these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
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--- _tmp/ccsrd.md 2025-07-21 17:10:35.117687464 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 17:11:04.417872137 -0500
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@@ -71942,8 +71942,8 @@
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can't use an enduring shield cypher on a friend.
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Cyphers are a game mechanic designed for frequent discovery and use. PCs can have only a small number of cyphers at any
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-given time, and since they're always finding more, they\'re [encouraged to use
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-them](#encouraging-players-to-use-cyphers) at a steady pace.
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+given time, and since they're always finding more, they\'re encouraged to use
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+them at a steady pace.
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In theory, the cyphers gained by the PCs are determined randomly. However, the GM can allow PCs to acquire or find them
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intentionally as well. Cyphers are gained with such regularity that the PCs should feel that they can use them freely.
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@@ -75864,24 +75864,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-##### Encouraging Players to Use Cyphers [#](#encouraging-players-to-use-cyphers){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-The [cypher limit](#cypher-limits) is a social contract between the GM and the players. The GM provides useful cyphers
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-that allow PCs to perform amazing abilities, and the players agree to use them, then the GM provides new cyphers, and so
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-on. Having a fresh set of cyphers to distribute and use keeps gameplay fresh and allows each character to engage each
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-situation differently than the last. It can be wise to provide cyphers in caches of 1d6 cyphers at a time, and allow
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-players to discard cyphers in their possession that do not seem immediately useful.
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-
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-Another option is to ask the players to review their cyphers at the start of the session, and cause cyphers to
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-\"expire\". This runs the risk of coming off as punitive, but it might also provide the motivation some players need to
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-use their cyphers, search for new ones, or to use a [player intrusion](#running-the-game-player-intrusions) to [request
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-a subtle cypher](#player-intrusion-subtle-cypher), or to prevent a manifest cypher they'd been saving for a specific
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-purpose from expiring.
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-
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-------------------------------------------------------------------------------------------------------------------------
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-
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##### Logical, Interesting, and Story-Based [#](#logical-interesting-and-story-based){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -77121,7 +77103,6 @@
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##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small}
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-- [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Superhero Archetypes in Claim the Sky](#superhero-archetypes-in-claim-the-sky) [(OG-CSRD)]{.og-ref .og-ref-og}
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