community-cypher-system-ref.../patches/de-ogcsrd/058-remove-campaign-design-checklist.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

133 lines
8.8 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 16:51:44.261526249 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 17:05:41.491836684 -0500
@@ -1219,8 +1219,8 @@
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-Available character options and the use of any [optional rules](#choose-optional-rules) are [determined by the
-GM](#campaign-design-checklist).
+Available character options and the use of any [optional rules](#choose-optional-rules) are determined by the
+GM.
1. Choose a [descriptor](#chapter-7-descriptor) and [focus](#chapter-8-focus) first. These are the core parts of your
character's identity.
@@ -74766,10 +74766,6 @@
- [Creatures](#running-the-game-creatures) [(425)]{.og-ref}
- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
-GM Preparation
-
-- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
-
Optional Rules
- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -75892,89 +75888,6 @@
------------------------------------------------------------------------------------------------------------------------
-#### Campaign Design Checklist [#](#campaign-design-checklist){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This campaign design checklist guides you---the GM---in establishing the game setting, preparing players to create PCs
-ahead of the first session. You don't have to perform every step on the list, and you don\'t have all the answers right
-now. Oftentimes, discussing things with players will help you with answers you don't have, and in a longer campaign,
-you will almost certainly revise your answers as time goes on. You can use this process to fill out the official
-Campaign Design Worksheet included in Monte Cook Games' [Cypher System Character Portfolios and Character
-Sheets](https://www.montecookgames.com/store/product/cypher-system-character-and-campaign-sheets/){.og-icon .og-mcg}.
-
-##### Establishing Campaign Basics [#](#campaign-design-checklist-establishing-campaign-basics){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-establishing-campaign-basics .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Name of the Game:** Name your campaign something evocative and exciting. You might already be hinting at the kinds
- of adventures, mysteries, genres, locations or other important aspects of setting---including the kinds of
- characters PCs should expect to create.
-
-- **GM Contact:** Make sure your players know how to get in touch with you to talk about the game.
-
-- **Select Genre(s):** Make note of the informing [genres](#part-3-genres) the game will operate in.
-
-##### Defining the Genre for Players [#](#campaign-design-checklist-defining-the-genre-for-players){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-the-genre-for-players .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Define Skills:** Make a list of useful [skills](#skills) for the setting and genre. Add any new skills that are
- needed, including languages.
-
-- **Define Types:** Establish the [types](#chapter-5-type) PCs can play. You might also want to define a new type with
- a [flavor](#chapter-6-flavor), including any [further customization](#further-customization) you make.
-
-- **Suggest Descriptors:** Create a list of suggested [descriptors](#chapter-7-descriptor). With so many descriptors
- available, limiting the number of choices is not necessarily a bad thing: the goal is to spotlight the descriptors
- that will be most meaningful to the kinds of stories the genre or setting will make most rewarding to play. Now is
- also a good time to think about if and how the game will use [species as descriptor](#species-as-descriptor), or if
- you want to [customize descriptors](#customizing-descriptors).
-
-- **Suggest Foci:** Provide a list of suggested [foci](#chapter-8-focus), just as you did for the descriptors. Each
- [genre](#part-3-genres) contains a list of suggested foci to help you with this step. You can also [customize a
- focus](#focus-customizing-foci) or [create a new focus](#focus-creating-new-foci) at this time.
-
-- **Choose Cyphers:** Create a list of appropriate [cyphers](#choose-cyphers) to provide to the players. Think about
- where, when, and how players will gain cyphers---this might look different depending on if you are using primarily
- [subtle cyphers](#subtle-cyphers) or [manifest cyphers](#manifest-cyphers).
-
-- **Select Optional Rules:** Create a list of [optional rules](#choose-optional-rules) you want players to know about,
- and where to find them.
-
-- **Something's Still Missing!:** If you\'re adapting a setting to the Cypher System, there are often game mechanics
- that don't seem like they quite fit in. Some things might be best harnessed as a Use for
- [XP](#choose-xp)---including new [character advancement](#character-advancement) options, or [player
- intrusions](#running-the-game-player-intrusions) that provide a vocabulary for the kinds of cool \"moves\" a player
- can make on a limited basis that aren't addressed by character creation. Don\'t
- worry if you don't know how to do it all right now: if there are mechanics you aren\'t sure about, implement them
- as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don't worry
- too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it's
- something you'd like to see more of, you can reintroduce the cypher, or refine it into an
- [artifact](#choose-artifacts) (which deplete randomly). When the artifact depletes, you can always provide the PCs
- with a way (for example, spending 3 [XP](#choose-xp)) to recharge the artifact, or allow them to gain its effects
- permanently as a [special ability](#choose-abilities) with an appropriate [initial cost](#rules-initial-cost) for
- its effects.
-
-##### Wrapping Up [#](#campaign-design-checklist-defining-genre-for-pcs){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-genre-for-pcs .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Write the Pitch:** There's no wrong way to write a campaign pitch. You might write out your idea for the game in
- the style of a movie trailer, provide reference a list of influential media, or write a few paragraphs of relevant
- world history. Whatever you decide, be sure your pitch communicates any expectations you have for the kinds of
- people the PCs will portray, and what kinds of activities they game will center upon. Leave some room in the idea so
- that players can bring their own ideas to the table.
-
-- **Set Boundaries:** Work through the [Consent in
- Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} tool from Monte Cook
- Games, or other campaign safety tool of your choice with the players.
-
-- **Take Notes:** Throughout this process, make note of questions to be answered later, and things you'd like to
- discuss with players, or anything else that excites you about the PCs the players create.
-
-------------------------------------------------------------------------------------------------------------------------
-
##### Calling for Rolls [#](#calling-for-rolls){.og-h-anchor aria-hidden="true"} {#calling-for-rolls .og-h-small}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -77043,9 +76956,6 @@
sale from [Cypher System Reference Rules
Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg} and on
storefronts like [DriveThruRPG](https://www.drivethrurpg.com/en/browse?ruleSystem=45193-cypher-system).
-
-- **Original Campaign:** The [Campaign Design Checklist](#campaign-design-checklist) is a good guide to selecting
- character options, cyphers, and optional rules to help shape your setting.
:::
##### [Cyphers don't seem to \"work\" for my game---what should I do?](#faq-cyphers){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-cyphers"} {#cyphers-dont-seem-to-work-for-my-gamewhat-should-i-do .og-tab .pb-2 .pt-2 .og-h-faq}
@@ -77337,7 +77247,6 @@
- [Ability Category: Recovery](#abilities-category-recovery) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ability Category: Roll](#abilities-category-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ability Category: Stats](#abilities-category-stats) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}