these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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--- _tmp/ccsrd.md 2025-07-19 21:32:11.506149624 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 00:59:07.187671199 -0500
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@@ -1108,7 +1108,6 @@
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- [Character Advancement](#character-advancement) [(240)]{.og-ref}
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- [Crafting](#choose-crafting) [(227)]{.og-ref}
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- [Rules of the Game: Skills](#modifying-the-difficulty-skills) [(209)]{.og-ref}
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-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref}
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:::
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@@ -1216,7 +1215,7 @@
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This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System
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Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
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-The GM can allow players to choose one or two additional [narrow skills](#skill-categories) appropriate to their PC's
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+The GM can allow players to choose one or two additional skills appropriate to their PC's
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background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept
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Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier.
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Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other
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@@ -5942,7 +5941,7 @@
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new descriptor that fits exactly how the player wants to portray the character.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on broad and narrow skills, see [Skill Categories](#skill-categories). For more on
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+**Editor's Notes ---** For more on
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customizing PCs, see [Optional Rules](#choose-optional-rules).
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:::
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@@ -24396,11 +24395,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** [Task Specialization](#ability-task-specialization){.og-ability} doesn\'t seem like a
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-particularly impressive ability, but if applied to a narrow skill important to the setting, or specialized
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-knowledge---something other PCs have an assumed inability with---as described under [Skill
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-Categories](#skill-categories) might make it an important choice for the right PC.
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-
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+**Editor's Notes ---**
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This ability is a more restrictive replacement for the [Specialization](#ability-specialization){.og-ability} ability in
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the 2015 Cypher System Rulebook [(62)]{.og-ref}:
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@@ -29860,7 +29855,6 @@
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- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
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- [Perilous Venture](#horror-rules-perilous-venture) [(SA, 92)]{.og-ref}
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- [Repairing and Building](#repairing-and-building) [(RR, 71)]{.og-ref}
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-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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[(Cypher System Rulebook, page 227)]{.og-ref}
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@@ -29869,7 +29863,7 @@
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a machine that can take you into hyperspace. Normally, the level of the item determines the
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[difficulty](#crafting-difficulty-and-time) of creating or repairing it as well as the [time
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required](#crafting-difficulty-and-time). For [cyphers](#choose-cyphers), [artifacts](#choose-artifacts), other items
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-that require [specialized knowledge](#skill-categories), or items unique to a world or species other than your own (such
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+that require specialized knowledge, or items unique to a world or species other than your own (such
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as a Martian tripod walker), add 5 to the item's level to determine the difficulty of building or repairing it.
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Sometimes, if the item is artistic in nature, the GM will add to the difficulty and time required. For example, a crude
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@@ -33573,10 +33567,6 @@
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- **Posthuman Power Shifts:** If you have at least one [posthuman upgrade](#optional-rule-posthuman-upgrades), you
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gain one [power shift](#optional-rule-power-shifts) as described under [Posthuman Power
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Shifts](#posthuman-power-shifts). [(SF, 53)]{.og-ref}
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-
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-- **Specialized Knowledge:** If the setting includes [specialized knowledge](#skill-categories) that PCs are assumed
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- to have an inability with, you become trained in that knowledge (may require an available teacher or repository of
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- such knowledge). [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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##### Equal Advancement [#](#equal-advancement){.og-h-anchor aria-hidden="true"}
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@@ -54732,7 +54722,7 @@
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difficulty of 5. Identifying an object grants PCs the ability to use the object, whether it's a manifest cypher or
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an artifact.
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- However, without [training or specialization](#skill-categories) in alien technology, advanced technology, or
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+ However, without training or specialization in alien technology, advanced technology, or
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something similar (which most starting characters don't have), a character has an inability in understanding
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advanced and alien tech.
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@@ -79858,54 +79848,6 @@
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In a way, this is no different than adjudicating a not-so-straightforward solution to a challenge. Sometimes you have to
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say \"No, that's not possible.\" But sometimes, if it makes sense, open yourself up to the possibility.
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-::: {.alert .ps-4 .pb-0}
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-##### Skill Categories [#](#skill-categories){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *[The (Unwritten) Rules on Skills in Numenera](https://www.youtube.com/watch?v=FEVmVDW-gjU)* by
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-the Infinite Construct.
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-
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-Here is a framework for thinking about [skills](#skills) and character progression: Because skills are one way of
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-[modifying the difficulty](#modifying-the-difficulty) of a task, it can be helpful to think of a skill as falling into
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-one the following three categories:
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-
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-- **Broad Skills** are applicable to large number of possible tasks. For example, \"positive social interaction\" is a
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- broad skill that can apply to a variety of tasks that involve social pleasantry: etiquette, flattery, persuasion,
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- negotiation, seduction, and even deception. Likewise, a [crafting](#choose-crafting) skill like \"metalworking\"
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- might be considered a broad skill that allows a PC represents some training in metallurgy, working a forge, and
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- creating different types of finishes for several kinds of well-known metals on a completed object.
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-
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-- **Narrow Skills** are less frequent in their application, and they frequently build upon a broad skill. For example,
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- \"negotiation\" might be a specialization within a broad \"positive social interaction\" skill. Likewise,
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- \"weaponsmithing\", \"bronze casting\", \"hull welding\", and \"jewelrymaking\" might be specific skills that fall
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- under a broad \"metalworking\" skill. The GM should consider what each of these specializations says about the PC.
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- Are they a warrior? An artist? A craftsperson?
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-
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- A GM might decide that some skills are so broad that it is impossible to become specialized in them, and a player
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- must instead choose a narrow skill under the broad skill. For example, if the GM considers \"stealth\" as applicable
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- to too many different types of tasks, they might require the character specialize in picking pockets, sleight of
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- hand, sneaking, or hiding instead.
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-
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-- **Specialized Knowledge** skills might be uniquely important to the game world or campaign, with only a certain few
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- that possess them. The Cypher System assumes PCs are broadly competent: the default state of any given skill is
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- Practiced. However, the GM might decide that when it comes to a few select skills, PCs are assumed to have an
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- [inability](#key-concepts) with those skills unless they begin the game [trained](#key-concepts) in them.
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-
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- For example, in a [science fiction](#chapter-15-science-fiction) setting, being able to decipher the language of a
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- long-dead ancient species might be specialized knowledge, and the GM might allow characters to rid themselves of the
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- inability as part of choosing a skill as part of [character advancement](#character-advancement).
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-
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- Specialized knowledge is also useful when thinking about [crafting](#choose-crafting). In a
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- [fantasy](#chapter-13-fantasy) setting, \"elven weaponsmithing\" might be a specialized knowledge skill within the
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- broad \"metalworking\" skill. if a PC is already trained in metalworking and completes a [Master a
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- Skill](#arc-master-a-skill) character arc, they might be able to specialize in \"elven weaponsmithing\", which would
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- then enable them begin to use the rules for [crafting magic items](#crafting-magic-items). In a
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- [superhero](#chapter-18-superheroes) setting where magic is rare, a PC without an ability like[Magic
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- Training](#ability-magic-training){.og-ability} might be assumed to have an inability on tasks related to
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- understanding magic, with no established way of gaining any magical talent.
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### NPCs and Death [#](#npcs-and-death){.og-h-anchor aria-hidden="true"}
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@@ -80343,9 +80285,7 @@
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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- **Define Skills:** Make a list of useful [skills](#skills) for the setting and genre. Add any new skills that are
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- needed, including languages. If the setting includes magic or involves exploring great unknowns, it might also be a
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- good time to consider defining any [skill categories](#skill-categories) and expected inabilities most PCs will
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- share.
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+ needed, including languages.
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- **Define Types:** Establish the [types](#chapter-5-type) PCs can play. You might also want to define a new type with
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a [flavor](#chapter-6-flavor), including any [further customization](#further-customization) you make.
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@@ -82682,7 +82622,6 @@
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- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Resolving Cypher Levels and Effects](#resolving-cypher-levels-and-effects) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Task Difficulty](#how-to-play-task-difficulty) [(8)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Using Armor](#equipment-using-armor) [(202)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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