves each ability to determine it is of appropriate tier, it is
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- appropriate to the game setting, and---most importantly---won't make another PC feel redundant, or be disruptive in
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- the game.
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
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@@ -81813,7 +81787,6 @@
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- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
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- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
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- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
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-- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -82244,7 +82217,6 @@
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- [Adjudicating](#making-meaning) [(412)]{.og-ref}
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- [Logic](#making-meaning) [(413)]{.og-ref}
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- [Dice Rolling](#making-rulings-and-pacing) [(414)]{.og-ref}
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-- [Using Character Types to Define the Setting](#optional-rule-personalized-flavor) [(415)]{.og-ref}
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- [The Flow of Information](#passive-difficulty) [(416)]{.og-ref}
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- [Failure to Notice](#passive-difficulty) [(417)]{.og-ref}
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- [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}
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