these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
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--- _tmp/ccsrd.md 2025-07-21 16:37:52.844230384 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 16:39:56.297018217 -0500
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@@ -74783,7 +74783,6 @@
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GM Preparation
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- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
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Optional Rules
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@@ -75388,7 +75387,7 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** GM intrusions are an integral part of Cypher System design. Most [creatures](#choose-creatures)
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and [traps](#choose-fantasy-traps) include at least one GM intrusion. GM intrusions are a crucial source of [Experience
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-Points (XP)](#experience-points-gm-intrusion)---so make them a part of your [session preparation](#session-preparation)!
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+Points (XP)](#experience-points-gm-intrusion)---so make them a part of your session preparation!
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:::
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###### Bad Luck [#](#gm-intrusion-bad-luck){.og-h-anchor aria-hidden="true"} {#gm-intrusion-bad-luck}
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@@ -76067,125 +76066,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-#### Session Preparation [#](#session-preparation){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Preparing for the Game Session* [(431)]{.og-ref}.
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-
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-In the Cypher System, there aren't too many [rules](#this-is-how-you-play-the-cypher-system) you have to memorize to
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-run the game. Instead, the Cypher System is designed to allow the GM and players to allow the game to proceed without
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-the need for a lot pre-planned content. Allowing the game to unfold on its own means anything the GM plans might not get
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-used, or might get used differently than planned for. The GM should leave themself some room to be flexible, filling in
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-blanks and details as the game proceeds. Remember that since [the player always rolls](#rules-the-player-always-rolls),
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-use your time and brainpower to examine the players actions and moods, the unfolding story, and keep track where the
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-trajectory of the game is headed.
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-
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-The [campaign design checklist](#campaign-design-checklist) can help you define certain things about the setting, but
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-all you really need to be prepared are a list of names, a scenario summary, and a list of ideas.
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-
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-##### A List of Names [#](#session-preparation-names){.og-h-anchor aria-hidden="true"} {#session-preparation-names .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-A list of names appropriate to the game's setting is useful for creating NPCs in the moment. Having a little extra room
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-on the list to add a level, a modification, and a quick note next to a name is a good way of recording which names have
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-become NPCs, and who they are. A useful set of notes for an NPC might include their level, important
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-[modifications](#understanding-the-listings), their motive (what they want), and means (how they intend to get it), or
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-anything else that will help you remember them later.
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-
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-::: table-responsive
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- Name Details
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- ---------------------- --------------------------------------------------------------------------------------
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- Ourmand Armstay ---
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- Gwendolyn Goodnoodle ---
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- Sandy Sugarbottom ---
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- Brampton Underrug *Halfling; nervous disposition; general goods merchant; level 2, haggles as level 5*
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- Sigourney Otherbeef ---
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-
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- : Example Fairy Tale NPC Names and Notes
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-:::
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-
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-If a powerful creature or NPC is central to the scenario, it can be wise to spend a few minutes to [choose creatures and
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-NPCs](#choose-creatures), and review their characteristics to determine if they need modification, or creating new
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-creatures or NPCs.
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-
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-##### A Scenario Summary [#](#session-preparation-summary){.og-h-anchor aria-hidden="true"} {#session-preparation-summary .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-A scenario summary sets up the general situation the PCs will be involved in, but doesn't assume anything what the
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-players will do about it---players will always do unexpected things.
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-
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-Knowing just a little bit about how things are connected will allow the players to interact with the scenario
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-organically (as opposed to in an order and manner of your design). You might want to refer back to that list of names
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-and come up with something on the fly. The PCs might investigate the situation on their own, or decide that there are
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-other things they'd rather be doing than looking for missing shoes or people.
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-
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-::: {.alert .ps-4 .pb-0}
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-###### Example Scenario Summary: A Skeleton Stole My Shoes\! [#](#session-preparation-summary-example){.og-h-anchor aria-hidden="true"} {#session-preparation-summary-example}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-In a fantasy world, the PCs are traveling through a forest of thick, tall, trees, and happen upon Bamwich---a cozy
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-hamlet inhabited mostly by gentle moss dwarves. There is a chill in the air, but an inviting column of smoke rises from
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-a nearby tavern with doors fit for a human.
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-
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-- **Old Gus** *(the oldest dwarf in town; level 1; local history as level 4)* loudly complains to anyone who will
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- listen that a skeleton has stolen his favorite pair of shoes. Gus is eager to get the PCs to help him by retrieving
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- them, and could be convinced to offer a reward for their safe return.
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-
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-- **Lil' Mama and Large Marge** *(tavern proprietors; level 2)* are hiding an infestation of rats---including two
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- [giant rats](#creature-giant-rat)---in the tavern's underground larder.
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-
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-- **Renengil** *(a skilled blacksmith; level 3)* hasn't heard from her cousin Herferlun in a week. Herferlun is the
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- foreman at an iron mine in the nearby woods. In addition to dwindling supplies, she is worried about her cousin. She
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- would investigate the matter herself, but is busy with her work.
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-
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-- **Hamish Wormworthy** *(an incompetent [Necromancer](#npc-necromancer); all tasks hindered)* has sent forth his
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- [Skeleton](#creature-skeleton) minions to \"collect the souls of the living\", but his incompetence has them seeking
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- out the *soles* of the living instead---causing the skeletons to steal people's shoes instead of killing them. His
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- cavernous lair is becoming increasingly littered with footwear.
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-
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-- **Dwarven miners** *(level 2)* are captured by Hamish, and are being turned into skeletons by the necromancer.
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- Renengil's cousin, Herferlun is among the survivors.
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-:::
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-
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-##### A List of Ideas [#](#session-preparation-ideas){.og-h-anchor aria-hidden="true"} {#session-preparation-ideas .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-A list of ideas provides you with a box of toys you can interject into the game. They might provide useful tonal clues,
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-a striking sensory description, or possible clues or side plots. It can also be a good idea prepare a few [GM
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-intrusions](#gm-intrusion) for a session. Coming up with one GM intrusion each for important locations, creatures, NPCs,
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-situations, or the PCs' character arcs can provide you with the vocabulary you need to be ready when a PC [rolls a
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-1](#intrusion-through-player-rolls), or to have something ready to propose that would be good for the story or game.
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-Additionally, Monte Cook Games' [GM Intrusion
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-Deck](https://www.montecookgames.com/store/product/gm-intrusion-deck/){.og-icon .og-mcg} that includes a wealth of
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-possible GM intrusions.
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-
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-For *A Skeleton Stole My Shoes!*, a list of ideas might include:
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-
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-- Someone's food or drink in the tavern is served with a large, wiry hair in it.
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-- A [ravage bear](#creature-ravage-bear) caught in a hunter's trap is actually a fey being.
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-- A [skeleton](#creature-skeleton) missing its skull stumbles through the woods.
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-- A ghostly green torchlight increases skeletons' level by 1.
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-- An [artifact](#choose-artifacts) of great power is rumored to be held in an ancient shrine to a fallen hero
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- somewhere deep in the woods.
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-
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-Lastly, it can also be a good idea to choose a few [cyphers](#choose-cyphers) appropriate to the setting.
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-For *A Skeleton Took My Shoes*,
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-potential cyphers might include:
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-
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-- [Anathema Siren](#horror-cypher-anathema-siren) (undead)
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-- [Curative](#cypher-curative)
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-- [Friction Reducer](#cypher-friction-reducer)
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-- [Sleep Inducer](#cypher-sleep-inducer)
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-- [Trick Embedder](#cypher-trick-embedder)
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-- [Undead Ward](#fantasy-cypher-undead-ward)
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-
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-------------------------------------------------------------------------------------------------------------------------
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-
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##### Calling for Rolls [#](#calling-for-rolls){.og-h-anchor aria-hidden="true"} {#calling-for-rolls .og-h-small}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -77264,8 +77144,6 @@
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- **Original Campaign:** The [Campaign Design Checklist](#campaign-design-checklist) is a good guide to selecting
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character options, cyphers, and optional rules to help shape your setting.
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-
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-- **Session Preparation:** Some ideas for [Session Preparation](#session-preparation) are also provided.
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:::
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##### [Cyphers don't seem to \"work\" for my game---what should I do?](#faq-cyphers){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-cyphers"} {#cyphers-dont-seem-to-work-for-my-gamewhat-should-i-do .og-tab .pb-2 .pt-2 .og-h-faq}
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@@ -77570,7 +77448,6 @@
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- [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
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------------------------------------------------------------------------------------------------------------------------
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@@ -77838,7 +77715,7 @@
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- Crafting Stories [(428)]{.og-ref}
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- Pacing [(428)]{.og-ref}
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- Description [(430)]{.og-ref}
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-- [Preparing for the Game Session](#session-preparation) [(431)]{.og-ref}
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+- Preparing for the Game Session [(431)]{.og-ref}
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- Handling the Players [(433)]{.og-ref}
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- [Mature Themes](#horror-rules-consent) [(434)]{.og-ref}
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- Designing Encounters [(434)]{.og-ref}
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