these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
51 lines
2.8 KiB
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51 lines
2.8 KiB
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--- _tmp/ccsrd.md 2025-07-21 13:55:54.977271838 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 13:56:36.759953684 -0500
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@@ -16768,8 +16768,7 @@
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ease the attack, and pays 2 [Might](#might) points to use the ability---the same cost as using another level of Effort.
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Effectively, this ability allows the PC to exceed their Effort score in one way: dealing damage with weapon attacks.
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This is a powerful ability at lower tiers, but when reaching higher tiers, this ability might be best exchanged for a
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-different low-tier [Warrior](#type-warrior) ability. This ability also would have no place in games using optional rules
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-like [Ultimate Damage](#optional-rule-ultimate-damage).
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+different low-tier [Warrior](#type-warrior) ability.
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The 2015 Cypher System Rulebook [(25--26)]{.og-ref} presents two similar abilities---[Chop](#ability-chop){.og-ability}
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and [Crush](#ability-crush){.og-ability}---that depend on the type of weapon:
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@@ -27420,7 +27419,6 @@
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- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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-- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
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Related Sections
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@@ -28256,21 +28254,6 @@
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increase the damage. For example, a PC can apply [Effort](#modifying-the-difficulty-effort) to deal 3 additional points
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of damage, and [rolling a natural 17 on the attack roll](#rules-special-rolls) deals 1 additional point of damage.
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This optional rule is based on [Cypher Unlimited's Neon Rain One-Shot with Lead Designer Sean K.
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-Reynolds](https://www.youtube.com/watch?v=BCRXDKuQV0w), and can be useful for games with a deadly, gritty, or risky
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-feel.
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-
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-When making an [attack](#action-attack), PCs can use as much [Effort](#effort) for [damage](#rules-damage) as they like
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-to increase the damage of an attack. For example, if you are brand new tier 1 PC, you could use one level of Effort to
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-ease the attack---reaching your Effort score's limit of 1---and still go on to use up to additional levels of Effort to
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-increase damage.
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-:::
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-
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##### Armor [#](#rules-armor){.og-h-anchor aria-hidden="true"} {#rules-armor}
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[(Cypher System Rulebook, page 217)]{.og-ref}
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@@ -77841,7 +77824,6 @@
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- [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref}
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- [Starvation](#starvation) [(RR, 63)]{.og-ref}
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- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
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-- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
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[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}
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