these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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148 lines
8.4 KiB
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--- _tmp/ccsrd.md 2025-07-20 18:38:37.382336815 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 18:41:31.557430045 -0500
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@@ -51261,7 +51261,6 @@
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Optional Rules
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-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
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@@ -51321,8 +51320,6 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
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-Alternatively, the optional [Fantastic Transformations](#optional-rule-fantastic-transformations) rules can be used for
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-heroes who aren't always quite so \"super\".
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:::
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##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
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@@ -52116,7 +52113,6 @@
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new tier, only the second super-focus provides new abilities to the PC.
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- *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
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- Use the optional rules for [Fantastic Transformations](#optional-rule-fantastic-transformations).
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- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
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shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
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@@ -52138,100 +52134,6 @@
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[XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for
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superpowered PCs.
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-##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-These optional rules allow GMs to create dramatic tension by giving PCs a weaker, [mundane
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-form](#optional-rule-fantastic-transformations-mundane), and a second, dramatically more powerful [fantastic
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-form](#optional-rule-fantastic-transformations-fantastic). These PCs might lead a double life, and be pushed to their
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-limits to maintain a balance between their normal life and their fantastic exploits---as the two worlds inevitably
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-collide or otherwise come into conflict. If you enjoy this rules module, consider purchasing
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-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
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-
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-GMs and players should establish the nature or source of the transformations, and come up with a good description of
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-each PC's transformation. Possible themes for fantastic forms include:
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-
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-- off-beat superheroes
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-- henshin heroes and magical girls
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-- werewolves
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-- divine, demonic, or eldritch possession
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-
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-To accomplish this, create character sheets for each form as follows:
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-
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-###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-First, create your mundane form. This is probably how you spend most of your time, and what most people would consider
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-your \"real life\"---going to school or work, maintaining [relationships](#optional-rule-relationship-levels) with
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-friends, family, or loved ones, and dealing with day-to-day happenings.
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-
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-- **Starting Pools:** Your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Pools](#pool) have 6 points
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- each. You get 2 additional points to divide among your stat Pools however you wish.
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-
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-- **Descriptor:** Choose a [descriptor](#choose-descriptor). Some descriptors---for example,
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- [Mystical](#descriptor-mystical)---might not be appropriate for mundane forms.
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-
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-- **Skills:** Choose three [skills](#skills) (other than attacks or defense) appropriate to the setting.
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-
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-- **Background:** Add a background connection you have to the setting.
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-
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-- **Minimized Advancement:** To best preserve the dramatic tension between your mundane life and [fantastic
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- forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn't gain [character
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- advancements](#character-advancement) or reach new tiers. The GM might make occasional exceptions, for example, as a
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- reward for the completion of a significant [character arc](#choose-character-arc). Each time your mundane form
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- advances, you must choose a different option. Examples of mundane form advancements include:
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-
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- - *Pools.* You gain 4 additional points to divide among your stat [Pools](#pool) however you wish.
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-
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- - *Effort.* You have an [Effort](#effort) score of 1.
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-
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- - *Edge.* You increase your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge) to 1.
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-
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- - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci).
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-
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-###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-When your transform, you become a far more powerful being. Assuming your fantastic form usually requires an
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-[action](#rules-actions), but the GM might set additional requirements, including (but not limited to) some combination
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-of the following:
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-
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-- activate an [artifact](#choose-artifacts)
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-- speak aloud an incantation, invocation, or oath
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-- make a specific set of complex motions
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-- perform a brief ritual
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-- move to another plane of existence
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-- fall asleep and begin to dream
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-- log onto a virtual reality where the PC's fantastic adventures take place
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-- involuntarily triggered by heightened emotional states, stress, or other specific circumstances---preferably
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- something that is a good source of [GM intrusion](#gm-intrusion)---on a failed [Intellect](#intellect) [defense
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- roll](#action-defend), the transformation takes hold
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-
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-Fantastic forms start out as standard tier 1 PC, and gain [character advancements](#character-advancement) by spending 4
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-[XP](#choose-xp). The GM decides which character options are available to PCs' fantastic forms, as outlined in the
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-[Campaign Design Checklist](#campaign-design-checklist)---some settings will need to be more restrictive than others.
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-
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-- **Descriptor:** Choose a [descriptor](#choose-descriptor). It can be the as your [mundane
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- form](#optional-rule-fantastic-transformations-mundane)'s descriptor, but some transformations involve substantial
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- changes in stature or personality.
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-
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-- **Type:** Choose a [type](#choose-type) (and perhaps a [flavor](#choose-flavor)).
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-
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-- **Focus:** Choose a [focus](#choose-focus).
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-
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-- **Other Options:** The GM might also assign your fantastic form a number of [power
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- shifts](#optional-rule-power-shifts) (as described under [Power Shifts in Other
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- Genres](#optional-rule-power-shifts-in-other-genres)) or make use of other [optional rules](#choose-optional-rules).
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-:::
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-
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
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-Children](#optional-rule-handling-pcs-as-children).
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
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@@ -81949,7 +81851,6 @@
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.og-ref-og}
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- [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref}
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- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
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-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
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- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
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- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -83227,8 +83128,8 @@
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- Creating a Character in Unmasked [(UM, 14)]{.og-ref}
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- Skills [(UM, 15)]{.og-ref}
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-- [Creating the Teen](#optional-rule-fantastic-transformations) [(UM, 24)]{.og-ref}
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-- [Creating the Mask Form](#optional-rule-fantastic-transformations) [(UM, 32)]{.og-ref}
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+- Creating the Teen [(UM, 24)]{.og-ref}
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+- Creating the Mask Form [(UM, 32)]{.og-ref}
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- [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref}
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- [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref}
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- Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref}
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